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Settings on 128mb graphic cards and others?Follow

#1 Mar 11 2005 at 11:27 AM Rating: Decent
Hey everyone, first let me provide my PC specs and then hopefully some people with the same card can tell me what I can do to optimize the cards to its full potential in game graphics with out taking a too big of performance hit.

2.6 Ghz Pent 4
1.2 gig of DDR Ram
9800 Pro 128 mb RAM
Game installed on the 40 gig harddrive (master)

Right now i have it on High quality with out touching the Video Cards config. The frame rate drops in Qeynos and when some people run by in Antonica. They look unorthodox when they run. And characters look like they are made of clay. Manakins (spelling)

Also my gf has a comp that she plays her on.

she has Nvidia FX 5200
3.0 Ghz pent 4
1 gig DDR Ram
160 gig hard drive
settings, 1280 by 1024 res
tried High quality but to choppy.


Please tell me what I can do to get rid of the manakin look. and still have shadows and decent detail. And any settings that could help characters look a little less cookie cutter.

Thanks everyone

Edited, Fri Mar 11 11:27:37 2005 by ZianTheHunter
#2 Mar 11 2005 at 6:36 PM Rating: Good
High Quality is much too high for your system configuration. You would do best at choosing either High Performance or Balanced and then tweaking individual graphic settings to maximize picture quality without substantially degrading gameplay performance.

I have a:
AMD Athlon 64 3500+
Epox NForce3 Motherboard
2GB Dual Channel Corsair RAM
128MB ATI Radeon 9800 PRO
Sound Blaster Audigy 2
Maxtor 120GB 7200RPM HD
Cooler Master 450W PSU
connected via Cable Modem

I run the game on High Performance and then tweak individual settings. I have increased the draw distance to maximum, the screen resolution to 1280 x 1040, and turned on flora. With these settings on, I notice a slight decrease in performance, and the movement is not as smooth, but have never experienced any lag, even during the city or combat. I hope this helps.
#3 Mar 12 2005 at 12:39 AM Rating: Decent
So let me ask this question: If one wanted to run High Quality setting smoothly , what computer specs would do that? Is there any hardware out there yet powerful enough to make this possible?
#4 Mar 12 2005 at 8:00 AM Rating: Default
30 posts
Quote:
Is there any hardware out there yet powerful enough to make this possible?


Muhahahahahahaha! Errrrr... Nope!

I'm currently running:

AMD 64 3300+
1 gig of Ram
Geforce 6600

I have played the game with three different cards and I have yet to find a "tweak" where my frame rate does not drop to around 10 to 20 in Qeynos in certain areas. Basically, I loaded FRAPS and benchmarked the game running on the designed paths throughout the Qeynos and tested this over and over with three different cards. Two older cards and one mid range card.

Fx Geforce 5200 128 mb
ATI 9250 256mb Ram
Geforce 6600 GT

Obviously the 6600 blew the other two cards away but the surprising thing is that in some areas of the city THERE IS NO DIFFERENCE IN PERFORMANCE AT ALL. I get 10 to 20 FPS regardless of how I tweak the settings. The only differene is that that 6600 recovers faster from the slow down. So if you are looking for a magic bullet you may just have to wait.


Here are my setting now and the game runs the best that I can get it. I almost never dip below 40 to 50 fps except in certain spots in the city.

Profile: Custom
Resolution: 1152x864 (The Gold Standard for any first person perspective game).
Graphics Resolution: Max
Lighting Resolution: Midway
Rendering Distance: Midway
Complex Shader Distance: Zero
Widescreen: Fullscreen
Texture Resolution: High
Character Texture Resolution: High
Character LOD Texture Resolution: Low
Atmospheric effects: Only Bloom is checked.
Water Interaction: All these are set to medium settings.
Paricle effects: average (these really get on my nerves any way and has nothing to do with the performance of my machine. In fact, I hate them).
Lighting: Minimal (to be honest I don't see that much of a difference so I just set it to the lowest setting).
Shadows: Minimal (huge memory suck. Unless you just need to see shadows (I don't) this should be minimal.

Model Detail --

Level of Detail bias: High
Maximum triangle density: right in the middle
High Detail characters: middle
Low detail characters: Near Max (to be honest you can turn this to the lowest since these characters are low detail any way. I doubt you'll miss a thing).

