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Test Update 19cFollow

#1 Jan 27 2006 at 9:50 AM Rating: Excellent
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1,885 posts
From this post at SOE.

*** New Character Progression ***

- Many changes, fixes, and polish have been made to the tutorial islands, cities, and adventure yards.
- There are now new race portraits at character creation.
- All upgradeable Combat Arts and Spells below level 10 are now available from the scribe shop in your district/village.
- Players who are currently Betraying their cities should seek out their class trainer in their new city when they have finished in order to gain citizenship.
- There are now spell and combat art merchants on both starting islands.
- The coming of sunlight will no longer KS you in the Freeport Adventure Yards.
- Some of the island trainers now provide more thorough descriptions.
- Alas, the denizens of Norrath have become a bit less flirtatious when greeting players.
- The Antonia Bayle and Lucan D'Lere statues on the islands will now speak.

Combat:
- NPCs should no longer go stealth or invisible while they are in combat.
- Set level 1 base damage table to 2 points of damage instead of 1.
- Added missing Brigand (2) Back Attack and Swashbuckler (2) Spine Attack.
- Added "Stance:" in front of all combat arts that are considered stances. They used to be missing for Assassin, Ranger, Brigand, and Swashbuckler arts.
- Defilers shouldn't spend as much health as they used to for low level heals.
- Damage and heal over time spells should do at least 1 point of damage/healing per tick.


*** Dungeon Exploration ***

- More appearances have been added for items within Solusek's Eye.


*** Desert of Flames ***

- Tensions between the Ashen Order and the Ashen Disciples seem to be growing. The two orders have become more distinct in their appearance, philosophy, and combat techniques.
- The Djinn Master has mysteriously changed the way he works. He has grounded himself instead of insisting on hovering and the instruments within are no easier to play. Other changes to the way he must be fought are known only to the Djinn Master himself.


*** Gameplay ***

- Frogloks have recovered their aqua vision.
- Erudites have recovered their aura sense.
- Jumping now cancels crouching and sitting.
- Characters with Arena Champions statistics should no longer crash zones.


*** Items ***

- Throwing weapons can now reside within any type of ammo pouch.
- Ammo bags in your base inventory will now accept ranged ammunition before other inventory bags.


*** Quests ***

- Commissioner Dogweed will now ask adventurers to slay Stone Hive guardians instead of bixies.
- Heritage quests have had their status awards modified to be based on the level of the heritage quest only.


*** Zones and Population ***

- Quest givers will no longer hail players with VO repeatedly. Hello hello hello.
- Most creatures are no longer immune to certain damage types. Many will have retained high resistance to particular forms of damage but should no longer be completely immune.


*** Combat ***

- Any creature that would aggro a player when solo will aggro that player regardless of the level of group members. Creatures that would not aggro a player when solo will not aggro that player regardless of the level of group members.
- There is no longer a base NPC in-combat regen. This was causing issues a low levels yet was insignificant for low levels, so it was removed. Note that spell-based NPC regens will still function normally.
- Charm spells will no longer be broken if the caster loses a duel.


*** User Interface ***

General:
- The default performance profile now varies according to the hardware on which the client is running. New installs will use this default performance profile.
- The Load UI settings window is now resizeable.
- "SOGA Models" are now referred to as "Alternate Models," as players who weren't around for the launch of these models don't know what "SOGA" is.
- New characters with pets will now get an automatically created pet hotbar when casting a new pet.
- ESC will cancel spell casts for new characters. Existing characters can map a key to the option in their Options (Controls -> Spell Keys -> Cancel Casting).
- The chat window will no longer fade out so quickly on incoming text.
- UI enthusiasts, you now have a few more chat window related options that can be defined in eq2.ini. The defaults are listed next to each item:
* chat_force_mouseover_opacity_min_secs 20.0
* chat_force_mouseover_opacity_per_char_secs 0.1
* chat_force_mouseover_opacity_max_secs 30.0
* chat_force_mouseover_opacity_secs_onscroll 10.0

Information:
- Pet names will now display the name of your pet with a purpose tag below (rather than all on one line).
- Combat chat text will no longer include {f} before pet names when a pet parries.
- Examine descriptions for Character Traits and Racial Traditions will no longer include duration, casting time, recovery time, recast time, class, or weight.
- Durations in racial tradition descriptions will now be displayed in an easier-to-read format.
- The class display on item tooltips, examine windows, and broker tooltips has been condensed so it takes up less vertical space. The level indicator has also been separated out to its own line.
- Players will now receive item discovery notification even if they aren't guilded.
- The broker window buy/stack quantity is now more like the merchant window for consistency.
- Hunger and thirst messages will no longer repeat every time you zone or log in. They will only display once every 30 minutes.
- A message will now display during character creation letting you know if your name is currently invalid and why.

Quests:
- Coin rewards for quests will now be reported in chat.
- Quest con colors have been adjusted to mirror the NPC con system. Quest experience has not be affected.
- A quest's name and completion text will now display in its reward window.

Mouse Behavior Modification (No mice were hurt during this process):
- The middle mouse button now defaults to auto-run.
- When mouse-click selection mode is set to "Single Click Except Attack", right-clicking a targetable object will target that object in addition to displaying its right-click menu.
- When mouse-click selection mode is set to "Single Click Except Attack", double-clicking on nothing now clears the target.
- In single-click-except-attack and single-click mouse mode, double-clicking something will no longer execute the default action twice.
- In single-click and single-click except attack mode, the "Too far away" message will not be displayed if the target is well out of range.

Waypoint Wisps:
- Wisps will now update more frequently.
- You do not have to get as far away from a waypoint wisp for it to re-path to your destination.
- In cases in which the wisp could not find its way to the destination and would go through walls or the ground, there is now chat text that provides a compass direction to navigate with.


*** UI Files Updated ***

eq2ui_mainhud_skills.xml
eq2ui_newcharscene.xml
#2 Jan 27 2006 at 4:18 PM Rating: Decent
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1,246 posts
Quote:
Alas, the denizens of Norrath have become a bit less flirtatious when greeting players.


Does that mean that gay hairdresser in Willow Wood pretending to be a merchant won't scream *Wow, look at that girl's hair!!* as I run by any more Smiley: lol
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