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idea involveing attuneing and player made items?Follow

#1 Jan 07 2006 at 6:41 PM Rating: Decent
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Im sure alot of people didn't evne play back when you didn't have to attune armor, but for those who did you know how much money a player loses, especially when it involves items made with rares. Ever since attuneing came into play I am scared to upgrade my armor except for the every 10 levels that is needed for obvious reasons.

Anyways something I think would be nice is if SOE would let all classes earn/get a skill that will turn a handcrafted item back into its original main component. So for example you hit lvl 40 and are upgradeing that set of feysteel armor. Instead of losing 5 to 7 pp you could refine each piece into a piece of faysteel and resell it on the market. This would make players happy cause we don't have to take a 10000% loss on our equipment when we outgrow it, and it should keep SOE happy that brokers are not clogged up with 100's of the same items. To be able to do this it could all be lvl 10 artisan recipes for those who are not into tradeskilling, and maybe even have a quest and or rare drop to get the recipe(s) to do this.

Granted this wouldn't be worth the time for non rare items, but it would be really helpful for all those rare items. I just think its crappy players have to lose so much money every 10 levels when they sell there upgraded stuff to a vendor for practically nothing.

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#2 Jan 07 2006 at 6:51 PM Rating: Good
This actually sounds like a workable idea. But instaed of a player skill, make it a tradeskiller ability gained when they can craft the same tier items, and put a NPC in the tradeskill instances that can break down for a fair fee per tier.
#3 Jan 10 2006 at 5:22 PM Rating: Decent
What about the de-augment system they have in EQ Live? I have never used it but I belive if you purchase some chemical and place it in the augmentor along with the augmented armor you can remove the the augment. The augment is destroyed but you have the armor back.

Would something like this work or do you all feel like you would still be losing too much value?

Zoo
#4 Jan 11 2006 at 5:27 PM Rating: Decent
I think they realy should do something about the attuning of everything. I don't know about the prices of it on other serves but on Lucan all the rares and rare armor is horribly overpriced. Your idear would be a great way to recoup at least some of the cost.
#5 Jan 11 2006 at 7:04 PM Rating: Decent
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There are 2 economic factors at play as well.

1. If more rares were put back on the market their price would drop considerably.

2. If people got most of their money back on rare items there would be a lot more money floating around the economy which would drive prices up.

It's hard to say how they would even each other out and where the price would end up, but I think the influx of rares would have the biggest effect and prices would drop a lot.

Thus, crafters would riot. The typical players who buy their rares to make items for the market would be hit hard. The more the market price is for an item, the more margin you can ask when you sell it. They would also be forced to charge less when filling an order for a player who has the rare.

The crafters in big raiding guilds who get lots of free rare drops and make a fortune selling them would hate it too, but I have trouble mustering up a much sympathy for them. /shrug

Trust me, it's not easy to get rich crafting. I make much more money adventuring than I do selling what I can make.
#6 Jan 12 2006 at 3:18 AM Rating: Decent
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I guess more rares on the market might cause problems, but if nothing else SOE should at least have merchants pay ALOT more for rare armor. I mean 20 silver for a tier 3 rare imbued sword is just stupid. The extract alone probably cost 20 silver. I just can't bring myself to sell it even though I probably won't use it again.

Players do overcharge for all the rare stuff IMO. I mean you see steel clusters for 25 to 30 gold yet the armor/weapons are DOUBLE? I am all for paying for a persons time, but it is not any more difficult to make a rare item as it to make commons. I think if you pay 30 for the rare then 40 would be fair to charge.

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#7 Jan 12 2006 at 7:04 AM Rating: Decent
Steel clusters are as much as feysteel on Lucan atm, going for 50=90 gold, its ridiculus.
#8 Jan 12 2006 at 11:40 AM Rating: Decent
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I completely agree the price of lower tier rares are ridiculous. No one playing a main in that tier could possibly afford them, the sellers are only looking to gouge the twinkers.

One good thing to note, though is that that they greatly increased the drop rate on the lower level rares not too long ago. I was on an alt farming and questing in Antonica for an 2 hours or so last night and I got 3 rares and 2 glowing items. There aren't many people out harvesting them, and those that are are probably planning to use them for their own characters rather than sell them (as I am). However, since the experience rate and discovery bonuses for crafting were substantially increased not too long ago, it's relatively easy to level a crafter to make some nice gear for yourself.
#9 Jan 18 2006 at 3:25 PM Rating: Decent
There is more money coming into the game that at the first now.

It isn't that hard to afford armor if you get the components pre-made and have them combined.

If you are absolutely not into tradeskilling and only get money from loot, then this is the way to go.

You don't always have to have the top of the line crafted you know.

Standard bp / greaves armor can be imbued if you want those effects.

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