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Where are the enchanter classes? :(Follow

#1 Jun 07 2005 at 6:34 AM Rating: Decent
Hi everyone!

I just recently started playing EQ2, as an old DAoC addict :) In all my travels (which isn't very much so far as I have just begun to adventure into Nek forest and the Thundering Stepps and have just recently aquired my 22nd season), I have only seen two other Coercers. This is on the Mistmoore server. How come? I guess people like to be able to solo, which is understandable, but I can solo okies for the most part right now, I just have to choose my targets carefully. As for grouping, I can ALWAYS find a group, usually right after logging in, asking on /ooc and putting up the LFG flag. There are so many group-friendly abilities we have :) Every group that ends up getting full we sometimes have waiting lists for in FG (no joke LOL!), and I get a lot of tells from people saying thanks for making the group run smoothly. I am not trying to act braggy or anything as I am just starting in EQ and still consider myself a "noob" as far as the game goes - heck I don't know a single thing about this "AQ#" stuff people are always talking about, or where to buy half my new spells at or anything about quests lol. But I do know how to play the cc role (from sorc in daoc), and I love my class :) And I was wondering what any of you other Coercer/Illusionists out there think of it, as well as any tips you may have for grouping at higher levels. Besides the fact we get eaten if we get agro LOL, toilet paper armor is no fun ;)

Sorry for the long post! Thanks for reading!

~Adiia

**Edit - spelling ;) Not my strong point. lol

Edited, Tue Jun 7 07:39:10 2005 by Adiia
#2 Jun 07 2005 at 2:41 PM Rating: Decent
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102 posts
I can't spell either... we should be friends.. anyway.. i think what happens in all of this is that enchanters are a hard class to play... they are by far the weakest solo class in the game.. making the weekend warrior folks not want to play it.. the trick is getting to 20.. if you can survive that... man things will be good for you.. you are right... if a enchanter hits a zone.. I have seen people beg in ooc for them to leave the group they are in for another group.. just nuts...
#3 Jun 08 2005 at 3:28 AM Rating: Good
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553 posts
I'm shocked, on Antonia Bayle I have to go for long periods without a group. Another week and my crafting level will match my adventuring level. That's almost 15 levels.
#4 Jun 08 2005 at 10:05 AM Rating: Good
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1,885 posts
I feel there are a few things that have contributed to the Enchanter-angst...(note, this does not apply to epic raids)

Mez - It used to be vital to be able to mez wandering mobs, especially if someone trained you. Now that mobs only chase short distances and become non-agro when returning, that need has gone away. Tanks can take enough damage and healers can heal fast enough so mezzing within the encounter is not always needed.

Breeze - I used to love having a Enchanter just for the Breeze. The long downtime and slow regeneration in EQ1 required someone to "pump-you-up" quickly. Now, there is lightning fast regen, food/drink effects, so no need for Breeze. ...plus, if casters go nuts with casting because they have Breeze, they draw agro and die.

Root/Stun - Seems everyone has trouble getting mobs to read this book. The roots/stuns are either resisted or have very short life spans.

Lastly, an unfortunate general realization that Enchanters are underpowered. This may be an urban legand, but it seems to be a somewhat general concensous.

Personally, I know Enchanters have many great abilities to add to a group, so unless I need class-specific abilities for a particular encounter, they are always welcome.

Good news is that there is so much solo content, that you can always find critters to whomp, although they will not be the most profitable.
#5 Jun 08 2005 at 3:01 PM Rating: Good
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1,885 posts
One more thing for the Chanters, could you list some of the "Goods" about your class...i.e. what you can bring to a fight besides the usual Mez/Stun/Breeze.

You have buffs? Nukes? DoT's? Debuffs?

That might help to edu-mi-cate us less informed.
#6 Jun 08 2005 at 10:04 PM Rating: Decent
My level 28 Illusionist can solo just fine. I have soloed giants in TS repeatedly, since they were orange to me. Groups can be a problem, depending on their level and how many there are. Still, I have the worst death/kill ratio of anyone in my guild :P

AQ = Armor Quest, get them from Gildas in Elddar Grove at the monk's rock garden. Silver touched armor is not to be denied! Definitely worth the effort, and you can start them at level 20. There are 6 - Boots, shoulders, gloves, bracers, leggings, and robe. I have better boots, but they are Dwarven Work Boots, the result of a lengthy heritage quest.

The biggest problem playing a Coercer or Illusionist is people breaking your mez. It can be frustrating, and some people don't like to deal with it. Other players must play so much differently when grouped with a chanter. You are blessed with a server full of people who know.

You may want to make a macro to tell groupmates when you cast a mez or a group mez, like so:
1) /gsay I am casting group mez, please assist the MT and do not AoE
2) /useability Phantasmal Splendor
3) /gsay Group mez cast!

As for other spells we cast, Illusionists are blessed with DoT's, AoEs, and several DD's. The DD's usually also have a stun or mez component as well. And we have a root, but that's hardly worth talking about, all of the roots are so pitiful. To top it off, my level 28 Illusionsts has 6 standing buffs that a group automatically recieves when she joins, Breeze (power regen buff), Alacrity (speed/agility buff), and another power/agility buff that is short term/long reuse.

Oh yeah, and some debuffs - a couple to remove power in mobs, one is a DoT and one is a DD, both affect only power; an arcane debuff for mobs; and an arcane debuff for those nasty arcane DoT's.
#7 Jun 19 2005 at 6:06 PM Rating: Decent
i agree, i dont see very many of the enchanting classes around at all on my server, Neriak, i was going to be one, but the 4 man group that i run with just doesn't need one, paladin, templar, warlock, and i chose wizard instead of enchanter. Though i can definitely tell that when there are enchanters looking for groups, they get them very quickly
#8 Jun 29 2005 at 1:03 AM Rating: Good
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553 posts
EQ Enchanter = Must have.
EQ2 Enchanter = Nice to have.

