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Monks and the recent AGI nerfFollow

#1 Feb 09 2005 at 10:11 AM Rating: Decent
I was just wondering if any monks out there are feeling the effects of the recent AGI nerf.

I created my fighter with the intent of making him a monk eventually, as I want to tank and find the rp aspects of a monk to be more interesting to me. As such, I've planned on concentrating heavily on my AGI stat wherever possible.

However, if with the AGI nerf they have made monks inferior tank prospects, then that will change things. I'm not interested in being the best tank option available, but I don't want to get into a situation where groups aren't satisfied with having a monk tank, and seek a plate class instead.

The fighter classes are supposed to be somewhat interchangeable as tanks. Is this still the case?
#2 Feb 09 2005 at 11:40 AM Rating: Decent
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494 posts
I don't play a monk, but from my understanding of the situation, the AGI factor was scaled wrong from the beginning allowing monks and scouts to tank mobs if very high level by pumping their AGI very high. The purpose of AGI is to help in avoidance. To counter this "fix" you should still concentrate on AGI for the avoidance factor, but go for raw AC items if you want to be an effective tank.

AGI was a bonus to Scouts and Monks as they could only wear medium armor. Up until now, it didn't matter what armor they wore as long as they pumped their AGI to an insane value. Monks did not get nerfed, nor did scouts, instead they fixed an exploit in combat calculations which allowed for ridiculous tanking ability.

Something that must be understood is that while monks/bruisers are part of the Fighter class, they are the lesser of the 6 types in terms of damage absorbing ability. However, they are the highest in damage output. Just as base class roles are differentiated, so are the sub class roles.

Fighters are divided into basically 3 main categories: Warrior, Knight, and Brawler. Each one is a degree of seperation from the next. Warriors are the meat of a group, they take the damage that the other two cannot. With that in mind, they also dish out the least about of damage of the three class divisions.

Knights, are a good balance of damage input and damage output. We cannot take near the hits a warrior can, and we cannot output as much damage as a brawler.

Brawlers, while able to do faster, more disrupting damage, cannot take the beating that a plate wearing fighter can.

To me this is the way it should be. We are all, as fighters, capable of tanking for a group geared to our levels. Within this realm, each division of the base class is more capable in one area than the other, or in the case of crusaders, more well-rounded and across-the-board even in all departments.

For example, brawlers, to my knowledge get faster attacks, and more stunning, knockdown attacks than a warrior, allowing them to prevent attacks from even getting off at the rate they would to a warrior. Less attacks getting off, means less hits incoming.

Monks WILL without doubt take more damage from single hits than a warrior or cruisader, however it is not the damage you should be concerned with, it is the amount of times you get hit.

Use your ailities and self buffs (i.e. cruisaders: Knights Stance - SK: Zarn's Aura and the lvl 30 upgrade). These buffs enhance your class-types main defensive/offensive aspects.

As I have mentioned, I do not play a brawler type, and I do not have a want or need to, I love playing a ShadowKnight. So my best advice is to experiment with your armor/weapons, and abilities.

Might want to get together with a few monks and experiment with different things. Try buffing yourself using different self abilities/spells, and see how that works out for you.
#3 Feb 09 2005 at 1:21 PM Rating: Decent
Thanks for the reply, gxm. I do understand the differences among the fighter sub-classes. My questions stemmed from the claim all along that all fighter classes are equally capable with regard to tanking.

I guess I should have asked, was this not the case before, due to an AGI imbalance, or was an AGI adjustment made to balance primarily the scout classes, possibly to the detriment of the monk class?

My understanding was that the AGI problem involved scouts tanking, not monks tanking too well. If that is the case, and monks *were* balanced before, yet still received the effects of the AGI changes, then it would stand to reason that they would no longer be an equally capable tank.

