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tank food for thoughtFollow

#1 Mar 04 2005 at 9:28 PM Rating: Default
howdy yall,

well first off im a 27 zerker currently on toxx. ive read all the post here and have a few thoughts.
first, use shield as needed, and even better yet, ask ur healer, if he dont care, go for the dps, but on red mobs, or when healer struggling, get out the shield, plz.

next, for yall who cant decide, PICK ZERKER. we rule. now im only 27, so the scene may change later in game, but at this point im the best tank around. how can i say this? easy. for yall who seem to be confused, defense is NOT the most important aspect of a tank, its aggro. no one holds aggro like zerkers do. ive off tanked with several other classes, and i end up pulling aggro w/o even taunting. when i do tank, i dont let it go. thats the job of a tank. that simple fact off sets the guardian advantage. besides, zerks get plenty of defensive spells that i almost never use, so what good are they gonna be? and most of the game is killing mass quantities of mobs, so dps IS important!! no need to shield others if they never getting hit. now of course all classes are good, each in their own way. so if u wana be a fat, lazy worthless free loader that just sits there and gets hit, cheers! but thats not all. IT GETS BETTER.... my zerker(again, still kinda low level) ROCKES THE HIZOUSE for dps. btw, go to www.combatstats.com for a very nice parser. i have been using for a while now, and 80-90% of the time, i am always top dps.and whoever said shield + 1h is same dps as 2h is smoking crack. with my trusty 2h axe(from zerker quest) i get usually 30-50 dps. dual wield 25-45, and shield+1h 20-40. may not seem like much difference, but it adds up. when tanking, the berzerk added damage adds up to more damage and more aggro, we RULE

so do i need to keep going? guildmates of mine aswell as random people have expressed they satisfaction with my(zerker) tanking, and definately prefer me to tank over pally, guardian, or sk. well thats it for now, bring on the flames!!

DO OR DO NOT, THERE IS NO TRY!!!
#2 Mar 05 2005 at 7:13 AM Rating: Decent
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1,246 posts
Well that's not really food for thought, that's just you telling us how damn cool you think you are Smiley: grin

There may be some in this game who are *a fat, lazy worthless free loader* but that would be an insult you'd apply to certain players not classes. Guardians have just as many buttons to mash as zerkers Smiley: wink

I'm loving my Guardian, it's great to have a wide range of taunts and defensive buffs. But if DPS is all important to you, that's cool that you're having fun.
#3 Mar 06 2005 at 2:12 AM Rating: Default

taunt failed.......

anyways, i do have a question for other members of the supreme tank class. i have noticed that often i have 2 zerk icons in effect window. does that mean i am hasted x 2? like 35% + 35% = 70%??? just to keep track of the score, seems like its......

zerker 1
guardian -1
sk 0
pally 0
#4 Mar 07 2005 at 1:11 PM Rating: Default
I don't think that we get a double bonus for 2 berserks, i think it just indicates that we will continue being berserk after the first one has run out.

I do, however, have a question for you.

You know our skill Blood Rage, i believe we get it 22 or 23. It gives us the chance to do an aoe attack for about 50 dmg per mob... On a multi-mob attack (such as furious onslaught), is there a chance for it to activate on every mob that gets hit? I calculated that if it were on a 5 mob encounter, and it procced on every hit and did roughly 50 dmg, we would do 5^5x50 dmg plus the original 150 dmg or so from the onslaught which makes a grand total of around 1400 dmg in one move. Seems a bit outrageous, and i *think* i've seen it proc on more than one furious onslaught hit but it might be on the attack that came immediately after the onslaught. Any experience with that?

Big up the zerkers.

Berserker : 1401
Guardians : -1
Crusaders combined : 0

:P
#5 Mar 08 2005 at 3:28 PM Rating: Decent
Lol...First off to Wanderingriffin. If you think Guardians are fat,lazy freeloaders then you have been in some very bad groups.
I have a 23 Zerker and I chose him not because I thought a Guardian sucked as a tank and I was better, but for the solo ability of the Zerker.

