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#1 Jun 16 2005 at 12:04 PM Rating: Decent
hi, i was wondering, i just finished upgrading my computer all but the graphcis card. BFG GeForce FX 5500 OC 256MB DDR AGP Graphics Card. i heard that the 5500 series had problems? is this a good graphics card to buy?
#2 Jun 16 2005 at 1:58 PM Rating: Decent
42 posts
I'll just chime in and say that I avoided the 5xxx series of Nvidia cards (and went right to an ATI Radeon 9800).

In my research, I read that they (EDIT: the Nvidia 5 series) are better than 4 series and earlier but are still an "older technology" optimized more for DirectX 8 rather than 9. The 6xxx series is apparently DX9 optimized.

That said, your card may still be fine although you may need to play with game detail options.

One thing that has helped dramatically (for EQ1 - not sure for 2) is RAM. Believe it or not (I still don't) upgrading from 512MB to 1GB RAM has helped game play dramatically.


Edited, Thu Jun 16 14:59:16 2005 by bsellick
#3 Jun 16 2005 at 10:27 PM Rating: Decent
yeahi have 766 ram right now. that is enough i can always get more. but i dont know, what do you mean game details? ill have to change it to crap graphics? or will it run just as good?
#4 Jun 16 2005 at 10:46 PM Rating: Decent
42 posts
I mean you MIGHT have to reduce the graphics, yes. But basically you need to run the game and see.

I initially played the Trial of Isle on a machine with 512mb and an old Geforce Ti4200 card and it was ok (couldn't run all features but was still ok).
#5 Jun 16 2005 at 10:56 PM Rating: Decent
I admit, I'm a newbie. But the Isle really doesn't seem like a good way to test out your system. The game becomes much more laggy once you get to Qeynos/Freeport.
#6 Jun 17 2005 at 12:33 PM Rating: Decent
one other thing. does the GeForce4 MX Graphics card really not work? it says its not supported. is anyone 100% sure on it? (before i put one in and try it)
#7 Jun 17 2005 at 2:01 PM Rating: Decent
42 posts
Yes, really. It's a gimped card, I guess you'd have to say. I got one for my second pc (non-game). 128mb of mem and everything but not a serious game card.

Edit:

with regard to the previous poster that the "Isle" is not a best test... certainly somewhat true. Zones in the "main game" will have different graphics, structures, and more players. But it's a start. And if you just try the demo - you may save yourself some money vs. buying the game and finding out you need a better card.


Edited, Fri Jun 17 15:05:27 2005 by bsellick
#8 Jun 17 2005 at 9:52 PM Rating: Decent
well i went to bestbuy today to check out the cards. i found a farely good ATi for 130$. a 9250 which i thought was surprisingly cheap. so its not that expensive after all.
#9 Jun 17 2005 at 9:56 PM Rating: Decent
oh yeah forgot. anyone know if the Radeon 9250 256 MB is any good? or if it runs EQII at all lol
#10 Jun 17 2005 at 11:58 PM Rating: Good
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51 posts
Hello:

I don't recommend the ATI 9250 and here's why: It was designed for DirectX 8.1, not 9.0c. You want to get the ATI 9550 with minimum 128 MB DDR and preferrably 256 MB DDR. I was able to get one locally for $88, so even at retail they should be similar price as your $130 budget. I know computers very well, and understand that you don't have the money for the very expensive cards.

I have a ATI 9550 with 256 MB made by ASUS; more or less every company copies a reference design from ATI, so the cards look very similar.

Good luck
#11 Jun 18 2005 at 10:28 AM Rating: Decent
tat may be a problem seeing how i cant find a 9550 PCI Card they are all AGPs.... so yeah will it really be that crappy if i get the 9250 PCI?
#12 Jun 18 2005 at 2:20 PM Rating: Decent
personally I recommend a Geforce 6600GT for PCI slots but that is because I'm gonna be taking advantage of the SLI interface soon. they should run from $100-$150.
#13 Jun 18 2005 at 9:24 PM Rating: Decent
you can only get that in the PCI express ; ;
#14 Jun 20 2005 at 9:21 AM Rating: Good
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51 posts
Of course, you mean you want PCI-Express, not PCI. PCI express is about 16 - 48 times times faster than PCI bus. Be careful, PCI bus is the 10 year old bus for normal add-in cards, PCI Express just came out and most low end motherboards didn't support it until a few months ago...

AGP is many times faster than PCI bus; the main issue is not ONLY raw bandwidth but AGP has no delay in protocol negotiation for each transfer; standard PCI bus has a protocol negotiation phase lasting several clocks between REQuest and Grant, plus if you watch the traffic on a logic analyzer you'll find that the PCI READ commands take an extreme amount of time (I once saw 100 PCI clocks before it finishes sending 16 bytes of data on an older PCI card).

Just don't get stuck with "PCI" when you thought you were asking for "PCI-E"; theres a huge difference.

----
If I were you, I'd play the game with the Nvidia 5xxx series card you already have, with performance set to "high performance" in game and turning OFF Anisotropic Filtering at the Nvidia control panel, which isnt needed by the game anyway and interferes with texture swaps. This would save you the money for now, you can then wait for the price of video cards to fall if you really want PCI-E (since its new, theres no incentive to lower the price, whereas AGPx8 (last two year's wunderkind) are now pretty low price.

