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The fine art of camp breakingFollow

#1 Jun 01 2005 at 11:02 PM Rating: Decent
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405 posts
I'm fairly new to EQ2 after playing EQ for about three years. Coming from this environment I was rather amazed of the lack of Lull spells in EQ2, and the traditional pulling classes seemed to no longer have this function. I'm curious if this is only a matter of changing the name of the spell (and description), or has single pulling from a camp been so dramatically changed that it can only be accomplished with an enchanter in the group?

Beyond mezzing what other options are out there for breaking a camp and single pulling?
#2 Jun 01 2005 at 11:15 PM Rating: Decent
Most of the group mobs are linked. Linked mobs can't be broken. When you target one mob and 4 are highlighted, you're getting four. Unless there is something i'm missing with mezzers, I think group mobs are group, solo mobs are solo.
#3 Jun 02 2005 at 5:10 AM Rating: Decent
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79 posts
You are correct. The Fine Art of Pulling is no longer. Linked mobs come in one big rush, so the only bit of skill required is to not get any adds when pulling back to your group. Then the mezzers can sort it out, with MT getting agro on the whole bunch.

I do find that MT's have a whole lot easier time getting and keeping agro in EQ2, but that is the way the game is designed. Not to mention that MT's have a group of nice skills to save healers and casters in case agro is lost.

It's apples and oranges. EQ2 is not EQ1.
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