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Access Quests RantFollow

#1 Apr 14 2005 at 9:23 AM Rating: Decent
Why? At lvl 28 I seem to remember having a lot more places to go and things to do at this time in EQ1 long before Velious. What's with this ridiculous access quest stuff. Totally takes the exploration aspect out of the game. It was bad enough when you buy the PoP add on and end up realizing that you won't see quite a few zones you paid for because you weren't in a 200 person guild full of teenage kids with 20 plus hours to spend on multiple access raids. Miss the old EQ1 boats in a way. Make the access quests just for portals and such and allow us to still explore the ENTIRE world without asking permission, doesn't make any sense anyways. Access quests only create further bottlenecks where everyone spends the same amount of time for 6-8 levels in one spot (ie EQ1's LOIO, OT, Dreadlands, etc).
#2 Apr 14 2005 at 11:38 AM Rating: Decent
Access quests in EQ1 were ridiculous. 70+ people raids required, and then one idiot aggroes and wipes the raid, and you can't try again for 3 days.

The access quests in EQ2 are easy. Every one so far has been single groupable (I'm in the high 30s now). Nothing really hard.

A lot of people rail against access quests in general, personally I think its nice to have some obstacles. If they were the EQ1 type, with a huge raid required, I'd be ranting right along with you. But they just aren't.

1 group, that's all it takes. Not even a whole group, if you can get a healer or two, a tank or two, and one or two others, you can even do most with just 4 or 5 people of the right level.

/shrug

Its another case of not spoonfeeding content.
#3 Apr 14 2005 at 2:05 PM Rating: Default
quest
The act or an instance of seeking or pursuing something; a search.

An expedition undertaken in medieval romance by a knight in order to perform a prescribed feat: the quest for the Holy Grail.

No where can I find where it say anything about a group or several groups of people. If you ask me all quest should be for single if thats what you want or a group if thats what you want

I myself solo 90% of the time the rest is in guild groups neber do pickups raid or group
#4 Apr 14 2005 at 2:22 PM Rating: Decent
Quote:
An expedition undertaken in medieval romance by a knight in order to perform a prescribed feat: the quest for the Holy Grail.


The word "quest" is not finitely defined as a task undertaken by a single individual. I'm not here to debate the validity of eq2 quests requiring more than a single individual. I was also part of the eq1 crowd, playing for quite some time, to gain access to elementals, time, and uqua. EQ2 does not put these type of obstacles in our way. Im in my mid 40's, done about 2/3 the access quests, and believe me, they are NOT as difficult as one thinks they are. If playing with 4-5 other individuals, to reach a common goal is taxing, confusing, or irritating to you, this may not be your game...i hear WoW is quite soloable.

I am a mage, btw, and duo'd most of my menagerie quest. Just wasn't that dang hard to do, and not very time consuming. I'm not one of those playing 60 hours a week, i work 8-8 5 days a week, and play a few hours 4 nights a week, maybe one weekend day. Enjoy the zones your in, access to others will come, with a little work, and persistance.
#5 Apr 14 2005 at 3:48 PM Rating: Default
Quote:
The word "quest" is not finitely defined as a task undertaken by a single individual.



Sure it is goto websters.com says nothing about quest this by getting a raid of people or group. So it may not yes it can be a group, nor is there any where it says it is a group thing.
Even the quest for the holy grail which involved many men was a single person quest, envolving many knoughts each on a personal quest even tho all had the same goal and/or goals.

I was just saying that all quest's should not have to be a group. I myself think that its stupid to give a quest to a single person then expect that person per say in EQ1 to have to get 70 people to help them. At least in EQ2 you could do most of them with a 6 person group and plus all of you can get the quest so it really is a group thing. Thats one of the reason EQ1 kinda sucks for quests.

The quest system in EQ2 is not bad, and in many ways better then alot of games. Even if there is a quest you have to have a group for, you can always wait till its gray (or like now green thats as low as it will go) and solo it. You still get exp and can finish the quest.

BTW playing with 4 or 5 guild mates? No problem :) playing with 4 or 5 idots in a pickup group? No way! I'll stay with guild groups or solo eather way I can get quests done
#6 Apr 14 2005 at 7:15 PM Rating: Decent
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Yea I get annoyed with the access quests in the game as well. I have missed several DFC raids because I can't ever get a group together to gain access to the zone. They are not as bad as eq1, but there is just too many of them. Some didn't bother me such as nek castle access, but some are just horribly long (such as COI access having to spend hours camping the blasted mobs).

I hope future expansions don't require so many of these access quests. If it ever gets to the point where it takes full blown out raids camping a 3 day spawn (and fighting with other guilds on the server to actually get to it first) I will drop eq2 without hesitation.

Don't feel bad about POP, I never got past the MB raid on there. I was never in a guild that was capable of defeating mobs like that. Was very annoying not being able to see elemental planes, time, or even Tactics for that matter. If it wasn't for the everquest emulation scene I would have never seen them period. That was one of the main reasons I quit eq1, every expansion seemed like it was for the 200 people guilds that you describe. Most of those guilds wouldn't let you in unless you was willing to devote your life and soul and do everything they asked. There was actually one guild on my old server that required members have lvl 65 (im sure lvl 70 now), and you had to have enough AA points for your second title. Sorry but that is just stupid to be that picky.
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#7 Apr 15 2005 at 12:44 AM Rating: Decent
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Wow, so many people I see on the boards don't do pickup groups... just guild groups. I can certainly understand the logic behind this, but that sucks for people who don't have lots of their guild members around to group with. My guild is primarily based in Freeport, and I'm in Qeynos, so it's hard for me to catch many guild members online at the same time I am to group with.
Guess that's the price I pay til more Qeynosians join our guild.
#8 Apr 15 2005 at 1:14 PM Rating: Decent
didnt really want to dispute your definition of quest) I believe a quest is best described as a series of task(s) to be completed to reach a goal, or item..

I have done quite a few of the access quests now, in eq2. Some of them are easier than others. If some aren't insanely difficult, you'd alienate those who want the challenge. True, not all of them should be incredibly difficult, but some are, and must be, to have that feeling that you have accomplished something special when it is completed. One of the access zones in Everfrost is simply to hail 4 different spirits which require 4ish kills per each spirit hailed, (in fact, one spirit just requires you to find, and unlock 4 fishing traps)..hardly difficult. In fact, incredibly easy considering the zone it is in. EQ1 god raids for potime access were much, much more difficult to obtain, as they often required 45-65 people to attend, and remain attentive. Most of these require 2-6 people, to finish.
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