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#27 May 17 2005 at 5:00 PM Rating: Decent
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801 posts
You can't prove a negative so your bet is unfair lol if you were more fair in general you would note that SOE has changed numerous things in the game based on player requests and feedback like more solo mobs better experience and drops for soloing offline selling trade interdependence better items for tradeskillers sell back pricing not losing money etc etc etc they have strong competition now so they have to listen or die.
#28 Jun 01 2005 at 9:27 AM Rating: Decent
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51 posts
At the risk of being flamed, I'd say Exchange Servers look good on paper, about the way Socialism looks good on paper. Who could argue with putting thousands of unemployed students to work (lets hope they didnt drop out to play Everquest)?

And yet, I disliked having everything in EQ I gone to trash by easy availablity of huge cash. I have no problem with employing say 100 PEOPLE from China, Eastern Europe (hey!), etc; you should see the wages they pay here. I earn $500 a month now for what in the states paid $6000.
#29 Jun 02 2005 at 1:20 AM Rating: Decent
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51 posts
I should clarify, I'm not looking to hire people to play everquest for cash. But I do think if someone's looking at a best bet real world wage of say 10 dollars a day, if they could make that playing something they liked, on their hours, it would be worth it.

Bottom line: everyone (me included) dislikes botters and exploits giving cheaters an advantage. But nobody ought to begrudge an honest laborer doing craftsman type work for real life pay. Come on...

SOE just has to figure out how to block one and encourage the other, and then they get subs from vast unfished areas (India included)...

Consider that
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