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Test Update 20a - City Guards Beware!Follow

#1 Feb 09 2006 at 2:51 PM Rating: Good
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1,885 posts
*** City Guards ***

- Guards within Qeynos and Freeport can now be attacked!
- Guards no longer politely banish enemies from their city. Instead, they attack any intruders that they dislike.


*** Desert of Flames ***

- Players who completed "A Final Note" and deleted "Delving Into Darkness" can now get "Delving Into Darkness" again from the Antiquitor.


*** Quests ***

- Players who are not in guilds can now do level 50+ writs.
- The recipe for the Shroud of the Manastone during "Stiletto's Orders Intercepted" now requires a sullied medium quality badger pelt instead of an Etched Hide Plate.
- The recipe for the Dull Granite Tomahawk during "An Axe From the Past" now requires a piece of severed ash instead of an Ash Stave.
- If you delete the Dusty Blue Stone and have not yet started the quest, you can hail Vida again to get another.
- Disciple Telas`velle should now be giving out writs in the same manner as other writ givers.


*** Items ***

- Food and drink should now function and examine the same as they did before Live Update #19.
- Imbued rings no longer have a permanent stat buff effect. They are now all triggered with differing effects depending on the imbue type.


*** Zones and Population ***

- The shortcut teleporter in Solusek's Eye is now functional.


*** Combat ***

- The examine information for Rogue and Predator offensive stances has been corrected. It previously stated that the stances decreased parry, even though they do not.

Assassin changes:
- The stealth effect for Sneak Attack will now trigger much faster.

Brigand changes:
- Amazing Reflexes will break if the Brigand takes damage. Its reuse timer after breaking is 30 seconds.

Paladin changes:
- Ranged Paladin spells can now be interrupted as normal.
- Cry of Conviction has a slightly larger radius.
- Sigil of Heroism will not affect an ally that has a spell from the Amends line on them.

Ranger changes:
- Trick Shot's hate gain no longer increases as it is upgraded, and its duration has been lowered to 5 seconds.
- The stealth effect for Shrouded Attack will now trigger much faster.

Shadowknight changes:
- Ranged Shadowknight spells can now be interrupted as normal.
- Cruel Aura has a slightly larger radius.
- Grim Coil's casting time has been halved.

Swashbuckler changes:
- False Blade's hate gain no longer increases as it is upgraded, and its duration has been lowered to 5 seconds.

Troubador changes:
- Alin's Serenade should no longer produce more than 41% hate reduction.


*** User Interface ***

- /whoraid output is now formatted more closely to /who.
- Examine windows and tooltips have been streamlined for Weapons, Armor, Shields, Expendables, House Items, Ammo, General Items, and Spells & Combat Arts.
- In Single Click Except Attack mode, single-clicking an enemy that already hates you will attack that enemy.
- Added the ability to speed up the timeout on the new instruction buttons
* instruction_close_time <seconds>
* Default is 10 minutes (600 seconds)
* This can be changed in the command line or eq2.ini
- Added the ability to ignore the new instruction buttons
* instruction_ignore_all <0|1>
* Default is false
* This can be changed in the command line or eq2.ini
- The zone you are entering has been added to the onscreen message. You can filter this using Options -> User Interface -> Popup Messages -> Locations
- By popular request, jewelry shows its slot again (examine and tooltip).
- /whochannel will now correctly show off-world channel members.
- Items links will now work correctly in tells sent to other servers.
- You can now set the middle mouse button to toggle auto-run under Options -> Controls -> Movement Keys.
- Many windows have been updated to use the new style tooltips for item icons.
- Characters changing their appearance should no longer be shown in newbie starter gear (unless that's what they're wearing).
- Gamma values should remain constant when switching between fullscreen and windowed mode.
#2 Feb 09 2006 at 2:52 PM Rating: Good
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1,885 posts
Quote:
*** City Guards ***

- Guards within Qeynos and Freeport can now be attacked!
- Guards no longer politely banish enemies from their city. Instead, they attack any intruders that they dislike.
What? You don't know where the mender is? Pet Attack!
#3 Feb 09 2006 at 3:21 PM Rating: Decent
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4,445 posts
Be nice for people trying to do quests in other cities. Was annoying being thrown out by lvl 20 guards. I might have to go explore freeport and get some free discovery exp. just hope they didn't up the level of the guards.
____________________________
Hi
#4 Feb 09 2006 at 3:32 PM Rating: Decent
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991 posts
My one concern (though I don't do it often): Double-clicking a guard in your home city. I wonder if it will still bring up the find option or if you will auto-attack. Maybe you can only attack guards in opposing cities. Might have to log on to test to try it out.
#5 Feb 09 2006 at 5:25 PM Rating: Good
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1,885 posts
I'd like to zone into one of the Freeport suburbs and fight my way to the castle steps, just to see if I can make it.

...just need to watch out for that occasional 50^^^ guard dog.
#6 Feb 10 2006 at 12:00 PM Rating: Decent
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801 posts
This will make sabotage quests a lot easier. I got to the infiltration quests and I was entirely unable to complete them before getting the insta-boot. At least now we can run away and break hate, maybe, assuming the guards haven't all become Epic X4 one-shot killers.
#7 Feb 10 2006 at 12:06 PM Rating: Decent
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991 posts
Visions of Paineel are dancing through my head. You could make great money there and the re-pops were quick. Run through the zone killing the guards and by the time you return to your starting point, they had all popped again. Good times.
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