A Guardian is going to be #1 for MTs, they just have the better AC,HPs and taunts. If the Guardian is taunting the mob and doing his job your Zerker DPS isnt going to take the argo from him. If that was the case then Assains would be dieing in every fight they where in with a Guardian or a Zerker.

I chose the Zerker class just for the fact that I wanted a Tank that could do some Damage for solo purposes. I wanted a High AC,HPs and DPS. A Guardian my be good at soloing but I feel a Zerker is better and went with that class.

I dont think a Guardian could out DPS a Zerker but a Zerker shouldnt beable to pull argo from a Guradian with his DPS, again this is if the Guardian knows anything about playing his class.

The argo caused by Damage is far lower then the argo caused by taunts and Guardian has the best taunts.

So if like me, you like to Solo and want AC,HPs and DPS then go Zerker and If you like to group and be MT and hold mobs off of your party members then go Guardian. Zerkers are very capable of being MTs and I am usually the MT when I group with others unless there is a Guardian in the group and I goto being a Secondary Tank and more of a DPS group member.

My zerker also has the best armor(AC and stats) I can get for this lvl, between Player Made armor to Quested Armor. So I am very capable of being MT its just that if a Guardian is in the group and I am in their Equal in Armor (has best they can get for there lvl) then the Guardian is the MT just for that fact they are better at it.

Just remeber if you are planing on making a Tank Class...AC is King, your DPS output is secondary.

Edited, Tue Mar 8 15:29:46 2005 by Dedraco
#6 Mar 10 2005 at 9:01 PM Rating: Default
well first to the blood rage question. it hsa 21% chance to activate everytime u hit with melee, not just with an aoe attack. the aoe fire attack comes from u, not mob, so u can only hit each mob once if it procs. still nice, tho honestly im so tired of buffing myself w/ 15buffs every 10 min that i have cut down number i use, most dont make enough of an impact to use regualrly.

ok, on to the meat and potatoes. soloablilty is a nice plus, tho i honestly rarely solo. too much fun to group and i have a sweet guild that i stay mostly with the same group. so its easy and fun. in that group there is a guardian of the same lvl as me(currently 28) i MT everytime, no questions asked. why? cuz i NEVER loos aggro. not really saying my aggro is due to dps, tho often i never even taunt and i still hold it against assasin, ranja, guardian, healer and otherwise. i personally think they made aggro at this lvl easy. thats just a guess tho. the few times my guardian friend has MT'ed, i pull aggro off him w/o taunting. dont ask me why, but ive seen it happen in other groups with pally tanks as well. perhaps going zerk adds more aggro to attacks, of maybe its cuz im a ferocious ****. who knows.. the whole lazy fat worthless thing was a joking taunt, just was hoping to get a flamfest goin. guess u gotta say something REALLY stupid to get the flamers out. all things aside, zerkers still rock dps, rock aggro, no one else gets hurt, so whats the point of extra taunt abilities or w/e. well just another 2cp of mine. be well yall
#7 Mar 11 2005 at 8:36 AM Rating: Decent
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494 posts
As a 33 ShadowKnight, let's just say that I don't have any problems tanking. Buffed, I have around 2.75-3k HP and 5-5.25k AC.

I have seen plenty of other classes out-tank a zerker. It's not hte class that gives you the edge, it's who's playing the class.
#8 Mar 13 2005 at 2:42 PM Rating: Default
Thanks for that griffin, didn't quite understand it but i'm not going to push any further.

To the SK, remember we are going to have similar hp/ac so its not really about that, more about the skills you get. Staying alive isnt the problem, it's keeping the rest of your group alive thats tricky. With hp you may not die, but your hp wont stop your healer dying.

Aggro is god, not hp/ac. They are but demi-deities.




