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What part of "no"...Follow

#1 Jul 10 2005 at 4:02 PM Rating: Decent
...didn't he understand?

Now, you probably read the other recent thread here about fly-by invites and how rude and in-effective they are...

Well, I was in T-Steppes last night, standing at the edge of that open plains area near T-Mist village where the Mighty Griffs and some giants hang out. I was sizing up a yellow Mighty and being careful since I was on the ranger - not the warden, when I get a blind group invite from a character standing a few meters away from me.

I tend to always decline blind invites because how can you really trust the communication skills of someone who can't even manage to say hello before asking you to group!

Anyway, I thought I might relax a bit and give it a go since we were obviously after the same target(s).

So, leaving the invite up on my screen, I shoot him a tell asking if he wants to kill Mightys. He answers yes, so I figure what the heck, we group and all is good... for a while. He mentions that he is 26 and will I help him get to 27... well, I'm 26 too so this could turn out to be a real profitable duo.

We put the big smackdown on the yellow and then do the same for a couple more and things are just starting to get comfortable for me when he asks in group if he can pull a lion.

Now, I have no love for lions and since they're aggro, I know they have no love for me so I say sure go ahead and we kill a few of those.

We had thinned out the field considerably when he runs off a ways and says in g-say "how about some giants?"

I respond, "sure, but no centaurs OK? They still like me."

He says, "LOL, NP. They like me too." and I figure we have an understanding.

We kill a few giants and then he runs off again and I see his health slipping into the yellow. I run towards where he is standing and OH, NO! The only mob anywhere near him is a centaur and it's rearing up on it's hind legs and kicking the heck out of him!

He says "help me" and my first thought is to ungroup, but you can't do that while you're in combat, so thinking fast, (I wanna do something decisive before he kills the thing and they all hate me forever!), I hit evac and we pop back at the tent near the pier.

I explained that if he had killed it I'd be marked too but that didn't seem to be a problem for him! So, I ungroup and put him on ignore.

Next time, maybe I should just decline that blind invite like I used to do!
#2 Jul 10 2005 at 5:10 PM Rating: Decent
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79 posts
Funny, as the same thing happened to me with a bad ending.

I was building group for Bloodtalon, with me, a guardian and a warden (we are not grouped yet), when I get this blind invite from 2 gnomes lurking in the background. I tell them that I am building a group for BT, and they are welcome to join. They throw a hissy fit, tell me that they want to lead the group, and send invites to the guardian. After about 2 minutes of smoothing things over, we all agree to group together for mutual comfort. We agreed on 2 things. Pull only griffons, mighty or otherwise and absolutely no Centaurs. If cents get agro, run for the hills. Ten minutes go by, and pop, up comes BT. We trounce him, feel good about a job well done, and one of the gnomes wanders off over the hill. While we are discussing our good fortune, we see the hp bar of the gnome go lower and lower really fast. /gsays all around about what he is doing, and he says he's beating up a cent for his Lore quest. before we can tell him to stop, One dead cent, 3 toons factions gone to hell.

When we asked him why he did it, he said "who cares, i just needed BT, and you all got me there" Him and his little buddy leave and the 3 of us stand there dumbfounded.

Kinda makes me wish I had listened to the bad feeling I got from that initial blind invite. Learned my lesson.
#3 Jul 10 2005 at 5:20 PM Rating: Decent
42 posts
Ah yes, grouping up to help someone.... I have a somewhat similar tale.

Someone is spamming /ooc to find the Tower of Vhalen in Ant. I'm heading that way anyway so I run by the guy (standing by the little log-cabin outpost just down the road from the Tower) and say follow me. He throws me a group invite which I figure, well, I guess it makes sense.

We get near the tower... the guy pulls agro from a wolf or two because he's not paying attention to where he's going so I (as a brawler, FYI, and he is a priest) take care of the problem.

We get to the tower, he runs up and finishes a quest. He comes back down and we're kind of standing around - I'm thinking about dropping group cuz we're done. He says "Kill it.". I'm thinking "Kill what?" Then I see an assasin guy standing just inside the tower. He was red with all kinds of arrows, etc. I'm thinking to myself "Ummm.. no I don't think so" and I say something like "I don't think that's a good idea".

We stand around a bit longer and all of a sudden my "partner" casts a spell (I suppose smite) at the assasin. Well, needless to say I see the cleric die - I believe - after one hit. I make the mistake of thinking I might be able to handle this instead of running (prob wouldn't have helped anyway). I think I got hit once, maybe twice, and was in the red so I launch myself of the cliff nearby (and die, I think cuz I was a bit too high for my safe fall to kick in).

<sigh>... so I say to my "partner" "Don't ever do that again if you want to group with people". No comment from the other end and I de-group. (and proceed to make up my xp debt).

Smiley: banghead

PS: Just wanted to add that this is one thing that bothers me about EQ2 and XP debt... I have to be punished for the mistakes of idiotic group members. This kind of thing happens on the Isle too, with groups that form up for the Orc cave or the Rock (ghost) and then group members start running around killing more things after we're done the initial goal. I'm going to have to learn to break group sooner I guess.

