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Solo Wizards?Follow

#1 Feb 09 2005 at 12:59 PM Rating: Decent
How Can Wizards Solo? I mean the best way to solo!
#2 Feb 17 2005 at 3:41 AM Rating: Decent
Not sure if i am solo-ing the right way nor do i know if this is the best way. but this is how i have been doing it when I am wandering ard.

root -> all the useful DOT spell you have -> root again -> 2-3 damage spell(HO when possible) -> freeze if mob is moving toward you -> root -> damage spell and the cycle repeats till you are out of mp or the mob is dead.

personally, i love to use ball of fire (adept3) to complete my HO as it gives a great deal of damage. however the casting and recast time is looong.. freeze is good to stun the mob for a while for you to root the mob. again the recast time is ZZzzz....

mage ain't the best class to solo, be prepared to drain 3/4 or all of your mp if you are taking on green ^^

Edited, Thu Feb 17 03:42:34 2005 by mcbao
#3 May 18 2005 at 12:26 AM Rating: Decent
Well, i dont know if it´s the best way but it works for me. At level 16/17 i brought down many many lvl 20 Giant Bears and Hulking Stalkers (3 lvls in 2 days now, and at 19.5 now).

* Root (if mob, root the healers and do DoT spells on him and concentrate on the others comming to you)
* DoT (Damage over time spells like Incinerate etc)
* DD (Blaze / Ice Spike)
* Freeze
* Root etc.

Make sure you do the freeze after the Blaze/Ice Spikes so the target stuns again for a few seconds giving you time to Re-Root and start all over again !

I have to say that before i started this mage soloing much higher level creatures i upgraded most of my spells to Appt IV, and sometimes i only lost power bringing a level 20 down since the buggers could come near me.

My most glorious battle till now was with a crusader level 17 where we took out a group of 6 Root Stranglers at lvl 18 (i was 18 at that time) and because we did it ... we did it twice :)

I hoped this helped !

Edited, Wed May 18 01:31:35 2005 by Belghor
#4 May 18 2005 at 8:08 AM Rating: Good
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553 posts
That's the way to do it. Even HOs just save you power, rather than becoming the difference between life and death.

Best XP I've found is from green-blue ^^ mobs. Probably best if you can find a shaman or an enchanter to duo with. The shaman can Ward in emergencies while the enchanter can not only mez adds [and allow you to go after mob groups for the bonus XP] but also have pretty decent stuns to give you even more time to burn the mobs away.
#5 May 18 2005 at 6:19 PM Rating: Decent
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79 posts
The root/dot/nuke/freeze/root (rinse and repeat) is the way to go.

3 important things to remember.

1. Be patient. Not all kills will be really quick kills.

2. Don't panic if things go sour. Just run.

3. Don't get in over your head. You'll know this after the first series of attacks. If that health bar doesn't budge, get your butt out of there while root still holds.

Hope this helps.
#6 Jun 28 2005 at 5:08 PM Rating: Decent
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276 posts
the main key I belive is to keep the thing you're fighting away from you. Keep an eye on that root icon in your maintained spell window. DoT's and nuke away but keep them rooted.
#7 Jun 28 2005 at 11:10 PM Rating: Decent
ring of cold nuff said.
#8 Jan 24 2007 at 4:19 PM Rating: Decent
Maybe I'm missing something here, but as a 47th Wizard, I don't use any DoT's while solo, unless dealing with weak encounters. I use Root, Ball of Flames, Flamestrike, Ball of Flames, Root, rinse + repeat, and I don't bother with Heroic Opportunities. If a root breaks early, follow up with Ring of Cold or Paralyze. I generally get the best exp from white or yellow ^'s this way, though I suppose I could kill white ^^'s alright if I had to.

This is (in my opinion) much less mana intensive than burning mobs with DoT's(Using maybe two bulbs of mana max on a single monster), and provides less chances for root to break, unless there's something about it that I don't get. The only time I use DoT's on a solo monster is when I use Fiery Surge (Added DoT bonus on attack spells), Frostbound Gift (+ cold Damage) and Heat Convulsions (Unresistable as far as I know.) for the pretty much guaranteed blast of damage it'll all do together.

So...

?? Just what makes DoTing such a good idea? If it's something I'm seriously missing out on, I'd like to know. Otherwise I just don't get it.
#9 Jan 25 2007 at 6:43 AM Rating: Decent
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99 posts
double post

Edited, Jan 25th 2007 9:44am by Dakkotaa
#10 Jan 25 2007 at 6:44 AM Rating: Decent
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99 posts
Everyone pretty much nailed it, though I have to highly disagree with using DoT's early on while solo. I try to do as least rapid damage as I can and as much as possible direct damage. Keep in mind if you choose to use Fiery Convulsions - your doing about the same damage as sunstrike only your giving it 7 chances to break root instead of 1. I can hit a couple DoT's and have my root breaking as im trying to slow my enemy, re-root, run again cause my existing DoT broke the root again etc. I'd rather just root them and use 3 - 6 heavy hitting DD spells and not have them run at me at all. Or if I feel like just burning with DoT's I double root the enemy. Least that way the roots hold a little better, or you can cast the other one back on when you notice one has broken. Small DoT's make solo'ing sloppy though IMO. I try to stick with rending icicles(least its only ever 4 seconds)/glacial wind or irradiate if im going to use them at all.