Edited, Sun Mar 13 14:45:17 2005 by Monyetman
#9 Mar 13 2005 at 10:02 PM Rating: Decent
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57 posts
I believe berzerker holds agro the easiest of all melee subclasses especially on a group of more then 3 mobs. So, if a knight/guardian/monk is MT for a group of 3 or more mobs, better watch your agro. Other melee subclasses don't have as many aoe agro generating skills as a berzerker. They need more time to build up agro.
#10 Mar 15 2005 at 2:44 PM Rating: Decent
Quote:
I believe berzerker holds agro the easiest of all melee subclasses especially on a group of more then 3 mobs. So, if a knight/guardian/monk is MT for a group of 3 or more mobs, better watch your agro. Other melee subclasses don't have as many aoe agro generating skills as a berzerker. They need more time to build up agro.


Anyone can steal agro in a group of mobs the point is you should /assist your MT that way you can't steal agro. At the first of the pull a SK can AE taunt once and then has to wait 13 or so sec to do it again so yes if you pop off 2 or 3 AW type effects you will pull agro from other mobs in the group.

What I do when that happens is let the person keep agro after all the pulled it from the MT so there for they can handle it.

If everyone did /assist then 1 mobs would drop faster and 2 healer is only dealing with 1 toon getting damage.
#11 Mar 16 2005 at 5:29 AM Rating: Decent
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138 posts
Agro theft is entirely possible even if you are assisting. If a mage type uses AoE nukes/DoT's and the MT isn't using AoE taunts there are gonna be problems. My bruiser has trouble holding group mobs attention solely because she only has 1 AoE taunt ability and it's got a long reuse timer. So if the healer is having to spam heals, or the mage is blasting AoE on everything chances are a mob is gonna wonder over and smack them on the head.

Agro comes down to two things. One, the MT taunting the right mob or mobs at the right times. Two, the rest of the group understanding the agro threshold set by the MT and staying within it. My bruiser can be a perfectly good MT in a group that understands agro management. Give me a bunch of yahoo's to play with and I'll loose agro on almost every fight. Sks and Pally's are the same way. Berzerkers and guardians have the larger agro threshold because they have better, stronger abilities to taunt with.
#12 Apr 01 2005 at 2:30 AM Rating: Default
Kids,,,, Maybe thats The Problem. WHoever is Named MT or Main Tank Let them USe the Taunt and dont Be all Cool And Mighty and try to steal it and ruin a whole raid or Group because of Stupidity..
#13 Apr 02 2005 at 12:49 AM Rating: Default
i agree witht the last post, as i have seen other tanking classes i play with obviously not assisting me, just so they can tank one mob. stupid imho, but it sucks being a tank and being demoted to dps, especially when ur dps sucks. just thought i would update my post for ***** and giggles. currently 35 and still rocking the house. im still always 1st or 2nd on dps. wiz still only class that can trump me consistantly. now maybe this all is whos playing the toon, but i still believe zerks hold aggro better than guardians. just got a whole bucketfull of AOE attacks and taunts, so always on top of whatever comes my way. well enough tooting my own horn, just an update. ill leave u with a great guardian quote,

"with dps like urs(talking to a couple of wizzies), all i do is hold up my armor" LMAO
#14 Apr 14 2005 at 1:48 PM Rating: Decent
without quoting the proper person, i totaly agree with this " its not always the class its the player behind the class "

Now i have reasons why i say this. I play an Assassin and a berzerker and i group with Kildarner's Bruiser a lot. And i gurantee you if the player doesnt know what they are doing, it doesnt matter what class they play. With my assassin i can steal agro from a guardian that is 5 levels higher than me almost at the drop of a hat, and i have done it several times to many differant guardians. ( Pause for all the flames about how i should watch my agro control ) However, i group with Kildarner's bruiser that is one lvl higher than me, and the only way i get agro from him is if he runs outta power and cant taunt any more. Mind you this is even on Multi - 5 MOB - Pull as well. And bruisers dont have half as good as taunts as a zerker or guardian. Now that being said, the absolute worst class for both players and class is paladins, they cant hold agro to save their lives or the rest of the groups. ( Another pause for all the Paladin players to flame me. )