Be sure your PC has a PCI-E connector; every PC has PCI slots, they aren't what you are looking for.

Been doing this long enough I'm almost good at it...
#15 Jun 21 2005 at 8:52 PM Rating: Good
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405 posts
IMHO $130 for an ATI 9250 is a little steep, but Best Buy has never been known for great prices. I own both a 9200 and 9800 and both are solid cards. The 9800 will blow away the 9200 in performance, but if you are lucky to have enough CPU, memory, and an AGP 8x bus your performance may be acceptable (but not stellar).

After doing some new motherboard shopping this week one of the things I noticed is the HUGE gap in ATI's current product line. Someone from their marketing department deserves to be thrown into the unemployment line. It's amazing that they have the x300 and x600 line of chips to take advantage of PCI-Express, but don't offer any entry line cards within the "value line" range. Instead you have only the x600 ATI All In Wonder card that is much slower than even the x300 SE card (a stripped down version offered by HP).

For gamers who like ATI you are forced to either go with a 9800 AGP bus (good card but you're stuck with AGP for a bit), or hand out the serious cash and buy the highly expensive x800 or x850 line (starting around $350). Why ATI is not building value cards in the $125-$150 price range for PCI-Express is a real head-scratcher.

Right now Nvidia seems to have an upper hand for PCI-Express.
#16 Jun 22 2005 at 10:46 PM Rating: Decent
what i really wanna know is will an ATi 9250 PCI (NOT EXPRESS) run EQII without any huge problems...
#17 Jun 23 2005 at 9:21 AM Rating: Good
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51 posts
ABSOLUTELY NOT!!

The PCI based video card (NOT PCI EXPRESS) is 1/4 to 1/32 the speed of an AGP based video card of the same chipset, in pure transfer bandwidth terms. All those texture transfers in game will go through a narrow bottleneck at the PCI bus interface.

If AGPx8 is a 4 lane highway, then PCI bus (not EXPRESS) is a stop sign on a dirt road. If a LOT of traffic has to drive on one or the other, which one will you pick?

-----
Also, the ATI 9250 is DirectX 8.1, not 9.0c, for hardware acceleration support. This means it has exactly the same limitations in performance as the Nvidia FX 5xxx series, and if your existing video is AGP based, it will at least transfer data to the card at many times faster than if the card sits on PCI bus.

---- and for the inevitable flamer who isn't satisfied yet ---

I was a PCI bus engineer for some years, but to spare you the several pages of tutorials, the short answer:

PCI-Express is considerably cheaper to lay-out than AGP, but considerably more expensive to test. Thus, big card companies can make identical to 50% faster bus transfer video cards on roughly 15 to 25 % less budget. But only very new motherboards have a PCI-Express connector.

Here's a good mini-tutorial on AGP:
http://www.interfacebus.com/Design_Connector_AGP.html
except the AGPx4 and AGPx8 clock is actually half the listed speed but DDR so reads are two times per physical clock cycle.

PCI is typically 33 Mhz, 32-bit and keyed for 5V signaling.
The high voltage means a longer delay in rise and fall of the signals, which limits everything from overclocking the PCI bus to the amount of energy needed to switch from a high (1)(>2.6V) to a low (0)(<0.6V) signal. Although PCI can be 3.3V, most motherboards are 5V keyed so that really old PCI cards can work; Intel now supplies only low voltage PCI, which is OK, and for PCI 66 Mhz and PCI-X the voltage is lower.

PCI-X is seen on server class motherboards, and allows PCI read commands to be answered without a performance delay, unlike the older PCI standard. From a signalling perspective, PCI-X adds 66, 100, and 133 Mhz transfers, but from a video card perspective PCI bus is much slower than just the bandwidth.

Instead, when a video card wants to read changes to the screen that don't come from internal texture RAM on the card, but rather from your PC OS+programs, these are PCI READ commands, and they can take a very long time to finish. So what happens is they place a read request, hang up as it were, then wait a little while and retry their read, hoping the data is now ready at the target region which they read from. Even reads from system memory are NOT handled immediately, but rather they are performed using the motherboard chipset, first at the south bridge for older PCs, then to the Northbridge, then across the front side bus, to the memory controller, to the DIMM module, then back across the FSB, then to the North Bridge, then to the South Bridge, now PCI can have the read answered.

Instead, AGP places a request directly at the north bridge, across FSB, to memory controller, back across FSB, and pulls the data. The data is pulled 8 to 32 times faster from a bandwidth perspective, but theres no protocol negotiation delay in placing the request, unlike PCI.

PCI Express offers a low pin count layout using 1,4,8, or 16 bits of data sent in parallel at 800Mhz or 1.6 Ghz clock frequency using low voltage differential signalling, for noise purposes, and employing LVDS buffers, transceiver, and receiver circuits. LVDS has been used for some years in laser printers and for laptop display cables, but it is expensive to work at 800-1600 Mhz frequencies. With PCI-E x16 (16 bits sent across 16 lanes at 800 Mhz), bandwidth is better than AGPx8.

From a protocol standpoint the software uses PCI-X style commands, allowing shorter development time, but the resaources to debug with a logic analyzer and oscilloscope are vastly higher. I have some memories of this :)

Anyway, I retired, sort-of, and emigrated to Bulgaria, but I hate to see you waste money because of poor knowledge. Enjoy the savings, and the game.

Glenn Sanders
glennushka@mail.bg
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