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Help my SKFollow

#1 Oct 31 2005 at 9:13 AM Rating: Decent
I hate to say it but at 51L due to the patch, I don't really play my SK very well :(

Anyone who could lay down a better way to play one please do so.

Now I just spam the spells, and I always lose agro. There has to be a better way.

Any help would be nice.


Thanks
#2 Oct 31 2005 at 1:31 PM Rating: Good
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1,885 posts
If you always plan on playing in a group, your main job is to hold agro (you already know that). Ensure your Taunts are Adept 3 - no less. It may cost crazy money, but it's your main job - so spend the money for the Adept 3's.

At level 51, all your skills should be Adept 1, your main skills Adept 3. You should have a few Masters also.

Talk to your group-mates. If you are with a Wizard, tell them they will die if they pull agro from over-nuking.

Some Priest spells can reduce agro during a fight. Make sure they use it when they get agro.

Not sure of the dynamics of your group, you'll be the best judge for that. Agro management is a group effort.

Good Luck
#3 Oct 31 2005 at 3:21 PM Rating: Decent
All my spells are adept1 several are adept 3 and 2 master1's. But no matter what I do I end up losing agro in multi pulls. On singles if I have a scout in the group forget it, he/she will have agro in no time. I am to the point where I just play my warlock :P


#4 Oct 31 2005 at 3:49 PM Rating: Good
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1,885 posts
Sounds like the Scout is doing the same thing. DPS agro is hard to beat, tell him he will die if he pulls agro. He can't take a beating like you can.

If the mob is not wipe-threatening, it won't matter too much who has agro...the healer can just heal that person. But if a caster has agro, you'll now deal with interuppts and less DPS. The group needs to let you build agro before they unleash damage.

^^^ or Epic mobs are a different story. Each member must play smart, and early agro by a non-tank is not smart...and deadly.

After the others die several times and have their armor reduced to patches, they might understand.
#5 Nov 15 2005 at 3:31 AM Rating: Decent
17 posts
Tutan is right, agro management is very much a group effort. I've never had a problem with agro on my sk but I usually play with the same friends i've been in EQ with for 5 years now.

When you play other classes you know how to take agro off the tank if you want to... some people have this "look how tough I am" mentality and enjoy stealing agro to make them feel good about themselves I think. Which is pretty funny, considering it only proves how bad a player they are.

Only thing with EQ2 is you have to get in early to hold agro. If the scout gets a few good hits in before you do any damage then it can be difficult to get agro of them unless they stop attacking. Also it seems that taunts will do nothing unless you have actually done some damage... so don't taunt when the mob first gets to you... lay in a few hits first.

My advice is always get in early and find some smarter groups...
#6 Nov 15 2005 at 7:56 PM Rating: Decent
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1,494 posts
Quote:
Also it seems that taunts will do nothing unless you have actually done some damage... so don't taunt when the mob first gets to you... lay in a few hits first.


Well, that makes sense, really. Who are you going to try to kill first, the guy who poked a hole in your thigh, or the guy saying rude things about your mother?

Just make sure you're the guy who poked a hole in his thigh, then say rude things about his mother... that'll do the trick. =^_^=

As a person who spends most of his time soloing, I have to agree that aggro management is a group effort. As an Assassin, I'm still learning how to manage group aggro so as not to be on the business end of hostile weaponry - I'm more effective if they're pointed the other way. To that end, I do have a buff that lets me directly transfer a portion of my earned aggro to a target of my choosing. Assassins who fail to use this skill in groups are not doing their job properly. As long as I let the Tank get in 3 or 4 hits before I engage, and wait a few more seconds before opening up with the high-DPS skills, nothing I or anyone else can do will move the main target off the tank - and we've tried, for experimentation's sake!

Overnuking and the Scout equivalent are most often the biggest cause of aggro management problems - but there are some fighters out there who don't know how to play their class, either. I was part of a pickup group that tried to take out Ladon, the Drakota that sometimes shows up in the Commonlands. After wipe, I went back through and checked my combat logs - and the tank taunted once at the beginning of the battle (I think before he even landed a blow), and never taunted again. Why not? Needless to say, I dropped the group like a hot potato, and the other Assassin followed suit.
#7 Nov 24 2005 at 11:41 PM Rating: Decent
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57 posts
Spaming taunt is not the way to do it. Look through your combat arts and most importantly stance. All fighters class has combat art that do damage + taunt/stun/debuff. Cycle through those combat art with your taunt. If you don't take much damage, use offensive stance. More damage generate more agro. In a group, ask your group to give you 5 seconds to solo before the rest of your group jump in. Gradually reduce it as you feel comfortable with the agro. In a raid, for better agro management, usually a tank will be given 10-20 sec to solo the target before the rest of the raid started wacking it. Once your tank lost agro at the begining of the fight, you lost. It is very very hard for a tank to get the agro back even with taunt. Further more taunt can be resisted now.
#8 Dec 30 2006 at 6:44 AM Rating: Decent
My main is a 55 ogre SK. Although I've been away from the game for a year because of being deployed, I've kept up with the games many changes on o-gaming. Try using a 1-hander and a shield in offensive mode. use your single taunt, group taunt, shield bash, & kick for regular agro generation. Use harm touch and rescue for emergency agro generation to get agro back if a careless group mate accidentally steals it from you. Spam the above mentioned buttons, do your part to complete HO's, and throw in your nastiest life taps/damage spells when you can. SK's do 70-80% of our damage from spells. Offensive mode while allow your spells to do a lot more damage, which will also help you to generate more agro.
Something else to look at is the people you group with. If you're in a lot of pick up groups, you will encounter a large variety of players of different skill levels. I recommend that you put the players who play their toons well, and are assets to the group, on your friends list. Put the ones that won't listen and/or are ******** on your ignore list. Try finding a good guild to get in. This will allow you to group with more skilled players on a more regular basis, which will give you better conditions for keeping agro in fights.
#9 Jan 07 2007 at 10:52 AM Rating: Decent
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129 posts
Keep in mind recently they changed taunts to use the new Aggression ability. your character may be a very low skill level right now. Id suggest checking your skill level first. if its not maxed for your level, go to Commonlands and taunt stuff till its maxed. Make sure your shield bash, taunts, Damage Shield, and defensive stance are all adept 3 or higher. Try to get into a group where someone can agro transfer. Assassins have nice agro transfer that helps hold agro from Wizards and warlocks. Most scouts will ahve an agro debuffer or something like that to keep them self out of damager, its the casters that lack the ability.

After that, you just need to keep your self a live. increase your mitigation and HP. If you find your self getting owned by casters more often then not, up the resistance needed.
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