Forum Settings
       
Reply To Thread

Anyone think the economy in this game is horrible?Follow

#1 Aug 16 2005 at 5:52 PM Rating: Decent
*
168 posts
ok im taking a break from ffxi to continue with this game for the moment, and i have to say despite being inflated ffxis economy is way better than eq2's.

well at least ffxis economy is stable - everything pretty much stays the same price.

With eq2 you get a say a really nice bit of armour you think is worth say 5 gold - sounds reasonable. so u browse the broker to check it out. yes someone has it up for 5 gold but halfway down the page some other idiot has it up for 55 silver! huh? so you take it to a merchant and find that he will give you 1g 25s for that item - over double what someone has it on the broker. this constantly happens to me. Do people not check how much there loot is worth before selling it? really i think ill just have to avoid the broker all together if i ever want to afford a mount in this game.
#2 Aug 16 2005 at 6:21 PM Rating: Good
**
553 posts
Arghhhh! How dare you let the secret out!

*There's a list of NPC prices for most things, if you know where to look. If it was a bit less tedious checking for things, I'd still be doing a lot of this ^ ^ especially with my high faction with some vendors.

BTW, the reason why this doesn't happen in FFXI is because the NPC prices on FFXI are LOW. I used to shuttle back and forth between Jeuno and Windhurst... selling eggs. 600 gil profit on each stack.
#3 Aug 16 2005 at 6:21 PM Rating: Good
***
1,246 posts
You're right in one thing. It seems that many people don't check the merchant price before they put stuff up for sale.

However, in regard to the market in general, don't forget this is a relatively new game, and it will take quite a while for prices in general to become really predictable and stable.

When the first expansion launches next month and the level cap is increased to 60, that again will have a big impact on the market.
#4 Aug 16 2005 at 7:23 PM Rating: Good
**
315 posts
Hangs head in shame....

I am one of these culprits I hate to admit. I am so busy with RL stuff half the time (and yes okay, not to mention lazy) that I just don't look up prices before selling.

Now, that does not mean that I don't browse the current market, because I do and I price competatively. I just kind of guesstimate on those items that are not currently for sale via the broker.

My theory behind this is that if I am selling something WAY below value and some can buy it from me cheap and turn around and sell it to an NPC and make a profit, so be it. They helped me by giving me more money than I had, plus they made a profit too !!

Yes, I'd like to get the most bang for my buck, but I just don't have the time. If I did all of that research, I'd never get to actually play the game.
#5 Aug 17 2005 at 5:30 AM Rating: Good
Gurue
*****
16,299 posts
I don't research it either. And whether or not I sell something on the broker or to an NPC depends on the item. If it looks like something someone else could use, I sell it on the broker. If there are really no stats on the item, it goes to the NPC. I'd rather pass on some useful stuff to other players. I'll eventually make some money, but it's not a huge priority to me.
#6 Aug 17 2005 at 6:35 AM Rating: Good
**
949 posts
i got so much crap that i just want it out of my inventory ;p

some things are way overpriced anyways heh.
#7 Aug 17 2005 at 1:34 PM Rating: Decent
The only research I do is simply check with the vendor outside the inn and write down the prices of the items I'm thinking of selling. Then when I'm ready to put them on the broker, I have a better idea of how much I should charge.

I can't believe how many people put items up for so much less than an NPC vendor will pay...but that's where my laziness comes in - I'm too lazy to run down to the broker to buy up all the stuff just to resell to the vendor. I could be rich! Smiley: smile

Edited, Wed Aug 17 14:32:48 2005 by Dellannah
#8 Aug 17 2005 at 1:42 PM Rating: Good
Asphe disclosed:
Quote:
*There's a list of NPC prices for most things, if you know where to look.

And where might one who does not know look for said list?
#9 Aug 17 2005 at 4:18 PM Rating: Decent
**
801 posts
It seems to me that if player prices are close to NPC merchant prices that would mean the scourge of mudflation hasn't taken hold of EQ2 yet.

When you can sell something to other players at hundreds of times more than you can get from a merchant something is wrong. EQ was like that. It means loot drops from MOBs are almost worthless, and the only way to get enough funds to buy anything is to farm for hours and hour or buy plat/gil. Which attracts those farmer types and compounds the problem.

Also, you can see EQ2's economy reacting to game events. Prices on low level items went up when Froggies were unlocked and everyone was starting one up. The recent broker SNAFU left a glut of merchandise on the market and prices on many items dropped precipitously when they came back online. When the level cap goes up to 60 next month, overpriced T5 rares will become reasonable. These sorts of things have benefits for everyone, and major benefits if you can take advantage of the fluctuation, like a commodities trader.

