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help me choose! Warlock or Conjuror!?Follow

#1 Apr 24 2005 at 3:28 PM Rating: Decent
topic
thnx in advance
#2 Apr 24 2005 at 4:47 PM Rating: Decent
short anwser: warlock

i think they are both fun and all but when in a group (being a caster you should be in one a lot) warlock pumps out more damage over a piriod of a few kills and a lot more damage when fighting a number of mobs (if u know what your doing) being a conjuror is fun with his pet and everything but it can start to be a pain with the pet buffs and controling him and you still have to cast.
#3 Apr 25 2005 at 5:38 PM Rating: Decent
The upside to conjuror is that it's safer to solo, and often easier, with your own controllable fighter. It's not really hard to control the pet; basically, you hit the attack button to tell it to attack something, and hit the back off button when you want it to stop attacking something. Conjurors, from what I've heard, are one of the easiest classes to solo.

However, warlocks do a disgustingly huge amount of damage. Theirs tends to be more as direct damage, while conjurors get many damage-over-time spells.

So, if you like easy soloing and pets, go conjuror. If you like doing lots and lots of damage, go warlock.
#4 Apr 26 2005 at 10:56 AM Rating: Decent
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1,885 posts
It all comes down to what you want to play.

You won't feel the real difference until you get above level 10 and pick a sub-class. You'll pick either Sorcerer or Summoner (or Enchanter is you want to be an Illusionist).

I play a Conjurer and have a lot of fun. Pet issues have been resolved and they are very responsive. The level 24 pet at Adept 1 is a very good tank, as I regularly take on yellow and orange mobs.

Conjurers keep agro off with a pet. Warlocks keep agro off with roots/stuns/mez's.

Both are very good in a group as both are considered DPS.
#5 Apr 27 2005 at 8:58 PM Rating: Decent
If you think conjuror has better DoTs than warlock then you are sadly mistaken becuase thats what warlocks are all about.
#6 Apr 27 2005 at 8:59 PM Rating: Decent
(not trying to be an *** if i come off as one just yell at me and put me in my place)
#7 Apr 28 2005 at 2:28 AM Rating: Decent
no, youre ok
#8 Apr 28 2005 at 4:40 PM Rating: Decent
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1,885 posts
Actually,
Warlocks/Wizards are more DD nukes with some DoT's.
Conjurers/Necros are more DoT's with some nukes.
#9 Apr 28 2005 at 8:40 PM Rating: Decent
No offense to you Warlock fans, but my 37 necro kicks ***** I both solo and group and I find my necro does great in both roles. In a group, I sick my pet after the mob and continually drop my DoTs. I almost always get the extra xp for dealing the death blow. I can do some basic crowd control too... sacrafice pet to save group, some rooting and stuns. got some grp buffs to not just pet bufs.

Soloing, I can do more kills in the same time than any other class I've seen. Tank pets draw agro well if you know what you're doing and they're freaking walking power batteries. I can w/o much trouble solo mobs 6 levels higher than me. Forget about yellow, I'm talking red. Yeah, HOs are tough, tend to stay away from them.

Conjurers aren't for everyone. I think they are the most complex mage to handle properly, but if you are into them, you'll be one bad-*** ****.
#10 Apr 29 2005 at 3:56 PM Rating: Decent
correct me if im mistaken but warlock naturally have the most powerful DoTs. I dont know if the casting skills work the same as defence and stuff but if it do, then you could very easly just be better than that specific warlock with your dots. (i dont know if the spell things work like the wepon skills and what not so just correct me if im wrong, i like being corrected becuase then i learn somthing)
#11 May 11 2005 at 5:11 PM Rating: Decent
from my 43 zerk main, id say warlock do slightly more damage at higher lvls, but both summoners do VERY good dps, i just made a little necro, and already i see a slight disadvantage, as most of our damage(not including pet) comes from dots, if u have a high dps group, u eat through mobs too qwickily to do much damage with dots, yet i can still pull aggro off tank doin way less damage than them(i know, i should wait for them to get aggro, but then i dont do much damage) but yea, either is a fun class, i had a 66 wiz in eq1 and loved him, to each his own, i think they all great classes to play in their own way
#12 May 12 2005 at 5:37 AM Rating: Good
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553 posts
This is from a different perspective [I play mainly a healer and a mezzer] and I prefer for you to be a summoner. Most warlocks tend to overnuke but summoners just seem a little smarter?

Not a bash on the job, just my experience with players who play those jobs.
#13 May 12 2005 at 10:12 AM Rating: Decent
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1,885 posts
For the original poster, have you picked a subclass yet?

Our pet is able to get agro and keep some damage off the tank, thus saving the healer some mana.

I was soloing succubi (plural I think) in EL the other day. I run the usual tactic: send in pet, a few DoT spells with damage and fire mitigation, followed by more DoT's, refresh the mitigation DoT's.

