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Vitality FormulaFollow

#1 Feb 09 2005 at 12:19 PM Rating: Decent
37 posts
For those of you who may be wondering how your vitality percentage is calculated you can use the following formula:

X / 1.68 = Vitality Percentage where X is equal to number of hours in the game.

So if you want to know how much vitality percentage you will have we you get home from school or work after leaving your character in the game for 8 hours you would calculate the following: 8/1.68 = 4.76% vitality.

Remeber that your character must be in the game to increase vitality.

EDIT: As people have noted to me you don't have to be in the game for vitality to increase.

I leave my character in the game 24/7 so that I'm always earning vitality.

Enjoy!

Edited, Wed Feb 16 12:17:48 2005 by ColdChill
#2 Feb 09 2005 at 12:40 PM Rating: Decent
interesting... if I could leave one logged in I would... but aside from being logged in overnight for selling purposes.. they get logged out before going to work due to the daily server shut-down..

however I've yet to drop below double XP, so I suppose something is going right.
#3 Feb 09 2005 at 12:54 PM Rating: Good
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900 posts
Actually you gain Vitality in game or not. It is in Moorgard's description and has worked that way for me as well. You are right on about the 1.68% though.

Here is the original Post:

Moorgard's Post

This is from within the post:

Gallenite (EQ2 Producer) wrote:
Morning. Wanted to jump in to quickly reiterate one point.


Vitality is gained whether your character is on or offline. There is no need to sit online/afk just to gain vitality.


Edited, Wed Feb 9 13:01:01 2005 by Buzzltyear
#4 Feb 09 2005 at 12:55 PM Rating: Decent
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222 posts
Vitality accumulates whether you are online or not .
see here:
http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=1051
#5 Feb 09 2005 at 1:00 PM Rating: Decent
well cool.. explains why I'm always at double XP.. I typically give all my alt's equal game time ('cept my poor conjuror who got a lion's share earlier due to being so much fun to play).
#6 Feb 09 2005 at 1:58 PM Rating: Decent
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494 posts
Didn't I crunch the numbers in a different thread like a day before they actually implemented the vitality bar? ^_^
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