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question about druid shapeshiftingFollow

#1 Nov 03 2005 at 9:12 AM Rating: Decent
36 posts
(posted in EQ2 forums, also here because this forum is better, people actually respond without the flame)

if i'm correct, fury becomes a lion, and a warden becomes a wolf (may be backwards), i'm curious about the benefits of this (other than looking different), what's the point? yeah i understand the stat increases and such, but does it mean, that a fury in lion form can melee a mob without dying?

also, can you cast any spells (heals, DD, etc.) while shapeshifted?

i recently decided to reroll a priest to play. i was playing a monk (20) with my wife's wizzy (20), but do to our lack of getting spell upgrades (especially her), i decided to reroll and be a sage to make both of our spells, and i'm 99.9% sure i want to go druid, but unsure after that, most likely fury since all i'm reading on the warden posts is how the class is incomplete. some people say wardens are better overall, some say they're broken, but not reading too many complaints about fury, and one person even said they're great to duo with a mage due to a INT/power buff or something.

any info on the shapeshifting would be appreciated, and even the subclasses pros and cons as it stand currently after all 15 patches.

thx
#2 Nov 03 2005 at 10:14 AM Rating: Decent
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159 posts
Since I don't have a druid, I lack some info but I can try to enlighten you a bit from what I've noticed so far (and i will leave the rest to ppl that actually play one of these char.)

My GF plays a fury and being in a lion form she still can cast spell and all. She still can die from mobs, but the stats increase make her much more valuable in solo/duo situations (she plays the lvl 26 fury and I play a 24 troubador). The shapeshifting stats increase really helps and makes the druid a decent dps healer. I am not 100% sure, but I think that when you hit 20 you can chose either you want to be a lion or a wolf. This one i will leave to someone that has one.

As far as the comparison go, as a healer myself (56 templar) I prefer having a warden in the group over a fury. I've found out over time that wardens healing and damage prevention is higher than furies, however, furies do more damage (at around level 24 my GF had a nuke that was hitting for around 650, which is the double of any of my level 56 templar's spell...go figure...). She also say that her heals have been nerfed since expansion and she finds her fury to be less effective than before on the healing part.

Thats about all I can tell you for my part...I know it's not much but i hope it can help. I found wardens were cool enough to roll one myself. Oldbluedragon on these forums has a warden if i am not mistaken. He will prolly be in a better position to help you than me.
#3 Nov 03 2005 at 10:18 AM Rating: Decent
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1,885 posts
The Warden's wolf form spell is a level 20 spell, Protector of the Forest. Grants warden wolf form, increased health and power pools, increased armor class, see hidden and a chance for an additional special melee combat attack. Combine that with SoW, and you have one fast pooch.

I don't like always being in wolf form, as no-one will ever know my true identity. I usually /hide illusion.

You can cast any spell and do while shapeshifted. You cannot, however, ride the griffon while in a shapeshifted form. Not sure if you can scale walls, haven't tried it.

The shapeshift will not change your melee ability so much that it changes your class dynamics (meaning, you can still die). You will still have the benefits of your armor, weapons, and spells, plus anything specified by the shapeshift spell.
#4 Nov 03 2005 at 10:31 AM Rating: Decent
36 posts
ok well at this point i guess i need feedback on warden vs. fury. i've read almost every argument on the SOE boards on this topic so far this morning (yes i need a new job that keeps me busy), and all i've come up with is wardens heal better, fury has better dps, warden buffs wisom, fury buffs int. but i'm confused on the 'changes' in whatever recent patches there were.

i played EQ2 at launch for about a month then quit, and there have been 15 patches since i've returned so a lot has changed, but i never really experienced any of the 'bad' before.

i played a druid in EQ which i thought was fun, never experienced any raids in EQ though, nor have i done so in EQ2. i played a priest in WoW, raiding and everything, and certainly do not want to play a full time heal-bot. as far as EQ2 goes, it'll be mainly me and my wife (20 wizzy now) duoing. being a primary healer in a raid won't be bad i guess but i want the durability option of doing other things. and being able to SoW will be a bonus (btw is that upgradeable?). druids can still snare & dot in EQ2 like EQ right? anyway, again...any comments/suggestions are appreciated. thx
#5 Nov 03 2005 at 11:54 AM Rating: Good
I play a warden, (lvl 37), and a fury, (lvl 22), and they are both a lot of fun.

Both are outstanding healers and both do decent damage in solo or small group situations.

If it will help, think of the fury as an offensive druid and the warden as a defensive druid. Each leans in one direction or the other.

If you mostly plan to duo with your wife, I would go fury since the added melee skill would allow you to tank the mob and self heal while your wife stood back and provided the DPS.

If on the other hand you will be grouping a lot, warden may be the way you want to go.

One last point, there has been a lot of chat on the SOE boards lately regarding how wardens were nerfed in the big combat revamp and how they are no longer viable in high end raid situations.

The complaints center on our current lack of "burst" healing ability, (not really surprising since our main heal lines are based on heal over time spells), and how we are no longer first call as main healer in a high end raid MT group.

Personally, I take the bulk of these complaints with a grain of salt. The most vocal whiners were complaining long before LU13 went live so it should come as no surprise that they are still doing a "chicken little" now.

I have seen no negative aspect to the changes at lvl 37 and if the changes did in fact hamper my abilities in a major raid at lvl 60 I might still never know it!
#6 Nov 03 2005 at 4:53 PM Rating: Decent
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1,494 posts
Slightly off-topic, but I had to add:

Quote:
One last point, there has been a lot of chat on the SOE boards lately regarding how wardens were nerfed in the big combat revamp and how they are no longer viable in high end raid situations.

The complaints center on our current lack of "burst" healing ability, (not really surprising since our main heal lines are based on heal over time spells), and how we are no longer first call as main healer in a high end raid MT group.

Personally, I take the bulk of these complaints with a grain of salt. The most vocal whiners were complaining long before LU13 went live so it should come as no surprise that they are still doing a "chicken little" now.


That's the case with any changes of any substance. Bugfixes are generally safe from whining (except from exploiters, and most of them are either bright enough to keep their mouths shut, or don't visit the boards), but no matter what changes are made, someone (usually a small-but-highly-vocal group) will complain about it.

For example, in WoW, when the "Rest State" mechanic was implemented, once they decided to do away with the concept of, "less XP for being weary," you still had people complaining that they weren't earning the maximum XP possible, and that wearing out the Rest State Bonus and dropping to normal XP on melee XP was tantamount to a penalty for being a highly active player.

There are other examples that I had in mind, but I seem to have forgotten them now...

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