A Wizard that was 1 level below me was soloing these also, but was killing twice as fast. Seemed his tactic was root, nuke, stun, nuke, repeat.

I know that summoners are still not fixed, and Wizards/Warlocks can do better damage. However, in the long run, the powers of SOE will balance it.

So DD's, enjoy the high times now, us DoT'ers will have our day. :)
#14 May 15 2005 at 2:22 PM Rating: Decent
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57 posts
Root and nuke tactic works great on none casters mob. However, with caster mobs that can nuke, cast heal and/or root, conjuror/necromancer has the advantage.
#15 May 18 2005 at 6:42 PM Rating: Decent
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79 posts
I play both, so here is my take.

I get easier solo time with my Conjurer and find groups in outdoor zones are easier to find. Also, a lot of groups like having a pet tank to help with dps. You always have to consider yourself as a duo for the price of one. Indoor zone's is where I have group issues, as the pet pathing for indoors is still a little wonky and it gets messy sometimes.

My Warlock gets groups all the time, but I am very conservative with my dps. It's all about control and watching whats going on. If you are stealing agro every fight, you're not paying attention. You'll get a rep as a loose nuker, and after a few wipes, you'll find nobody wants you no matter how many Adept3's you have.

It really is all about playing styles, so play what you like. If you find that you don't like one or the other, make a new toon and try him/her out. You'll find that both are welcome additions to any group, and have a lot to offer.
#16 Jun 01 2005 at 7:39 AM Rating: Decent
well if your still looking to coose, conj is a fun solo class, they have great DPS later on in raids. Warlocks are good groups cus they do a ton of dps. Sure we can solo but groups are just better because like all casters we are paper tanks, and after all of SOE's nerfs are roots are weak sauce.
#17 Jun 16 2005 at 10:07 AM Rating: Decent
I just started playing EQI a couple months ago. I'm a lvl 25 Magician. I want to check out EQII. My question is, does the conjurer in EQII have the same spell research problems or does that not exist in the sequel? If you've played both games, which do you like best?
#18 Jun 16 2005 at 11:24 AM Rating: Decent
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1,885 posts
Quote:
I just started playing EQI a couple months ago. I'm a lvl 25 Magician. I want to check out EQII. My question is, does the conjurer in EQII have the same spell research problems or does that not exist in the sequel? If you've played both games, which do you like best?


I've played a EQ1 Mage to 34, and have the current EQ2 Conjurer at 42.

The spell system in EQ2 is different. When you gain a level, you automatically gain the new spell - it is ready for immediate use. No need to make a trip to the vendor, or say, "Hold a sec, memming new spell".

Spells are broken up into different abilities that can be upgraded:
- Apprentice I-IV: Weakest, starting level, and player-made. App 2's are also for sale at the merchant.
- Adept I-III: More powerful. Adept I's are loot drops, Adept II's are periodic level trait picks, Adept III's are player made (and most expensive, requires a rare component).
- Master: Best. Crazy-rare loot drops or periodic level racial picks.

Example: You have a level 1 spell, Lightning Burst - Apprentice 1. While adventuring, you find a loot drop book of Lightning Burst - Adept 1. You open your inventory, right click the Adept 1 book, select "Scribe". You now have Lightning Burst - Adept 1 as a spell ready for use.

You will start with all Apprentice I spells. When you gain a level you will get the new spell, Apprentice I. You can either learn tradeskilling and craft your own spell upgrades, or buy them from another player at the broker. I've found it much faster to just buy the upgrades, as Tradeskilling was not my bag, baby.

Keep in mind that the EQ2 spell lines have very few "utility" spells. The Mage spell line in EQ2 is pretty much DD, DoT, root/stun/slow, de/buff, pet. It's kind of a let down, as in EQ1 1 always enjoyed summoning the pet, buffing, and equiping it with armor and weapons. I was also able to summon things that other players needed (arrows, bandages, armor/weapons, etc).

You will find that Conjurers are more like EQ1 Druids with DoT's, but no player heals. EQ2 Wizards/Warlocks have the big nukes.

I've upgraded all my spells to Adept 1, and my pet is upgraded to Adept 3. Cost me 78 gold but it was worth it.
Note: economy in EQ2 is very different. Expect to have little money in the bank. But you can quest for armor, weapons, items, and money.

Check out this link for a complete list of spells for the different classes.
This is the link to the EQ2 FAQ.
Maps.
EQ2 Summoners forum (very good).
Tradeskill and crafting.

Not going to go into the deep details of the games, there're many posts in the main forum here. One point: since health/mana regen in EQ2 is so much faster, you have a lot less downtime. No need to sit for 10 minutes while you heal at a snails pace. EQ2 regen rate puts you at full in a minute or two. Faster with high quality food/drink and buffs.
You will have more time adventuring and less time sitting.

To try EQ2 for free, check out this.

I really miss Levitation.
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