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Tier 2 Spells Officially Out-Of-BusinessFollow

#1 Feb 27 2005 at 4:16 AM Rating: Default
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Hi folks,

[Edit: Please don't misinterpret this. I'm not ranting. Well...not TOO much, haha ;) I'm merely trying to explain my reasoning behind my decision. Perhaps some more advanced crafters can add to this or shed some light on where I'm wrong/right.]

I will no longer be crafting Tier 2 spells/abilities for sale on the market. Why? Because they won't sell off my merchant for any more than a Tier 1 spell. However, they take me three times as long to make, cost more in the process, and have a higher less-than-pristine-combine rate.

In fact, I won't even be taking special orders for them unless they are at a substantially marked up price to make it worth my time and effort.

Please realize, those of you who are looking for these spells and wonder why they are priced higher than Tier 1 spells, that while it takes me 2-3 hours to make 20 Tier 1 spells (this includes sub-combines), it takes me anywhere from 8-10 hours to craft the same number of Tier 2 spells. And that is if I decide NOT to harvest a single resource! And I'm certainly not going to triple or even quadruple that already godawful long time by harvesting my own raw materials. Add to that the fact that Tier 2 spells actually fail to combine at "Pristine" (i.e. "Apprentice IV") on occasion, even though the spell took me JUST AS LONG to craft as the others, you can see how hideously unreal it is to expect us crafters to seriously sell Tier 2 spells regularly.

So, for now, I will stick with the Tier 1 spells, as I can make an entire "batch" in one play session, and be reasonably certain that I will have sold out of my inventory by the following morning.

Until the pricing expectation of the playerbase seriously changes for this tier, I think folks are going to have to be happy with their App II's until they manage to somehow win a roll on their Adept 1's. At least as far as THIS scholar is concerned.

Edited, Sun Feb 27 04:32:47 2005 by RussoEQ
#2 Feb 27 2005 at 8:13 AM Rating: Decent
33 posts
Thats too bad, cause I am one of those players that think your service is needed and if you are not happy with the time/income ratio of the combines then we are all loosing out.

I would settle for any app3 or 4 if I can get it, and even that is slim. I have many different toons from brawlers to conjurers and I can barely find anything but app2 off vendors to settle my spell needs. Working in groups and hoping for an adept to fall is more painful to an adventurer than your problems making pristine spells. Cause most players scream out nbg all the time and you can never even get a spell for another toon when you ask. I would hope you would continue to work on tier 2 spells, as they are greatly needed. Even at the cost of time, and resources I think the general community would understand you marking the items up as it suites your needs. I know that while you may end up with just and app3 or app2 spell, you should market it for what it cost + profitable amount to make sure it is worth your while, even if you have an app2 spell that is higher than vendor bought.

I am so sick of not even being able to find any spells app3, 4 or higher on the brokers for most of my guys. It is pretty frustrating to have a 25 Defiler with only an app2 heal spell. Totally worthless level of spell in Steppes/Nek and I would pay a premium to be able to upgrade, but how can I do that if the community decides to shut down production due to the difficulty?

-E
#3 Feb 27 2005 at 10:14 AM Rating: Decent
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I have been trying to get my adept 3 pet for the past week and have yet to see if for sale. I really dont like how they have the spell system set up.

If you hate the time and money you make as a spell maker don't bother becoming a tailor. It takes me forever to make any chainmail or tanned leather armor (IE Tier 2) and even the pristine won't hardly sell for 10 silver now. And to make that stuff it takes several sub combines, Id say it takes just as long (if not longer) to make them as it does you to make your spells. At least tier 2 spells can sale for 50 to 75 silver (sometimes higher). Not worth a persons time to make tier 2 armor anymore though. Only reason I make it now is for friends and guild mates alts.

About the only thing I can make any money off of is the Pristine Tanned Backpacks, I can SOMETIMES get 30 silver out of them.
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#4 Feb 28 2005 at 7:47 AM Rating: Good
I have had no problem moving my tier 3 spell upgrades. I dont get crazy on the pricing, but tend to turn them out for around 95 silver. The trick is to keep a log book of what you are selling for what price....this will help you keep the good movers in stock. Though I tend to fall behind, I try and keep 1 of each tier 3 spell up for sale at all times.

