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Best PvP ClassFollow

#1 Jun 09 2005 at 5:24 PM Rating: Decent
Lets say that Sony started a PvP server as of today...
What do you think best PvP class would be and why?

#2 Jun 09 2005 at 6:48 PM Rating: Decent
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1,885 posts
That would depend on a few factors:

- How far apart are the starting positions? Further away means more chance to cast.
- Levels of participants? Higher levels means better skills/spells with added mitigation effects.
- Level of spells/skills? Apprentice < Adept < Master

Illusionist would be good with a large selection of mezs, roots, stuns, and stifles. Many spells have under 4 seconds cast times, some 2 seconds. Problem is they cannot do high DPS quickly. Forget about melee...

Wizards also have a selection of roots and stuns, plus the largest nukes. As long as they can keep the fight at arms length, they would quickly burn the opponent to the ground. Forget about melee...

However, the range battle is also dominated by Rangers (Range-er?) who can do great Bow damage with multiple skills. Their fast dual wield melee coupled with poison can inflict high DPS and deal many chances for interupts. Medium armor and combat invisibility helps them survive a bit longer.

Hmm...will combat invisibility work in PvP? And if it does, will it break the targeting by the opponent? I wonder...

I don't think Conjurers will have much of a chance. Although they can deliver high DPS through DoT's and have a pet, it takes several rounds of casting to build up DoT's. And if an opponent gets a Stifle or interupt in, that delays the build-up. Forget about melee...

It would be interesting to see how Monks fare, with their ability to avoid hits. I wonder if that also includes magic attacks.

Of course all this is coupled with the PvP balancing that will happen. I'll say it here, it will not affect PvE. The two will be separate.
Maybe the Wizards will get nerfed, maybe the Conjurers will get a pet upgrade...we'll have to see how it plays out. And count on several fixes to balance the balancing.

So, to finally not answer your question, I'll have to say Ranger.
#3 Jun 10 2005 at 1:12 PM Rating: Decent
Quote:
Hmm...will combat invisibility work in PvP?


It needs to...otherwise scouts would not be able to pull off sneak attack moves. But then again, if stealth breaks when you're hit anyway (and I don't know if it does), then stealth in 1-on-1 PvP would be sort of pointless. Kind of like backstabs. I'd hate to see how my swashie would fare.

What about priests? How would they do? I've never done PvP, so I haven't a clue myself.
#4 Jun 10 2005 at 5:45 PM Rating: Decent
I wanted to get some opinions B4 i put my 2cp in. I think you may be right about the Rangers doing well with decent armor and a good combination of ranged and melee. I must admit i am a Big time Monk/Bruiser guy and i think they would do even better as far as Melee, or course resists would mean everthing to them and they would have to get close due to no ranged attks worth anything.
For the most parts i thing most of the caster classes are screwed.. again this is only a generalization due to the fact that with the right gear i think anything could get resisted and once any other class got within melee its over. Also there are entirely too many ways to stifle.

IMHO i think mostly the Scout classes in general will be the kings of the field. I'd like to see someone get charmed and then dragged into an Uber agroo area and drop the charm to let the guy die there with out a prayer >8


#5 Jun 10 2005 at 10:08 PM Rating: Decent
As you know, the /duel command has been implemented on the test server. I know this is a long post, but I like writing about stuff like this :)

Just providing a little input from my short time on test and from what I've seen and heard from a few friends who wanted to give dueling on test a shot. We shared a few results on the official forums too, there are a few people there with previews.

My test Warlock is 36, and although I can give you more details about the few fights I participated in, I can only give general views from the fights that I was able to watch and hear about. I'm also no PVP pro, I just thought it would be interesting to try out.

My predictions were that basically I would win against whatever opponent I faced. Although this may seem cocky, given the abilities I had ( - 37's Nil Distortion, which would have been big) I felt I had the advantage. This did not prove to be the case. All I have to say is that EQ2 PVP will be very deep, with different strategies needed for every single class. They all have that little something that can give them an edge.

