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Noob Crafting Help NeededFollow

#1 Jul 20 2005 at 10:00 AM Rating: Decent
Hey all. I've currently got a level 23 ranger, and a level 14 warrior (who I play with my friend), a lot of stuff I want to buy, and hours of free time at work. I've spent quite a while reading all the forums started by other people with money problems. It seemed obvious to me, that I should start a tradeskill. I do have some money that I can invest at the beginning, though not much. And, I certainly have the time at work. (I'm a network administrator...I work 30mins a day and get paid for 6 hours) However, I have been very reluctant to do anything that may lead to killing my character if I have to minimize the window for a while (i.e. farming drops and harvesting). So, again, crafting seemed like the best solution.

Here's where I stand in terms of help needed: I've gotten to (level 3?) craftsman by doing that quest for Dreak on IoR, but nothing more. I don't know how to start, and was unable to find any tradeskill guides online. Do I need to get some of those books to get recepies, or do I just need to try things? Also, how do I get to a place to craft? I haven't been able to find one like the cellar on IoR. And, of course, I'd appreciate any suggestions for what class/subclass have been profitable in your opinion. If any of this is on another thread or website, you could just direct me there, and sorry for the unnecessary post.

Thanks for your help.
#2 Jul 20 2005 at 10:37 AM Rating: Decent
Okay first to start off you will need to join a crafting society. If you look on your mine map in your home town you will see them marked on the map. There should be 4 of them. 3 of them are for specific subclasses and the 4th is for everyone. Thats the one you have to join till you hit lvl 10. The merchent in the society will sell the books you need.

At lvl 9 you have to pick a subclass in order to hit lvl 10. In Qeynos the guy to pick the subclass from is in Qeynos Harbor over by the half build building on the docks. Not sure of his name someone else will probably fill it in. After that you have to join the society for your subclass when you hit lvl 10 because it is the only place to get your crafting books from. You can get the advanced books off of the broker. They are used for crafting with rare materiels.

As for profitability. I hear that provisioners make alot of money because everyone needs food. That and you will not have to pick up any of the additional books for other subclasses as they only use there own stuff.
#3 Jul 20 2005 at 12:07 PM Rating: Decent
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1,885 posts
You will be able to buy recipie books at the merchant in the Wholesaler Instance - that's the "starter" area to craft.

But they only sell up to level 9 books. To get level 10 books and beyond, you must go join an Artisan Society, typically also in your home town. Keep in mind that once you join a particular society, you cannot join another. And once you lick an artisan subclass, you cannot go back, just like your adventure class.

This new society will sell the next round of books for you to scribe.

Remember that when crafting, you get a exp bonus for crafting something to Pristine for the first time. So a fast way to gain levels is to craft each new recipe in your book once to Pristine. Only down side is you'll have a lot of leftovers you may not need or have room for.

More advanced books can be bought from the broker or found as loot.

Good luck.
#4 Jul 20 2005 at 1:14 PM Rating: Decent
Try these links. They are very helpful:
http://eq2craft.computersims.com/Default.aspx
http://eq2-artisan.com/

There also used to be a great link here http://eq2-tradeskills.com/WebHelp/index.htm but I don't think the site is working any more.


#5 Jul 20 2005 at 1:40 PM Rating: Decent
Here are a few points that occured to me...

Once you're a member of the wholesaler, don't buy all the books at once, buy them as you level since you can't scribe a book above your current level.

Try and focus on the "one" thing you want to keep doing as early as you can. building skill as a blacksmith, for example, doesn't help you if you are ultimately going to be a tailor or a jeweler. Early on, you'll get T/S experience no matter what you craft, but you're going to want to max out your skill in your chosen area of expertise and skill in other areas doesn't help you.

Remember that you get your first decent set of buffs at lvl 10. Up until that point, crafting is a crap-shoot and you have no way of controlling the process untill you get those lvl 10 durability buffs. So, try to just tuff it out and not get burned out by the quality level. (or the lack of quality level!)

Crafting is a long term goal... you won't make much money early on because anyone can make whatever it is you're making. After lvl 20 is when you can start to really earn from your craft.

When you first get rolling, you will need raw materials from tier 1 and your characters are tier 2. You might want to do a few "harvesting sessions" where you go someplace like Peat Bog or Oakmyst Forest with empty bags and just harvest everything in sight! Another option would be to go to those zones and /ooc that you will buy raw materials at reasonable prices.

When you actually get down to crafting, try to stay organized. You'll get more done if, for example, you take a crafting session and make all of the WORTs, (Washes, Oils, Resins & Tempers), you will need for the week. During the next session you can make all your sub-combines and then in the third session, you make all your final combines. This will save you the time of running from machine to machine - from room to room because you need one more wash or one more leather stretch!