For those of you who have trouble finding the spell upgrades you need try sending a merchant who is selling similiar spell upgrades a tell. They will normally see your tell when they get back to their toon. I know that I sell half my spells this way (and I discount pre-orders to 75 silver for tier 3).
#5 Feb 28 2005 at 9:23 AM Rating: Good
That will teach me to type before I have my coffee. When you were talking failure rate I assumed you meant tier 3.

For tier 2 spells, I only make a handfull anymore....just the ones that move quickly. Use them to level yourself past 20 and then whittle them down to the select few that sell well (60s-80s).

As for Adapts. Buy your own rare, and I am positive you will be able to find a tradeskiller who will make your adapt (and much cheaper then you would find on the market anyway). Not many tradeskillers will front the money to make an Adapt. If you see someone who has the app4 spell you want and adapt of, send them a tell.....and you can probable work out a deal. If you provide the silver you should be able to find someone to make it for you for between 3-5 gold, and if you start out by commisioning them to make other spells you need you might get an even bigger discount.

Good luck guys.

#6 Apr 15 2005 at 9:56 AM Rating: Decent
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178 posts
Let me get this straight...

you make more coin by making spells (sage) rather than tailoring (0utfitter)? I want to make a wise decision concerning my artisan who will be leveling up to 10 soon... already have a scholar and thought I'd go jeweler with it instead of sage since I was told jeweler profession is more lucrative than sage, and was planning on going outfitter with an alt. Is this thinking not correct? Or should I go scholar with my alt as well so I can have a jeweler AND a sage? Now I'm losing focus on what I should do to give myself the highest benefit to self and community.
#7 Apr 15 2005 at 10:58 AM Rating: Decent
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In the fine balance between service to self and community, I would hope that artisans could take the good with the bad.

Maybe if you make good cash with a certain tier of spells, could you take a "hit" with the other tier of spells?

Obviously not the optimum formula for getting the most money, but it does help others out.

And adventuring example would be a high level character mentoring a lower level character. No big exp gain for the mentor, but that's not the point, is it? :)

#8 Apr 15 2005 at 3:23 PM Rating: Decent
I can't speak to what is needed on Mistmore but I can tell you how things are shaking out on my server. I have a lvl 24 woodworker and a lvl 23 tailor and make a good living from both. I am currently transitioning into tier 3 goods with both of them and plan to continue selling tier 2 goods as well.

With the tailor, I do not sell bags! There are plenty of bags on the broker already so I don't need to add any more. Besides, with so many already for sale, the profit margin is in the gutter!

What I do sell is leather armor... lots and lots of leather armor! So much that between plates and all the sub combines, I can easily burn through 100 pelts in a week! I have recently added the *very light* cloth armor to my inventory as well and it also sells briskly!

On the woodworking side, all of the weapons including wands, 2 handed staves and bows sell well and any imbued weapon quickly brings in a very tidy profit. Totems are also good sellers with the otter totem (enduring breath) moving out about as fast as I can make them!

My only concern with making items from multiple tiers is one of available space. Since I do all my own combines, in order to stock items from both tier 2 & 3, I need to maintain components and WORTs for both tiers at all times.

I currently keep 2 - 16 slot boxes in my shared bank devoted entirely to WORTS! One for tier 2 and another for tier 3. This is in addition to all the raw materials and sub combines that are kept in bank boxes belonging to each toon. I don't think I can devote any additional room to add tier 4, so I'll will have to drop the tier 2 goods when I reach that level.
#9 Apr 15 2005 at 11:23 PM Rating: Decent
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178 posts
OK, after all the postings I've read today, I'm thinking I'll do the following:

My scholar will go Jeweler (I AM a chick, and chicks dig jewelry ya know) heh
My 9 artisan I'll take into craftsman at 10 with the plan to go Woodworker (and I'll also make my toon and alts' food with that character)... Hellooooo indulgences (I'm big into furnishings, jewelry, weapons/shields, and also wanted to be able to craft my own food)
Any foreseeable problems with this plan that you can identify?
#10 Apr 15 2005 at 11:25 PM Rating: Decent
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178 posts
by the way, the contribution to society part will come in on the nice prices I'll give people. (shhhh dont tell but I give away lots of stuff too ...karma baby, karma.)
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