Me vs 35 Illusionist: Win - Illusionist.

I had my **** handed to me. I wasn't able to land anything much. He finished with near full health. With the mages it seems to fall heavily on who is able to get the first shot off. I lost because of my mistake. If you're fighting another caster, don't waste your time on root. Root was my first cast, stun was his. Mine should have been flashfreeze. I was stunned/stifled for pretty much the entire fight. It was almost embarassing.

Me vs 37 Berserker: Win - Berserker.

I was able to get him into the yellow, but after the first root wore off he was on me and there was basically no escaping the interrupts.

Me vs 35 Ranger: Win - Me.

This was the best fight I participated in. It came down to the wire. I tried rooting at first but realized it was pointless since he would just bow me down anyway from a distance. All I could try doing was to burn him down as fast as possible. I was in the red when he finally went down. Keeping him stunned as much as possible was key. His strategy was bow kiting me, which I don't think was very good since all of my attacks are ranged. He was also missing a HECK of a lot, I thought I should have been dead long before the fight ended. Had he engaged in melee, I would have lost. Rangers seem to be a very potent force when played well.

A few other fights I watched....

40 Fury vs 42 Swashbuckler: Win - Fury by a mile

From what I saw and heard, Furies/Wardens are, as it stood, the most potent force in PVP, with Templars and Inquisitors a close second. Keeping up with their Heals, paired with their offensive capabilities, no chance for the swashy. He was dual wielding, so he was apparently eaten up by the Furies damage shield, the Fury just nuked him down healing when needed. A Warden/Fury, or any priest class for that matter, paired with a manastone becomes even deadlier because they can have a restorable source of power. Manastone -> Heal back up with more power than you started with. It was just a matter of time.

**Only reason I would give Druid an edge over Clerics is that Druids have an advantage when fighting mages, as their heals would trigger better when in these non melee situations. Just my point of view**

40something Templar vs 43 Monk: Win - Templar

Don't remember the templar's exact level, it wasn't too far either way. Anyone who has played a monk, especially one with a low power total knows that we eat up power pretty quickly. They pretty much just stood toe to toe, duking it out. The Templar casted almost no nukes, just melee. Keep in mind the Templar is in plate. The monk ran out of Combat Art power quickly and it was really useless after that. This is where the manastone comes in big time. The monk would do enough damage to merit a heal, templar would manastone -> reactive and let the monk beat him back to full health with more power than he started with.

So, just a brief prediction, here is my present outlook:

1) Priests - Keeping up with their heals is hard work, and I am yet to hear of a priest being beaten by anyone but a wizard/warlock (only heard about it, no confirmation). Pair them with a manastone for near infinite power regen and they become very very deadly.

2) Scouts - Their ability to kite non casters (and some casters) and do well in close range melee make them very formidable.

3) Fighters - Their HP advantage, heavy armor and good damage capability make them solid PVP contenders. I wish I could have seen a paladin fight. Heavy armor/high HP/decent damage/ability to heal would probably make them very very good.

4) Mages - They are sort of one trick ponies. Give them a few seconds, and you're dead meat. On the other hand, if you can get the jump on them, there's not much they can do. I also feel sorry for the poor summoners out there, as they don't seem to be able to put up much of a fight. I hope they make some changes to them for the PVP only spell changes (if they make them).


Keep in mind they are supposed to have seperate spell effects for PVP, so things will change. My initial thought was that scouts and heavy nukers would do the best, but the priests were the biggest surprise and some vulnerabilities were shown in the scout/mage classes.


Most importantly - as in any PVP - player skill is critical. Things are always changing and there are enough abilities/potentials for human error to give any class a shot with the right person behind it.
#6 Jun 12 2005 at 8:20 PM Rating: Decent
What is the test server called? Can I join it?
#7 Jun 13 2005 at 9:51 AM Rating: Decent
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1,885 posts
Great info Vanrael, love the insightful comments.

I certainly hope there's some bones thrown to Conjurers. :)
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