Edited, Sun Jul 10 18:27:31 2005 by bsellick
#4 Jul 11 2005 at 11:44 AM Rating: Decent
Yep, both my characters have now lost centaur faction due to people in my group randomly killing cents.
Once you've killed one, does it hurt you to kill more? I figure since my faction is already trashed, might as well make some xp out of it.
I was in Antonica one day (with my fury, I believe) LFG. Some other LFG guy invited me to group, so I said sure. Come to find out, he wanted to go to the Foul Wind instance to get his shard. I'd been in there once before with 3 others, including a 20 fury, and we wiped badly, so I explained to him that we would get trashed if we went in there. (We were in our late teens.) Well, the guy just said nothing, and continued towards the Foul Wind place. Finally, when we got there, I asked if he intended to enter. He said yes, so I told him I wouldn't and disbanded. It's just amazing the number of not-so-bright people out there.
#5 Jul 11 2005 at 11:55 AM Rating: Decent
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1,117 posts
Is there some benefit to having good centaur faction? Other than not having them aggro?
#6 Jul 11 2005 at 12:39 PM Rating: Decent
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1,885 posts
Quote:
Is there some benefit to having good centaur faction? Other than not having them aggro?

Centaur faction was set up to just make them agro. There is currently no way to recover it.

I believe that was the plan from the start, since there are so many quests to kill them.

There are a few quests that are actually made to support the centaurs. The cent camp near Dead View pass comes to mind. I think there's a clickable object in a tent. There is also a Centaur near the western beach that gives quests, but it won't undo the 1-kill agro.

You don't have to do any dealings with them, like vendors or quests, so there is no need to be friendly to them, other than a low level toon able to get around safely. But consider this...

You will eventually get high enough level that they will turn grey, and no longer be agro. So any bad faction now does not matter.
#7 Jul 11 2005 at 1:29 PM Rating: Decent
The reason it makes a difference to me is that they wander in all the good foraging spots in TS and so while most of them are still green to blue they will be problematic if I have to stop foraging to kill one every 30 seconds!

Add in the factor that they are wandering around areas that are, (to me), safe spots to pull lions, skellies, griffons and giants to. Because of these points, I have every reason for them not to hate me yet.

Soon they will mostly be gray and it won't matter, but for the moment... I'd rather keep the peace.

But beyond all that, what right does some stranger have to adversely alter the future of my game when I have already stated my position clearly. I think it was rude and thoughtless of him to act that way.
#8 Jul 11 2005 at 4:11 PM Rating: Decent
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1,885 posts
There are many bad players out there, as we have all experienced. You're right, it was rude for that person to kill the centaur and blow your non-agro status, he has no excuse.

However, that is one of the "edges" of the zone...the tension of making sure you are careful with cent-faction...and if it's blown, you now have a very challenging time getting around the zone accomplishing what you need...you always have to be watchful...you search for and learn non-agro paths.

For me, that is what makes the zone more fun and more challenging (but not impossible). Eventually the pain goes away as you gain levels and they turn grey. But, oh, what a time it was!

Sony has made too much of the game easy. Many of the changes were valid fixes, but others probably could have been left alone. I hope some challenges are kept in, lest we become this.
#9 Jul 12 2005 at 1:58 PM Rating: Decent
I agree sony has made a lot of the game too easy these days.. hardly anything in the lower level zones are ^^ mobs anymore...

I, myself, don't really understand why it is such a big deal to have cents non-aggro. The only time I was glad they weren't aggro was when I first wandered into the stepps.. at level 10, a few days after the game went live. When there was only one other person in the zone.

I guess I get a kick out of actually working my way through a zone avoiding aggro. I explored the majority of TS at level 10 (past the giants and down to that cent camp in the southern parts).

I think it can make you a better player if you are good at avoiding aggro. At least then it is something you understand.


And before anyone starts, yes I realize that people harvest and don't want to be bothered by fighting yatta yatta.
#10 Jul 12 2005 at 3:02 PM Rating: Decent
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51 posts
I agree whole heartedly. I joined a group killing Blood Talon as well. We killed him no problem. So we all start heading back to the path going to the village and all that. Well, I'm in front of everyone when I see the HO wheel pop up. So I'm like hmm ok some exp here real quick. Well I turn around to the horror of them attacking a Centaur. I've managed to keep every one of my toons Centaur faction perfect until this group. I tried forcing myself to LD but that didn't help at all. I've heard though that if you yell for help and it gets killed it doesn't give you the factijon hit but I don't know about that. I haven't wanted to try it to risk it not working. But also I hate the debt from group memebers. Personally I would rather have the equivalent of the group wiping debt put just on me if I died. I think Sony has shot themselves in the foot in making this a "grouping" game yet you get punished for being in a group if some other group member dies. But they'd rathe make it more soloable when their whole aim of the game is grouping. /sigh you just can't win for loosing.
#11 Jul 13 2005 at 9:14 AM Rating: Decent
Exact same story. Bloodtalon killed, then someone attracts centaur attention. I know that yell works, but couple of the people came and mentored just to help out so I didn't want to do that.

Found that having killed 1 centaur did not ruin my faction!

I have heard that killing gnolls now gains you faction with centaurs and I have killed a few gnolls (this is obviously with some lowbie chars, my mains don't care about centaurs lol).

So I'm going to try this out and see. Kill a gnoll and see if I get a faction positive hit with centaurs.

Then I could do AQ6 and not have to worry, that would rock.
#12 Jul 13 2005 at 9:23 AM Rating: Decent
I got my Centaur faction back with a series of quest from The Watcher of the Fields.
#13 Jul 13 2005 at 9:26 AM Rating: Decent
Quote:
I have heard that killing gnolls now gains you faction with centaurs and I have killed a few gnolls (this is obviously with some lowbie chars, my mains don't care about centaurs lol).

So I'm going to try this out and see. Kill a gnoll and see if I get a faction positive hit with centaurs.


Hmm, are Centaurs on the Great Herd faction? If so, I've been getting positive faction for it while killing Gnolls over the past couple of days. I'd been wondering what it was for...
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