That's my general feeling so far and I believe our signature ability is the massive power drain ability. Unfortunately, this is a but limited and does not affect all mobs, particularly the very high end ones.

Still, Breeze saves your group time and some expense on food/water. The Mez line of spells allows you to tackle tougher groups of mobs [and while it can't affect very high or ^^^ mobs, it is non-interruptable. Try casting this while sprinting.... ^ ^] while the drain power / silence spells convert deadly yet fragile caster mobs into just fragile caster mobs.

Chanter's don't solo too well. No pets, poor roots and worse nukes. It's best to pick on caster mobs or mobs that depend a lot on their power. For quick exp, I choose group mobs [which I convert to solo encounters with Mez] or ^^ green/blue mobs. You need to capitalize on power drain and the average DOTs we get.
#9 Jan 02 2006 at 8:56 AM Rating: Decent
I played a warrior to 54 in EQ1 and yes chanters were as essential as a healer or tank in 1 and yes I see why that isn't quite so anymore. However I have a guardian and coercer in EQ2 now (both just got to 20) and I have to say I don't know what anyone playing an enchanter is complaining about in the solo territory.

I leveled from late 17 to 20 in about 2 1/2 hours of playing time fighting solo in the commonlands soloing even vulriches and monitor behemoths and never running out of mana and hardly ever getting hit.

It goes like this:

1. charm mob
2. run it into equal mob
3. DoT mob 2 to give pet edge, but just a little bit
4. Sit back and wait for your pet to barely win
5. Uncharm mob and kill it after it only has like 50 hp :P

Honestly it feels like cheating. I WISH it was this easy for a warrior. (actually no I don't, the 2 in EQ2 stands for 2 easy :P)

I don't have to root jack b/c the DoTs don't aggro the mob off my pet. I just sit there.

My favorite move became the solo-group-of-three just b/c it takes a little more thought. charm mob 1; root mob2 and attack it with pet; mez mob 3, keep mezzed while putting DoT on mob 2 and waiting for pet to win and sick it on mob 3. Don't forget to uncharm pet before it dies to get full exp.

Anyway charm (or coerce at 20 for coercers) is an absolutely sick solo spell. Not so good in a dungeon group for various reasons, but solo -- wow. It let's you do more damage than about 6 nukes (with HOs) costs FAR less power and you never get hit. whee

Yes stuff will break your charm occasionally but it doesn't happen often when they only stay charmed long enough to kill another mob and die. Besides, that's what mez is for :P

Anyway that's just my rant about being a solo enchanter. Remember: use the charm :P

Gagarin -- Innothule
Krushchev -- Innothule
#10 Jan 10 2006 at 11:52 AM Rating: Decent
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63 posts
I aggree with everyones posts. My dirge was level 46 before he ever grouped with a chanter. It brought back memories of my EQI days, and I liked it.

Finding a group in EQ2 that understand a chanter is a bit of a challenge, I,ll agree.

If you find yourself in an ae crazy group in EQ2, you can still be effective as a chanter.

Remember, stun is a 100% slow. Chanter buffs are decent. I still like mana regen..as a 60 dirge, I burn through power more than any other class I have played (3 debuffs with a per tick power draw don't help). I think tank/scout classes who never need power may not be playing to their full potentiel? If you are being aggressive, which a chanter allows, your healer will be feeling the power crunch sometimes as well.

Pet pulls are handy in certain situations, where proximity/dd/taunt/debuff pull my get you adds.

Nukage isn't in line with wiz/warlocks, but you can do it more often, especially if you mix in your aggro reducer.

Debuffs (elemental and melee mitigation) make a difference as well, especially, again, if you are pushing.

As a rare class, you need to educate your groupmates, that can be a pain. It is kinda offset by the fact that Adepts tend to be plentiful and cheap.
#11 Jan 14 2006 at 4:08 PM Rating: Decent
Look this is for all you enchanters classed people out there Enchanters may not be good dps for grouing but i would love to point out some really easy ways that they can be really help if you have a group smart enough which i have a few friends and we solo without being hit not once..!

Coercer...
Note: Imbetween this i switch health for mana
1. I start off by mezzing.
2. Then I debuff.
3. Then I cast roots.
4. Then I cast a ego shock/blast which ever you have.
5 Then I cast the 2 dots I have.
6. Then as soon as ego shock/blast is gonna finish I cast a stun.
7. Thencast ego shock and roots again
(if imbetween any roots break cast your other stun to ensure it doesnt come near you.Also have group doing attack spells and running in for attacks during stuns create macros so they know when your casting a stun.)

Just keep repeating process over and over and you can solo anything if you master this process.I have soloed all the way up to yellow +++ named. With a healer you will never run out of mana and if you do run out of mana, you can keep it mezzed by exchanging health for mana to rebuild providing your mana over time is of adept and higher. All my coercer spells at lvl 40 currently are of master quality and i can literally solo most anything and with a healer i really have no troubles.

What i will state for the record is with mobs of more then one for coercer best thing to do is to mezz an enemy debuff it while mezzed, then charm it and cancel mezz, then send it on a group for mobs of more then one and mezz the others. If you have any questions you can post on my subject ""Coercer and illusionist specialist"" I am not over zeiled player i just know what im talking about when it comes to coercers and illusionists there a blast if ya have the will to play them



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