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General crafting questionsFollow

#1 Jul 18 2005 at 10:39 AM Rating: Decent
OK, I am downloading the free trial to EQ2. It will ready to go when I get home from work :)

I am thinking about becoming an artisan. I have been an artisan in other games and enjoy it. But I am curious about a few things.

1.) How hard is it to gather resources/materials?

2.) At what level do you suppose I need to be before I actually start making good quality items that will make me some money?

3.) What specialization do you recommend? I don't want to specialize in something that is already way over done and I don't want to make items that won't sell.



Thanks for any help, and wish me luck on a fresh start in EQ2 ;)
#2 Jul 18 2005 at 11:26 AM Rating: Decent
1.) Not that hard. You harvest things like roots, rocks, and trees from "nodes" in adventure zones. Nodes are all over the place, and easy to spot. Your cursor will turn into a hand when you put it over a node, and then you click on it to harvest. You build harvesting skills just like any other skills, and as they get better, you will be able to harvest in the higher level zones (to make higher level items). Most other items are store bought, like fuel.

2.) The thing about being an artisan is that from artisan level 1-9, you can make everything there is to make. So can anyone else in those levels. (Every time you reach a new artisan level, you can buy a new book with more recipes.) So while there are a few things that sell in those levels (like the level 5 elm strong box), you'll have an easier time making money once you reach level 10, when you become more specialized. Also, when you reach level 10, you'll get a new set of crafting buffs which will make it far easier to craft pristine items, so you might want to get to 10 before you bother with the money-making stuff.

3.) Lots of things sell well. Provisioner is one of the more common classes, but also very useful, and on my server at least, food and drink still sell nicely. My (level 16) scholar sells jewelry easily, and will be a jeweler someday (if I ever get there :). Armorers, tailors, and sages (spellmakers) also run brisk businesses. I don't know how the furniture business is atm, but the carpenters who make furniture also make strong boxes, which are in high demand. The ones I'm not as sure about are alchemists, weaponsmiths, and woodworkers. Someone else will have to tell you if their stuff sells.

Edited, Mon Jul 18 12:32:33 2005 by Lierta
#3 Jul 18 2005 at 3:39 PM Rating: Decent
30 posts
One thing you need to consider also is the level of the area in the zone you are in. It may be safer to buy your materials through the broker when you get to the higher tiers of crafting rather than go out and harvest them if you plan to stay straight crafter. Main reason: Survival. As a straight artisan you may not have a good defense against the wandering critters that would love to have adventurer sandwiches. However...anything is possible if you are careful. Risk is up to you...

As to the profession...go with what you like. If you are trying to base it off of the amount of people on a server specialized in a craft, you may want to think of armorsmith, weaponsmith, or woodworker. To get a better idea of the breakdown in tradesmen after level 20, check out eq2.strobe.org ; they have a good breakdown and ranking system for tradeskills for each server, though I don't think they've updated for a while. Also check out a popular site for tradeskilling... http://eq2.eqtraders.com/articles/news_page.php

OOne of the most extensive tradeskill databases, and they've been around pretty much from the start of EQ1.

Hope this helps!

Edited, Mon Jul 18 16:46:41 2005 by Zarannya
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