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Is it still worth starting new?Follow

#1 Jun 23 2005 at 1:33 PM Rating: Decent
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I know EQ2 has been released for quite some time, i played EQ1 - Wow - L2 - etc, i currently play Guild Wars but it lacks some of the mmorpg elements that the others have. I am wondering if in the honest opinion of current players, if i would still have fun if i started EQ2 now, or are there already many high level players and the market glutted. I know what its like to start when a game is released, and when it has been released for a while. Just wondering if i should join in or hold off until D&D online or something, thanks =).
#2 Jun 23 2005 at 1:38 PM Rating: Decent
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2,574 posts
As stated in a previous thread, the population is reported to be dwindling, though on the Antonia Bale server everything seems fine. I'm currently level 11 with my Druid and all of the low level zones are plentiful with people of like level. All of the high level zones i '/who all' have 40-80 players even at 2:00 in the morning.

I know people do hesitate when getting into a game any certain time past launch, EQ2 is still fresh and the endgame elitism has yet to begin, so its like trying to join EQ1 back in 2003 when anyone you leveled up with had Argent Protectors and other twinked gear.
#3 Jun 23 2005 at 2:00 PM Rating: Decent
You might want to try Butcherblock. It looks like the population is acutally increasing. Seems like More and more instances of Antonica and TS are up now. Also the population is very friendly and helpful
#4 Jun 23 2005 at 2:15 PM Rating: Decent
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801 posts
Population is increasing on Nektulos too. Also, note at all the mesages here from people who are either coming back or joining new. (Maybe AB is not increasing because it's always at a heavy load, being one of only 2 role playing servers, and it's not 'recommended'.)

Nek is back to 2 Antonica's most nights and Blackburrow is packed to the gills. There is no shortage of low level players.

#5 Jun 23 2005 at 2:18 PM Rating: Decent
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201 posts
Thanks for the input, i have another question about EQ2 before i go lol. How is the leveling curve? I dont have as much time to play as i do during the winter (ironic), i can probably play like 2-3 hours weekdays and most of the day sat and sunday, is this enough to level with a degree of celerity or is it similiar to EQ1 in that it takes like 4 hours to get from level 20-21 hehe. Also, (a bit off topic) what classes are good solo? I was a Wizard in EQ1 and one of the best solo classes in the game. I read the forums and it seems melee are better solo, just wondering - i like to level alone most of the time but im also a wizard/sorceror type char fan, sorry if i dont make much sense, rushed atm =).
#6 Jun 23 2005 at 2:30 PM Rating: Decent
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801 posts
Leveling is faster than in EQ1. Make sure you approach EQ2 as a different game, and don't use the leveling concepts you did in EQ1. For example - grinding on the same mobs in the same spot for hours is NOT the best way to gain experience. Take every quest you can find and fit in your log. You'll find you've got overlapping quests and quests for things you would be killing at your level anyway, which just means added exp and loot.

All classes can solo. Guardians, Paladins and are the best soloers according to most sources, but it's definitely not by a huge margin. You know how things change with the nerf bat, so YMMV in the long run anyway. There is a major combat and magic update in the works that will change many things, but they say it will not effect your soloing capability.

If you're interested. Templars solo better than other priest classes, and pretty well in general, I'd say. Not necessarily because we're overpowered, but becasue we're the "least broken" priest class ATM. I solo a lot and keep up my defense, nuking and melee skills.
#7 Jun 23 2005 at 3:06 PM Rating: Decent
Yes, from what I've heard fighters are the best soloers, but wizards/warlocks can be good soloers as well...just comes with a little more risk. EQ2 does not have kiting/quad kiting, so the basic sorcerer solo method is root/nuke. If the root breaks, you may be toast, but if it doesn't, you can kill stuff pretty fast. I don't have a sorcerer myself, but I've read forum posts from those who do, and I've not read of one sorcerer unsatisfied with their solo ability.

My main is a scout, specifically, a swashbuckler. From what I've read, scouts are the worst soloers, and it certainly seems that way to me. If I'm lucky, I can kill a yellow mob, but it's tough. My fury (priest/druid), however, can easily kill orange mobs, and she's almost the same level as my scout.
#8 Jun 23 2005 at 4:27 PM Rating: Decent
I'm going to go out on a limb and say Illusionist is the worst solo class. I can *once in a while* kill a blue con solo mob and I regularly have long tough fights with greens. I would love to have the solo skill of your scout Lierta!

Of course it could just be that I don't know what I'm doing but the other Illusionist in my guild has the same results *shrug*

The problem is that Illusionist has very low dps and very low defense so it takes forever to kill anything but at the same time they can kill you very quickly if they get a chance.