Craft in bulk. You may think you only need a couple of items right now but you will always need the basic building blocks of your craft. And EVERYONE needs WORTs, so craft them in advance and craft them by the stack!

That's all I can think of at the moment. Good luck and happy crafting!
#6 Jul 21 2005 at 9:51 AM Rating: Decent
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991 posts
Few things to add, especially with the new patch!

First, make an alt to harvest your Tier 1 raws. I will tell you why: you can harvest the heck out of Tier 1 raws on the island and, which I'm sure is important to you, not have to worry about aggro! You can leave your comp unattended the whole day and you will not get beat on by some angry mob. For the most part, all of the harvestable materials are in the areas where the mobs are still indifferent and they have a pretty quick respawn rate. By the time you have run around the island and get back to your starting point, the nodes should have reappeared. In about a one hour time period, my alt had collected 2 full six slot bags of severed elm and roots, respectively.

As for crafting on IoR...I wouldn't really reccomend it, unless you have an alt who can buy liquid for you or you feel like farming A LOT of wolves for their spit. Merchant sold water (not flask of water) is absolutley over priced for T1. 21c for 1?! No thanks. Wait until you get onto the mainland before you really start crafting. Aerated mineral water is only 6c for a single unit. When starting crafting, OBD's post is perfect. Make as many WORTs as possible. This is a great way to skill, too. Anything that has the prefix chloro is a safe bet (i.e. chloro resin, wash, oil, solvent, etc.) You will need a crapload of each guaranteed. With my alt, I gained 4 lvls in 30 minutes by just making WORTs.

Now, regarding the patch. It was stated in the patch that if you examine Dreak's note, you will be given a quest and at the end of each tier of the quest you will be GIVEN the artisan essential volumes. As I am past IoR for both my toons and I deleted the note, I have not been able to test this. My advice: save money on the books and try the quest to see if it works.

In summation, I highly recommend starting an alt to harvest as many Tier 1 raws as possible. The newbie areas on the mainland do have resources, but they are usually spread out quite a bit. Plus, people tend not to harvest the natural garden nodes and the shrubbery nodes so eventually they overtake the zone and need to be harvested to respawn the other, more desirable nodes. Good luck!
#7 Jul 22 2005 at 1:21 PM Rating: Decent
Thanks for all the help, everyone. I am now almost a level 12 craftsman. The only question I have now, is what should I level on? The problem I'm facing is that anything level 4 and below costs me almost nothing to xp on (no harvesting time required, and merchant buys products for slightly less than reactants)but gives me only about 1%xp per combine. Anything higher level requires what seems to me to be a disproportionate amount of time (either to harvest or make money and buy the raws), compared to how much they sell for. So, I was wondering if anyone knew of any higher level combines(5-12) which I may be able to sell to players, to absorb some of the costs, or any combines that require harvested items which are fairly available.
#8 Jul 22 2005 at 1:35 PM Rating: Decent
You might try concentrating on sub-combines and WORTs for now.

WORTs should be viable for resale and since you are going to always go for pristine (to get 4 out of each combine) you'll get max xp on each combine.

Sub-combines may not all be viable as re-sale items but some may be and since the components always gray out before the finals do, other players who are a little further up the chain may be willing to buy them from you.

You could also stock pile sub-combines you know you will be needing (like leather stretch or plate for a tailor), and just xp by making stuff for "later".
#9 Jul 22 2005 at 4:06 PM Rating: Decent
Thanks for the advice, but could anyone explain to me what WORTS really are, and how they're used later on? Someone said before that they include everything starting with "chloro-" in my recepie book. So, should I just make lots of those to level? For how long? And, I think I remember they almost all need roots...any good ideas of where i could harvest tons of roots?
#10 Jul 22 2005 at 4:22 PM Rating: Decent
WORTs are Washes, Oils, Resins and Tempers. when you look at a recipe, any non-final combine recipe (except food & drink), you will see a required component that is one of these four. The chemical changes every tier but it is always a wash, oil, resin or temper.

Washes, oils and resins can all be made with the common root from that tier. Resins can be made with either common root or common wood from that tier. Tempers can be made from the common rock or metal from that tier. You can't use a rare harvest to make a WORT but then, why would you want to!

You get roots by harvesting... roots!

T1 = root - root
T2 = plains root - raw tuber
T3 = mesquite catch weed - belladonna root
T4 = ? root - tussah root
T5 = ? root - ashen root

(These are the commons... you'll know it when you pluck a rare!)

How many should you make? I craft them for both my woodworker and my tailor and usually go through between 4 and 8 stacks of each, Wash, Oil, Resin and Temper), per week. Your mileage may vary.

Edited, Sat Jul 23 05:15:43 2005 by OldBlueDragon
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