I was curious if any monks had noticed any recent failings in this area compared to other fighter classes.
#4 Feb 09 2005 at 11:54 PM Rating: Default
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82 posts
not really, see where they are talkin about is where monk or scouts were gettin mass buffed like 150+ agi added on an tankin fights like 10 levels over the pt and never even being able to be hit. monks are still great tanks if they have the agility and instead of really haveing a healer they have a warder since wards only go down when they eat hits, thus with a rarely bein hit monk being warded they might still never take a hit. so what they did was kinda put a ceiling on how much excessive buffin would help out. atleast thats what i was read it as, and from what ive seen monks still damn good tanks with someone who can cast wards
#5 Feb 10 2005 at 4:11 PM Rating: Good
37 posts
By what you're saying, Xaeroo, it seems that they didn't just put a ceiling on what excessive AGI buffs will do, but also made it so that excessive buffs are required for a monk to be an effective tank. This is assuming that a guardian is already an effective tank without such buffs, in which case he would become a superior tank with those same AGI buffs.

So, are you saying that monks tanked *better* than guardians before, so the AGI changes should have merely levelled the playing field at this point?
#6 Feb 10 2005 at 5:44 PM Rating: Default
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82 posts
i shouldnt even hafta explain it. but pre-patch your grandma could be the person tankin those fights and it wouldnt have mattered. i used monks an scout class as they already have higher agi, so for those that like to over analyze ****, im sorry i wasnt as clear
#7 Feb 11 2005 at 10:43 AM Rating: Good
37 posts
You were quite clear. You just didn't answer my question and still haven't, for that matter. I never questioned the fact that scouts could tank where they shouldn't have been able to do so. Monks, however, *should* be able to. As such, my question, *again* is how were they able to lower the benefits of AGI to put the scout better in its place without it adversely affecting the monk class as well, as they are even more reliant on AGI? I wasn't under the impression that monks were able to tank any better than other fighter classes. If they *were* able to do so, then that's what I need to hear.

However, if it is such an inconvenience for you to help me to understand the specifics of this particular issue, then the best course of action would be to just ignore this thread and not bother trying. I thank you for your efforts thusfar, but what knowledge you may have to offer on the subject really isn't worth dealing with such a negative attitude.
#8 Feb 11 2005 at 10:47 AM Rating: Good
37 posts
Quote:
I never questioned the fact that scouts could tank where they shouldn't have been able to do so. Monks, however, *should* be able to.


Crap. I didn't mean to say that monks should be able to tank mobs so far over their level. I meant that some of the encounters that scouts were tanking should have been tankable by monks but not scouts. That was the problem as I understood it.
#9 Feb 12 2005 at 1:51 AM Rating: Decent
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82 posts
negative, far as a know this was just a fix to an exploit
#10 Feb 13 2005 at 2:05 AM Rating: Decent
Monks are good tanks but with lack of good taunts they are better as a damage dealet over time.
#11 Feb 14 2005 at 7:25 PM Rating: Decent
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138 posts
To the best of my knowledge Monks have never been capable of tanking like, say a guardian. However, they were much closer to that capability than originally intended in the class balancing scheme. So yes, indeed Monks took a hit in the AGI nerf that took place. However, it was not a huge detrimental hit but more of a correction. A monk can still tank but will not do as good of a job as a guardian. Neither will an SK. But, a monk can still tank nonetheless and will put out a lot more damage while doing it.
#12 Feb 15 2005 at 11:07 AM Rating: Decent
37 posts
Well, I got some more experience with this issue last night. As a 17 monk, I found myself the main tank in a Blackburrow group with two scouts, a cleric and a shaman. We flat out rolled through that zone. We took out the Captain/Commander/Hero rooms a few times each without breaking much of a sweat. Occasionally one healer would run out of power healing me, but for the most part, I heard complaints that they weren't even able to use the cool new instant heal (or some other new healing spell/skill) they had just gotten recently, as they were largely unnecessary.

Later, I joined another group that was in need of a healer, so I logged my 16 cleric alt instead. This group consisted of a cleric (me), crusader, brawler, scout and summoner. I think the crusader was 17 and the brawler 18. It was no contest. The crusader ran me out of power in no time when he tanked, often causing me to draw aggro keeping him healed, while the monk could tank much more effectively. When the summoner left the group, we pretty much had to have the brawler do all the tanking, because the crusader just didn't have the staying power for the longer fights caused by our lessened damage output.

Bottom line, I don't see any issues at all with brawler AGI resulting from the changes. It remains to be seen how this will parse out for actual monks at later levels.

On a side note, the upcoming increases to heavy armor mitigation will be a welcome change for the plate class tanks, I'm sure. ;)
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