Double root I feel is also the key if you want to kill ^^^ heroics with a wizard. Anything is possible as long as a wizard has mana and the mob is not able to move. Though when solo'ing heroics I think the key is to never use DoT's. Last thing you need is a ^^^ whos root keeps breaking and running at you LOL. It may take a bit longer but if you just double root a ^^^ and have the patience to hit him with only your top DD hits - its pretty damn easy ^_^


Wizards have to be good solo'ing otherwise, why would all the bots and plat solo plat farmers tend to be wizards? Cause they can grind so damn fast when they put their mind to it.

Surging Tempest saves a wizards life. As if you put that on them, while a mob may break root and is charging you...the magical bolt of lightning will come down and save you long enuf to cast another root :D. I think its very worthwhile to max that spell in your AA wiz tree so its duration is reduced by 9.6 seconds, thus hitting every 6 some seconds.



Future, DoT's are great but, I think they're great for grouping/raids. They are usually the first I hit in those situations. During those times is when ya go ALL out (inferno surge, frigid gift etc) But in situations where we have aggro and were holding with a root..heres some rough comparison.

Irradiate + Fiery Convulsions = ~ 3 - 3.5k dmg over 8 - 14 seconds or so. Alltogether they will hit the enemy about 13 seperate times. (13 chances to break root)
Ball of lava + incapacitate = ~4 - 6k dmg and only hit two times (2 chances to break root)

This is why I think DoT's just plain suck when solo'ing most the time.



Edited, Jan 25th 2007 10:00am by Dakkotaa
#11 Jan 25 2007 at 7:50 PM Rating: Decent
Thanks for clearing that up. I was pretty sure I had it right the first time around. :)
#12 Oct 15 2007 at 10:07 AM Rating: Decent
DOTS ARE A BIG BIG NO NO!!! With any root based soloers such as mages or wardens. Dots cause root to break so often you will be wasting more power on trying to re root the mob than needed. Stick to stuns, Nukes, and debuffs when soloing and NEVER use dots unless the mob has less than 5% Hp. Heroic Opps will lower the ammount of power but your nukes do enough damage as a wizzy to just plain take the mob out.. Im a 22 wizard but I havea 70 warlock also and on both toons I can solo yellow heroics ^^^ no joke. Its a long process but I can solo named veyr easily non casters that is. But to reiterate my point of earlier DOTS ARE BAD MMMK .
#13 Oct 20 2007 at 12:08 AM Rating: Decent
I currently have a lvl 44 almost 45 wizard and have only been playing EQ2 for a few weeks so I'm far from an expert but I spend most of my time soloing. When I kill mobs my method changes based on the mobs lvl obviously. If they are greens i put up chillshield run in to a small group and aoe and blast away until they are all dead through the aoes and single target DD's I get low on life quite a bit but if they are low enough then I regen it fast through various items. On tougher mobs I do what has been said above. Root, ring of cold, piercing icicles, ball of flames, flamestrike, paralyze, and then repeat the spells as needed. It works great for me but of course accidents will always happen. An add comes along that is too strong or I get too many resists and have to run that time. But that is what works for me and will be what I continue to use until it no longer works and I'm forced to use different tactics.
#14 Oct 23 2007 at 5:56 AM Rating: Good
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121 posts
I tend to root, load up dots, root again for good measure, and start nuking. If root breaks, stun and re-root. If I am in reasonably good shape and they don't hit too hard, I'll take it on the chin and not re-root, just burn them down. I don't agree at all that you should never use dots; easier mobs don't need them, but at level 53 I find it makes a big difference in killing mobs fast. You can always double-root too. Seriously, if you are having power problems from using dots, you are taking on too much. I don't find they break root all that much more, and if they do, I just take a few whacks. That won't work with ^^^ mobs, but I wouldn't solo those anyway, unless green. It takes too long - soloing is more efficient with easier mobs, killing as fast as you can. You get more XP for hard ones, but a lot more down time. If you want to kill some harder ones for the challenge, adjust your tactics accordingly ... but I still think dots are a key part of DPS.

I soloed 95% of the way to 53 ... but I have been away from the game for almost 2 years. I haven't yet run into anything that completely breaks my old way of doing things, but it may exist :).

Edited, Oct 23rd 2007 10:01am by Daeanor
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