On the flip side though, groups I am in can kill things that they never thought possible. They are regularly surprised by what we can take on with the right strategy.
#9 Jun 25 2005 at 12:51 AM Rating: Decent
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201 posts
Would anyone mind explaining the new system with the subclass dealies? i seem to see random mentions of it across different forums but im not real sure what it is? Is it like Guild Wars or FFxi where you can pick another class as a secondary to add some abilities and stuff? If so does it affect ability to wear equip/ amount of hp/mp and what kind of spells/abilities of the professions can you get?
#10 Jun 25 2005 at 1:46 AM Rating: Decent
You're forgetting about Adventure bonus! Every hour that goes by, you get .05 adventure vitality, it starts acrueing from when you first get on the island.

While you have adventure vitality, you get double normal exp. So, for people that can only play a few hours, your vitality builds up, and you gain exp at double the normal rate.

Note that as you gain exp, your vitality lowers. Whether it be from quests, or killing mobs, or from discovering a new area (yes you get exp from discovering "sites")

As for soloing, the only class I haven't solo'd with is priest classes. My main is a 46 Paladin. SUPER easy to solo with him. I could take on groups of Heroic encounters from like level 12 up. It only got easier and easier. For the casters, soloing was super easy until around level 16, then monsters started breaking root more, and damn did they smack the crap out of me. Scouts have two ways to solo, you can sneak in and backstab, then dps the bajeesus out of it, or you CAN kite them. Some scouts are better at kiting than others, such as rangers who have great bow abilities, or bards/troubadors/diges that get offensive songs great for kiting.

I have just as much fun with my low level alts as I do with my High level main. There are always things to kill solo, and there are always people looking for players when you feel like grouping.

It really is a great game for just about every type of player out there.
#11 Jun 25 2005 at 1:52 AM Rating: Decent
Qwestionator wrote:
Would anyone mind explaining the new system with the subclass dealies? i seem to see random mentions of it across different forums but im not real sure what it is? Is it like Guild Wars or FFxi where you can pick another class as a secondary to add some abilities and stuff? If so does it affect ability to wear equip/ amount of hp/mp and what kind of spells/abilities of the professions can you get?


Any race can be any class. Litteraly. I've seen gnome paladins, Ogre Wizards, etc etc.

When you start out you chose if you want to be a fighter, mage, priest, or scout.

When you hit level 10, you chose a more specific class. For example, if you started as fighter, you could go to brawler, or crusader, etc.

If you chose mage, you could go to sorcerer, or enchanter, or summoner.

If you chose scout, go to bard, or rogue, or predator.

If you chose priest, you can go to shammy, druid, or cleric I think (I've never played a priest)

THEN, as if that weren't enough, when you hit 20 you chose again. Crusader can go to Shadowknight, or Paladin. Bard to Troubador, or Dirge, Sorcerer to Wizard or Warlock, etc etc.

I spent 10 minutes today looking up the future spells of troubadors and dirges, because I had the choice of chosing either with my Froglok Bard. All frogs start out good, and should go to troubador if you chose the bard profesion, but I did the betrayal quest with him, making him an evil froggy. Which gave me the choice to go Dirge.

Make any sense? Or am I rambling?

Or both?
#12 Jun 25 2005 at 8:15 AM Rating: Decent
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1,246 posts
In EQ2 class selection and development is linear and you can only have one. It's not like those other games where you can choose a secondary class to gain additional abilities.
#13 Jun 25 2005 at 12:18 PM Rating: Decent
Skeeter, I'm not sure if you know this, but dirge can be from either Qeynos or Freeport. Check out this page for quest details:

Path of the Dirge (Qeynos)
#14 Jun 25 2005 at 1:16 PM Rating: Decent
Now that it's mentioned, I have heard very bad things about soloing enchanters. The few solo strategies I have heard are extremely complicated. I actually considered making an illusionist, until I heard they worked much better in groups...then I decided against it. :)

Both bard types can be played in both cities. The same goes for warriors, druids, and sorcerers. All other lvl 10 classes are divided into a good subclass (Qeynos only) and a bad subclass (Freeport only). If you want to play a good race (like a high elf) as an evil subclass (like a shadow knight), you have to do a complex quest in which you betray your city and join the opposing city. Same goes for an evil race playing a good subclass.
#15 Jun 25 2005 at 5:37 PM Rating: Decent
klyia wrote:
Skeeter, I'm not sure if you know this, but dirge can be from either Qeynos or Freeport. Check out this page for quest details:

Path of the Dirge (Qeynos)


Ah, well by the looks of it, the evil side was much easier. All I had to do was kill an orc runner, solo green mob to me at 19, then scribe and sing a funeral song and keep guards busy while another orc stole some stuff from them. Just had to keep singing the song over and over until it said I could go, they said I was a spy, I ran out, then boom, done with quest.

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