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Monks, what are they like?Follow

#27 Jun 13 2005 at 10:43 AM Rating: Decent
Quote:
Can Monk/Bruisers use bows?


No, neither can. However, they can use throwing items like knives. I never use them, though, b/c I hate carrying stacks of them around with me. It's all personal choice.
#28 Jun 19 2005 at 3:15 PM Rating: Decent

How does one engage in ranged combat as a monk-to-be? I have a bandolier and shurilens but when i hit the ''Ranged Combat'' button all I seem to do is to go into HTH combat pose.

Adelaide
#29 Jun 20 2005 at 6:47 AM Rating: Decent
Alrite so just wondering you know how the amount you carried in your inventory affected the way a monk fought because he was weighted down or something in EQ1, Is that the same in this game or can i Actually carry stuff
#30 Jun 20 2005 at 12:06 PM Rating: Decent
Weight doesn't matter to a monk anymore.
#31 Jul 31 2005 at 4:16 PM Rating: Decent
31 posts
To the post on Dragon Stance, you couldn't pay me enough to use it solo. Decreases mitigation far too much for the piddly little gain on offense. It is only beneficial against caster mobs.

The Crane styles and the Everburning line seem to work great if you have even halfway decent weapons.



To answer the question on what monks are bad at. In particular monks are weak to bad luck on the RNG side of things. If the enemy gets a string of hits past your avoidance, you can be toasted in a hurry. I can fight a similar mob or group of mobs for a couple of dozen times and rarely go below 75%. Then all the sudden I get in a fight where the enemy might land a few shots in a row, and with the lower mitigation of a monk, it can cause you to die.

It is really frustating when you are doing really well against a certain type of mob for hours on end, only to have one of the same type and level destroy you. The random number generator is 'tha devil'. I would think a higher mitigation class would definitely be less prone to the wild variances. Wen you are a class that is based off making the enemy miss, as a monk is, you can get into deep trouble if they land successful blows on you in a string. Then again, I have had a mob take me to 50% health in the first couple of seconds of a fight and still lived to tell about it with plenty of health. There is just no way to get a good bead on how things will go sometimes. Plate classes like my alt, a Pally, can usually get an idea a little sooner if they are going to get spanked or not.



#32 Aug 07 2005 at 11:15 AM Rating: Decent
Xanril wrote:
Quote:
Do you think that a grand majority of point should be put into agility?





Keeljoo wrote:
Quote:
I pump up strength as high as I can go, due to the fact that most gear with strength has ok agility as well. Stamina is a close third. Armor class means nothing, we have skills to boost that up to obscene levels anyways. If I was wearing high AC gear, I would easily beat out any plate wearers during my buffs durations by 20%+.

Strength -> Agility -> Stamina -> AC



You could say go either way, most high Str gear has good Agi and most high Agi gear had good Str.

On my Dwarven monk I focus on Agility on all my armor and weps and equip. At level 24 I have an Avoid of 72.7 unbuffed.But this is realy only because I could afford 2 of the lower level agi hex dolls that add 4 agi each and 2 imbued cuirbelli fistwraps that add 5 agi and str each.


My str is around 5 to 10 points lower then my Agi but I still do massive damage. As a tanking monk your job is to not get hit, plain and simple. Its not to do a ton of damage, its not to be able to take damage, its to not get hit. That basicaly applies to Soloing as well.
#33 Aug 08 2005 at 7:16 AM Rating: Decent
oops, wrong post

Edited, Mon Aug 8 08:16:22 2005 by Cadfy
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