Stable economies aren't all good, especially when they stabilize at astronomical markups.
#10 Aug 18 2005 at 9:35 AM Rating: Decent
**
991 posts
I believe the economy really stabilized when Splitpaw came out, due to the abundance of Adept I's that now drop. Prices on these have dropped astrinomically. I remember putting these up for 10g and them getting snatched up within the day. Now, I can't even put most of these up for more than 1g. In a way, that is a good thing (not for me, but oh well). Rares and glowies are readily available and, for the most part, inexpensive on Lucan. People are getting a better idea of what prices should be. Things that are selling for 35g, should be sold at 35g. Obviously, there are still those who couldn't care less and just throw something up there at any old price, but I have a feeling the economy is balancing out.
#11 Aug 18 2005 at 12:46 PM Rating: Decent
*
168 posts
Ok nice replys everyone, for those to lazy to check prices ive found the merchant prices arent really that intelligent, there seems to be merchants who will buy stuff for one price and merchants who will buy stuff for a bit higher, for example most merchants will buy architects vest for 1G but some will only buy it for something like 66s but there seems to be no inbetweens. also also all crafter scrolls between 30-39 seem to go for 53 silver and ones over 40 something like 1g 13s etc. i dont know if this changes with specific merchants where you can gain status with or whatever...?

but so yeah to research an item all you really have to do is check a few npc prices on the way back to you house then browse broker market from you house before putting it up - you dont need to check every merchant in the game.

i've found the best way to sell stuff is through /auc channel in popular zones, i can allways get the best price!
#12 Aug 18 2005 at 2:56 PM Rating: Good
Overall I like the economy here. It is more directly related to supply and demand. The rarer the item the more it costs, if it is common it goes cheap. Yes it changes, but I find the staples sell well for a regular price. I find one of the reasons prices fluctuate so much is people dont check prices. I always look at the going low rate and match it. Then if it doesnt sell I will mark it down to get rid of it.


xandman you are right, merchants buy items for different prices. In the game the merchants have faction related to prices. This means that a merchant that likes you sells for less and buys for more, then one that doesnt like you. Pay attention to the sale price, and when you find ones that buy for more, sell there all the time. This is the best way to get more profit from junk.



#13 Aug 18 2005 at 3:02 PM Rating: Good
Some merchants are specifically meant to pay less and charge more. This is especially true for the merchants in fighting zones, because their location is so convenient. Merchants in crafting zones, on the other hand, always give you fair prices. Most town merchants do too, but a few won't.

Item cost also goes up by tier. Canine saliva that dropped off a tier 1 mob might sell for 8 cp, but the same item from a tier 3 mob will sell for 1sp 27cp or so. That's why you see the prices rise between lvl 30-39 crafting books and lvl 40-49 ones.

Edited, Mon Aug 22 15:48:32 2005 by Lierta
#14 Aug 18 2005 at 7:26 PM Rating: Good
***
1,246 posts
To get the best prices for your junk always sell to the NPC in your Wholesaler Society Smiley: smile
#15 Aug 21 2005 at 9:17 PM Rating: Decent
- Currency of MMRPGS -

First off Here is some abbreviations i will use:
CP - Copper
SP - Silver
GP - Gold
PP - Platnium
Free MMRPGS
------------
Diablo ( I,II, etc) - Only Gold( Only 1 type of Coin )
Runescape - Only Gold ( Only 1 type of Coin )
Lords of Legends - Only Gold ( Only 1 type of Coin )
Guild Wars - Faction ( Only 1 Type of Coin )
KAL Online - Weird Named Gold ( Only 1 Type of Coin )

Monthly Fee MMRPGS
------------------
Everquest I - 10CP > 1 SP- 10SP > 1GP-10GP > 1PP
Everquest II - 100CP > 1SP - 100SP > 1GP-100GP > 1pp
Star Wars Galaxies - 1 Credit > 1 Credit
City of Heros - 1 Influence > 1 Influence

These are the few games my feeble mind has experienced... I must agree that it is annoying as a flamboyant homosexual trying to hit on you while you are trying to do you job as a waiter in a restraunt.. If you can understand my little comparison...
Everquest one when you first started back in 1999 was farely hard to aquire platnium even at its rate of currency..i remember 10k pp was 100.00 on Ebay at the time.... now 10kpp would easily clear 5-10.00 on ebay... you see as time flows it gets easier... its now 2005, EQ 2 came out in Winter of 2004, yes it was hard to aquire 1 gold starting out, but as you gain in levels it becomes fairly more easier to attain... i love how they have it set they make the game so much more challenging then the others by setting such a high currency rate... but as i am one person speaking i dont speak for all... but EQ1 got boring for me after playing it for 6 years, because it was so easy to attain money to buy the items i wanted, i mean yeah i enjoyed having the cash to buy what i wanted, but it also got tiring after a while there was no challenge for me.. i soon became spoiled and expected just to get the platnium and get what i want.../sigh borrring.....EQ2 i have to work, which may benefit some people in this amazing world we have in real life..

SOE tried to make this game challengings which you can easily assume when you see on the box ' over 1500 quests, hundreds of instances and zones to exploer' and by seeing the amazing artisan and class skill trees, this game is really the best by far and i can't wait till they make a better one if they can top EQ2 it will be a real challenge...

You are right it's horribly HARD! to attain, but it's a great idea!

Sevison Keymosabby
28th Monk Iksar EQ 2 Blackburrow
Sevison Keymosabby
66 Monk Iksar EQ 1 Bristlebane

-Live Life without fear, and you will live life without regret-
-Sevison
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 117 All times are in CST
Anonymous Guests (117)