Oh and just a thought for tanks, and you are the MT, no one likes to sit around and wait, if the healers have power, and you have enough to hold agro, then pull something. dont ask if everyone is ready everytime you go to pull, you will find that your XP and your loot will go up a lot faster if you keep the pulls comming. Sorry thats just a side rant of mine for tanks.
#15 Apr 26 2005 at 6:57 AM Rating: Decent
I play a guardian and i agree that berserkers can generate a ton of agro really fast but, one thing that has always worked great for me for holding agro on group encounters is the old Hold the line combat ability. I havent grouped with many berserkers but that ability does seem to help for groups that do alot of AE type spells. I am sure it would counter some of the berserker abilities that generate unwanted agro.
#16 Apr 26 2005 at 8:14 AM Rating: Decent
[quote]...so if u wana be a fat, lazy worthless free loader that just sits there and gets hit, cheers! [\quote]

If that guardian is sitting there getting hit..that means someone else is not.
Thats not being a fat, lazy worthless free loader..obviously you have taken this waaaaaaaay too personally. Get help with that.

Guardian's job is to soak up the damage that comes with aggro...so what they can't out dps a zerker, sk, etc. if they're holding aggro and one of the other classes in the group is smacking that mob with some mind numbing damage then of course whomever delivered that smack is gonna jump to the top of the aggro list.

Bruiser 30

#17 Apr 28 2005 at 3:48 PM Rating: Decent
Wow, these posts are so stupid. The eprson spouts facts out of their *** giving every single possible reason their class is the ebst to play. Guess what, my monk tanks most of his time, quite often better than most plate tanks I know, primarily because I know my class to the utmost and some of my plate competition is a bunch of morons like you who can't even type a coherent post. I can do 170+ DPS when im not tanking. I can get 80% avoidance and 90% mitigation. I never lose aggro.

Did you enjoy hearing me spout facts about my toon? Do you think that my class is the best? Are you going to quit what your doing to play a monk now? I bet the awnser to all of that is NO. Now you know how we feel. Get yer head out of your *** and realize that there are 5 OTHER classes that can do your job as well as you can. By the way, you are 27 at the time of this post so you hardly are far enough into the game to be making statements and claiming them to be fact.
#18 Apr 30 2005 at 2:05 AM Rating: Default
LMAO, well done keeljuo(sp?) see the best thing about these posts are, (1) they are meant to be fun. (2) they are meant to be educational.

so, really, did u honestly think that was saying that i knew the absolute truth, and that all others are full of crap?? go back up and reread my posts, if u still dont see, i think u need to take life less seriously. after a nice night of pretending to kill pretend monsters in a pretend world with my pretend self, its nice to sit down and rationaize the experience and really ground it in serious scholarly contemplation.

gimme a break, really. most of the posts on all these websites are just a bunch of people talking trash for the sake of talking trash. if u never watch tv, and never go to the movies, and never entertain urself with anything other the holy gospels, u may flame me. otherwise, join the rest of us humans who like to play in the mud sometimes just for fun. is that so wrong?

also, talking trash, saying the great wonderful fantastic things i have experienced with my FAR supperior toon may actually learn someone else who doesnt know much about it. then others flame me telling me the bad crap about my class, and then saying how great their class is, which helps the inquisitive yet again. the only posts around that dont serve any purpose are the ones that show the writeer is obviously taking it personally and attacking the person. that isnt fun, nor is it educational. if u get UR kicks by looking down ur nose at others, then that is good for u, im glad u are happy( thats what this is all about aftaer all, right...)

so all that aside, my zerk is now 42 and stil doin well. starting to raid, take on serious mobs, etc. and i still love it. the post above(dont remember by who) that said the skill of player is very important, is right on the money. as i have rogressed in lvls, that fact becomes MUCH more obvious. and i have encountered guardians who have out dpsed me(lst night in perma a 48 guardian posted the first 200+dps i had seen) so yea, they all equal but different, blah blah. see, now look, all the personalizing has made me complacent. ZERKERS ARE THE BEST!! everyone else sucks the pummel of my axe.