Animation Rate---

Minimum Animation Rate: Almost high...
Fast animation distance: low as possible here.
Animation weighting quality: right in the middle. You could turn this down to the lowest and you wouldn't notice it.
cloth simulation: off (barely notice it when its turned on to be honest).

Flora: OFF completely! Yea I know it makes the game look purty but this is a huge memory black hole. Can't stand it. Besides I like the old EQ carpet look. As long as textures are turned up high it still looks great to me.

Oh yea, I turn the music off of course and turn off the ridiculous chat bubbles and voices. I actually haven't even bothered to check out the game with the voices on since is the first thing I turned off.

Well, like I said I hardly ever get below 40 to 50 FPS and the game looks great. The only thing that really matters to me are the textures and the model details any way. I'm not much into the lighting effects, animations, etc. A lot of the high end stuff such as chat bubbles, voices, animation, shadows, and lighting effects only really show up in the cities any way and are pretty much worthless in other zones.






Edited, Sat Mar 12 08:16:08 2005 by Datheenker
#5 Mar 12 2005 at 8:02 AM Rating: Decent
*
98 posts
My system specs:

- P4 3GHz, 800MHz FSB, 1MB L2 cache
- 1GB DDR (Dual channel) RAM
- 200GB SATA HD (7200 rpm)
- On board sound (works great)
- NVidia GeForce 6600GT (PCI-Express)

I run the game on High Quality. In addition, I am able to turn on additional specular lighting, as well as make some other "tweaks" to the default "high quality" configuration. So technically my video setting is "custom", but it's *higher* than "high quality".

In *my* opinion, the game runs smoothly. But, I have a much higher tolerance for lower framerates than some folks. Do I get slowdowns or hiccups on occasion? Yeah, sure do. I don't think there's a system out there yet that won't. But for me it's only when there are a LOT of models that need to be rendered.

Incidentally, my system is a Gateway (505GR...the only modification I made was adding the vid card). And hands down, out of all the systems I've built or purchased over the years, this is the best little system I've ever owned. You should check out the official specs on the Gateway site. When I think of how much I got for just under a grand, I go to sleep with a nice little smile on my face :)

I might be able to eke even more performance out of it by adding a dedicated sound processor (to offload work from the CPU). But I think the boost would be negligible at best. What I'm really happy about is that the system came with the PCI-E slot. Doesn't do me *much* good right now, but in terms of expandibility, I'm set for the near future.

Something else I *could* do is overclock my vid card. I prefer to *not* overclock the vid card, because my system is on 24/7 with few exceptions. So, I take a slight (miniscule, really. I OC'd it when I first got it so I could see the difference) performance hit with the tradeoff of a slightly longer card life.

Anyway, within certain tolerances, those system specs run the game on High Quality with additional features turned on or increased.

Just noticed the above poster mentioned they don't see a difference in lighting settings. The difference is in "specular" lighting. Specular lighting is the difference between looking at soemone's armor and seeing computer-generated graphics, or looking at someone's armor and seeing real metal. Also, specular lighting while raining causes the ground (and other surfaces) to appear wet while the storm is going on. Specular lighting is the best thing since sliced bread :)

Edited, Sat Mar 12 08:05:07 2005 by RussoEQ
#6 Mar 12 2005 at 8:21 AM Rating: Default
30 posts
Quote:
Just noticed the above poster mentioned they don't see a difference in lighting settings. The difference is in "specular" lighting. Specular lighting is the difference between looking at soemone's armor and seeing computer-generated graphics, or looking at someone's armor and seeing real metal. Also, specular lighting while raining causes the ground (and other surfaces) to appear wet while the storm is going on. Specular lighting is the best thing since sliced bread :)


I played MUDDS for years. I'm just happy if my spells don't get resisted and there's rolling text :) I just don't pay much attention to stuff like that and honestly I can't see how much that would matter to the overall visual experience. Maybe I'll turn those setting on and check it out. But you're talking about a peson that amuses himself by jumping off cliffs just to see how many hit points it will take off. I'm easily amused.
#7 Mar 12 2005 at 2:47 PM Rating: Decent
*
98 posts
I'm a graphics *****, personally ;) I'm all about the eye-candy. The game could have the best gameplay in the world (Baldur's Gate, Icewind Dale, etc.), but if it doesn't have the graphics, then it's just not as immersive for me.
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