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Gnoll or Orc mastery?Follow

#1 Nov 05 2005 at 4:32 PM Rating: Decent
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I am a level 13 Summoner in Qeynos, and I now can choose to go Gnoll Mastery, or Orc Mastery Any advice? Don't really understand this that much, but it seems I can only be one. So, I would like to obviously be the one that will be best for me.
Any help would be appriciated.
#2 Nov 05 2005 at 6:11 PM Rating: Good
The result of this choice will be a spell that is only castable against those creatures but that does real nice damage. You will be seeing one of these about every ten levels. Each time you will get a choice between 2 critters.

So, the best way to make each choice is to consider which of those you will be fighting more of and pick that.

In the case of orcs and gnolls... there are orcs all over the Commonlands and gnolls all over Antomica so if you plan to do your hunting in and around Antonica, I'd say go with gnolls. If, on the other hand, you will be spending most of your time in the Commonlands, pick orcs...
#3 Nov 05 2005 at 8:32 PM Rating: Good
seeing you are from Qeynos, the gnoll attack will have more immediate value. You will be able to use it in both antonica, and thundering steppes, along with the splitpaw saga if you have it.

Orcs are around FP, and scattered in other places, but around 30 you will encounter a lot of orcs in Zek.


It is really a choice do you want the more immediate gratification, of a usefull attack early, or one that will better used later.
#4 Nov 05 2005 at 9:26 PM Rating: Decent
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So, there really is no "best" choice. Do I want to get benefits now (heading to Antonica tomorrow), or get the benefits later when the mobs are stronger?
Thank you for you help and info.
#5 Nov 05 2005 at 10:48 PM Rating: Good
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I found the orcs in Zek were much stronger than than I anticipated. I had to be much more careful when fighting or getting adds. The mastery helped a bit, but with it's long recast timer, I couldn't rely on it completely.

Orc mastery would help you later in Zek, but if you plan on spending lots of time in Splitpaw, then get Gnoll.
#6 Nov 06 2005 at 11:25 AM Rating: Decent
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I think this leads to another problem that I have. Since I am new, guildless, and a low level, I really don't know about which zones I will be spending time in. The highest place that I know of now is Antonica. So, deciding which basde on where I think I will be spending more time is hard for me to do at the moment.
#7 Nov 06 2005 at 12:00 PM Rating: Good
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1,885 posts
The good news is, you can pretty much go wherever you want - some zones will just be more deadly than others :) Part of the excitement is zoning into a zone for the first time, and carefully entering it, not knowing what you'l find. Usually the first zone in is ended with a screaming dash to the zone bell, agro mobs chasing you.

After Antonica, you can normally go to Thundering Steppes (Antonica side) or Nektulos Forest (Commonlands side) until about level 30'ish. Then you can go to Zek or Enchanted Lands until about 40'ish.

I took Giant Mastery at early levels anticipating fighting the giants in TS, which I did for a while. But after TS, I didn't see any more giants, and thought I had made a bad choice. When lo' and behold, there are giants in Desert of Flames (along with gnolls, orcs, skeletons, and zombies). In fact, when we got the re-spec a few weeks ago, and I hadn't bought DoF yet, I saw a DoF graphic that had a giant. Giants you say? That my be useful... :)
#8 Nov 06 2005 at 2:09 PM Rating: Good
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I think this leads to another problem that I have.

Yes, the problem is that you are over thinking this whole thing. This is one choice where neither available option will ever be as important as you are making it out to be.

In either case, the spell you are choosing will only be effective against a single creature. More important, as Tutan pointed out, the long refresh rate on the spell further limits it's usefulness so even if there were a "correct" choice, the spell would never be a deal breaker. Hell, my ranger and warden have 3 or 4 each and I don't even keep them in a hot bar!

If you are this concerned over a choice between two relitively unimportant spells, what will you do when you reach lvl 14 and you are forced to choose one of four master level 2 spell upgrades.

At this point, you're letting a fork in the road stop you in your tracks... It's time to pick one and move on.
#9 Nov 06 2005 at 5:59 PM Rating: Decent
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378 posts
Ok, thank you for the help. I am always more worried about choices when I am not quite sure of the whole scope. But, I did choose Gnoll, simply because I figured by the time I hit orces, I will have hopefully hooked up with a guild or other players.

I laugh at the last comment about choosing 1 of four master level spells. I hit 14 today, and I have no idea what these spell choices are. Guess I have to do some searching around for them.

I really enjoy this game. At level 14, I have completed over 90 quests. I am learning new things all the time, but I know there are still some things that I should already know.
#10 Nov 06 2005 at 7:41 PM Rating: Good
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I laugh at the last comment about choosing 1 of four master level spells. I hit 14 today, and I have no idea what these spell choices are. Guess I have to do some searching around for them.

You need only look as far as your knowledge book, (K key). The four spells you are offered at lvl 14, (and every 10 levels thereafter), are simply major upgrades to 4 of the spells you already have. Easiest way to choose is to sit down somewhere safe, open up your knowledge book and right click --> examine the 4 spells.

Then just pick the one you use the most often. Don't worry about which ones will get replaced... they all will! What you're looking for at this level is the spell that will give you the most bang for your buck and right now that would be the spell you use most often.

If you want to compare the version you have with the upgrade, open the list you are going to pick from (it's in the glowing green + sign), right click on the one(s) you want to examine and choose examine. With 2 windows open side by side, you can compare stats between the version you have and the upgrade.

In case of a tie... flip a coin !!!
#11 Nov 06 2005 at 9:13 PM Rating: Decent
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378 posts
Thanks again. So nice to have the help of others.
#12 Nov 08 2005 at 1:12 PM Rating: Decent
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801 posts
As an after-thought, I think Gnoll Mastery is by far the best choice for a Qeynosian because (and I may be missing something) it's difficult to get to the Commonlands for a teen level character.

Also, the spell improves with your level, so it will always be good against that particular creature when you encounter them in higher level zones.
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