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#1 Jul 12 2005 at 7:43 PM Rating: Decent
Before I even ask my question I want to thank everyone who answers. I have learned so much from the posting on this site. I always feel comfortable asking for advise here. Ok, maybe once in a while I duck after I ask. But then isn't that just the way it is on any boards?

I have three characters that I play. Oddly enough they are all level 21 at the moment. I have a Magician who is a level 19 craftsman, a Bard who is a lvl 12 outfitter, and a Pally who is a lvl 7 artisan.

I really have a difficult time understanding the heirarchy of the trade skills. I thought that there were the three main trade skills, Scholar, Crafstman, and Outfitter. Through recipes I will declare a specialty. For instance, my Mage is most likely a provisioner because she spends all of her TS time making food for the other two. My Bard is headed into one of the subclass fields in the outfitter.

Where does this leave my Pally, the lvl 7 artisan? Is she locked into anything at this stage? Since I don't have a scholar I would like for her to head in this direction, possibly as a sage. I had intended for the Magician and then the Bard to become scholars. I somewhere took a wrong direction though. I don't want to do this a third time. How can I be certain to head her in the direction of the scholar?

I am aware of EQII and think it really lacks a lot of beginning information.

Thanks, Zoo
#2 Jul 12 2005 at 8:22 PM Rating: Decent
As level 7 artisan you are not locked into anything. Here is the artisan class tree:

 
artisan 
    craftsman 
        provisioner 
        woodworker 
        carpenter 
    outfitter 
        armorer 
        tailor 
        weaponsmith 
    scholar 
        jewler 
        sage 
        alchemist 

So, if you wanted to be a sage it would be Scholar at level 10 and then Sage at level 20.

Here is a good graphic representation of the http://eq2-artisan.com/arttree.php

You might also try browsing around that site for more info.

Edited, Tue Jul 12 21:24:06 2005 by klyia

Edited, Tue Jul 12 21:31:11 2005 by klyia

Edited, Tue Jul 12 21:32:35 2005 by klyia
#3 Jul 12 2005 at 8:34 PM Rating: Decent
Forgot to mention, before you can get to artisan level 10 you pick your artisan class. For qeynos this is done in Qeynos Harbor. If you want to be a Scholar be sure that you choose scholar at this time.

Then at level 20 there will be a similar choice where you choose Jeweler, Sage, or Alchemist. If you take a different path at level 10, these will not be available to you.
#4 Jul 12 2005 at 8:41 PM Rating: Decent
Ahh, I see. I like the graphical chart. Pictures always help. That is a nice site and one that I need to add to my own webpage.

Thanks, Zoo
#5 Jul 13 2005 at 4:49 AM Rating: Decent
Trying new recipes or recipes that are out of the area you intend to work towards doesn't count against you or your skills. You could, for example, skill up from lvl 1 to lvl 9 on nothing but woodworking and still choose outfitter or scholar at that time.

Before level 10, you can make anything you want to. This allows you to try a little of everything and see what you enjoy most.

During lvl 9, you will choose one of three paths. The path you choose will determine which three subclasses will remain open to you. Once chosen, you will no longer skill up in the 2 areas outside of the one you choose. So, a scholor will no longer gain skill in areas involved with outfitting or craftsman. You will also recieve no more new recipes in those areas. You can, however, continue to make the recipes you already have in your book.

Using your example of wanting your Pally to craft spells, you would choose scholar for her and that would allow you to continue to progress as a jewler, a sage and an alchemist. You can hone all three of these disciplines until you reach lvl 19 at which point you will pick one of them as your speciality.

You should pick your subclass based on the type of spells you want her to craft. Jewelers, for example, not only make jewelery but also make spells for scouts. While Sages make spells for priests and Alchemists make spells for the finger wigglers! I'm not sure who makes spells for fighter types but it might be the Jewelers, (who make runes).

Simple, huh?
#6 Jul 13 2005 at 5:48 AM Rating: Good
Quote:
You should pick your subclass based on the type of spells you want her to craft. Jewelers, for example, not only make jewelery but also make spells for scouts. While Sages make spells for priests and Alchemists make spells for the finger wigglers! I'm not sure who makes spells for fighter types but it might be the Jewelers, (who make runes).


I need to correct OldBlueDragon here -

Jewelers make jewelry & Scout spells
Alchemists make poisons/potions & Fighter spells
Sages make Mage and Priest spells

I have one of each so I can make spells for all classes. Smiley: smile

Edited, Wed Jul 13 06:51:48 2005 by Dellannah
#7 Jul 13 2005 at 12:17 PM Rating: Decent
Quote:
I need to correct OldBlueDragon here -
Jewelers make jewelry & Scout spells
Alchemists make poisons/potions & Fighter spells
Sages make Mage and Priest spells

That makes more sense than the way I had it. Thanks. I stand corrected.
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