also, aggro IS all important, all other traits are demi gods(parahrasing)....thats just a sweet statement. in the group i wsa in lsat night(w/ 48 guardian tanking, btw he was a VERY skilled player, much respect for the guy) i would still take aggro from single mobs occasionally. we tried to figure out why, usually happend in middle of fight, w/ no taunts or early blasting on my part. so they mystery remains. perhaps zerks abilities are just made for hate. i honestly dont know, i jsut know that other zerks have confimed this, so all things being equal, zerks are the best at aggro management imho(assuming we are MT). so again, be well and keep up te good work people.
#19 Apr 30 2005 at 2:06 AM Rating: Default


Edited, Sat Apr 30 03:15:41 2005 by wanderingriffin
#20 Dec 30 2006 at 9:17 AM Rating: Decent
Ok, I started reading the various posts on this thread and just felt that I owed it to SK's everywhere to set the record straight about SK's and keeping agro. My 55 SK has NEVER had problems keeping agro. It's all about how you play your toon. I use my single mob taunt, my group taunt/disease debuff, kick the mob, shield bash the mob, pay attention to the HO wheel and mash the right buttons, and mash as many other damage spell buttons as possible. The few times that some DPS class got a little to nuke happy and stole agro, I would hit harm touch, rescue, or a couple of the buttons already listed to get the agro right back. Most of the time I'm not even grouping though because I'm having so much fun soloing!

You also have to continuously upgrade your equipment and spells to max out your DPS to generate that last little bit of agro.

Lastly, you have to build the toon correctly. 75-80% of our damage is from spells, so take the INT line of AP's already. An 8-4-8 INT line build will give your DPS and agro generation a huge boost. 64 more INT and 68% spell crit=some serious DPS and agro!
#21 Jan 02 2007 at 11:24 AM Rating: Decent
Part of me wants to reply to the nutjob who keeps saying Guards suck, but I refuse to read the massive walls of horrifying grammar he calls "responses," so I'm just gonna go ahead and make a blanket statement.

No matter how badass you think you are, a Guard with the same equip as you and the same quality skills is going to out tank a Zerker, if he knows what he's doing. No questions asked, end of story.



Edited, Jan 2nd 2007 1:23pm by TheDakster
#22 Jan 02 2007 at 1:26 PM Rating: Good
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251 posts
Guards are excellent tanks beyond a doubt. They are not the tank of choice for every situation though, group or raid.
#23 Jan 02 2007 at 10:59 PM Rating: Good
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221 posts
Amazing, not even half way through the game and he has decided that "zerker" is the best class. Hey, maybe I wouldn't think he was an idiot if he, you know, typed a coherent understandable message with correct punctuation and spelling. I understand it's hard, <-(Not sarcasm, it takes me forever to post, I re-read it to make sure its correct grammar and spelling.) but please. Try to come up with something we didn't know already. USE YER SHEILD WHEN YER TANKING TUFF MOBS doesnt qualify for think points either. For more posts like this, go that way ---->http://wow.allakhazam.com/db/class.html?wclass=5;mid=1157048424106965896;num=251;page=1


P.S. I just thought I might add this, I skipped the entire forum after reading the first post. I had to jump on that one.

Edited, Jan 3rd 2007 1:57am by spoonofthebeast
#24 Jan 02 2007 at 11:49 PM Rating: Good
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221 posts
I wholly agree chimpnoodle, there are 24 classes and 16 races for a reason.

Edited, Jan 3rd 2007 2:50am by spoonofthebeast
#25 Jan 28 2007 at 2:53 PM Rating: Decent
Just a strategy i thought i might add for single 3 up mobs as tank while in a group. If you have two taunts and a stun spell use both taunts stun it then taunt again in this way you get more aggro than you normally would. Also, a zerker COULD outaggro a guardian but only if he had a master 1 rescue spell. But you wouldn't do that cause: 1.It's unsafe and you may be taking more than you think you can take, 2.If the mob goes to the healers you're pretty much screwed since you wasted Rescue getting aggro from the tank.
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