Forum Settings
       
Reply To Thread

Dark E Sk or Isk SK ????Follow

#52 Feb 10 2005 at 3:45 PM Rating: Default
Quote:
So far all you have done is given a few multiplications that do not add up to and numbers we can view.


now you are doing what you've been doing this whole post, making stuff up. You haven't even tried it so you would have no idea if they added up, now would you?
#53 Feb 10 2005 at 3:47 PM Rating: Default
BTW, you have about 20 of my posts to still respond to since you "don't dodge" my questions and statements.
#54 Feb 10 2005 at 7:01 PM Rating: Decent
**
494 posts
None of your "20 posts" that I need to respond to have any clear question...

If you really feel that I am dodging your questions, please by all means, post a compilation of JUST the questions you want answers to. I will be happy to answer them.
#55 Feb 11 2005 at 5:45 AM Rating: Default
Ok, here is a hint, anything with a ? next to, please respond to. My posts are littered with ? and a big boy like you should be able to find them. If it is an obvious rhetorical question omit, otherwise ANSWER. You realize how ridiculous it looks to "argue" with someone for over 50 posts, and generally never respond to anything he says. You can start with answering how 1125 hitpoints is miniscule for a class who depends on hitpoints and who's level 50's generally have less than 5000 total. Thats 25% more hitpoints. Regardless if you agree the number is right, how is it miniscule? 25% hitpoints is not miniscule to any class, and certainly not to Guardians. Then You could answer why a Guardian would need INT since you made the unintelligent remark saying "there are reasons to increase all stats." Go from there, but read my posts again since you did such a crappy job the first time, and respond to the questions and challenges presented. What a total cop out to say
Quote:
None of your "20 posts" that I need to respond to have any clear question...
You could respond to the fact that you are trying to argue a moderately complex issue with me while you still don't know the basics (saying that a rat could choose to add STA at level 18). There is a ton of it there to respond to, get started.
#56 Feb 11 2005 at 5:49 AM Rating: Default
Quote:
Wisdom is a measure of your character's spiritual strength and willpower. It can affect your character's ability to avoid magic attacks and his or her accuracy wielding magic attacks against opponents. For Priest adventure archtypes and the Crusader profession, Wisdom also affects Power.


Yeah, tried this out extensively last night, and for a fighter class there is no change whatsoever. No change in your skill stats, and no difference in combat. Like I said it could be a hidden modifier of somekind, but even the EQ2 Help File doesn't indicate that it effects spell evasion. WIS effects Priests power pool.

Quote:
an answer as to why a guardian nah, why every jobs should want wisdom. (btw this is why basically every good shield provides mass wisdom is to protect your *** vs spells.. i may not use a shield myself but that does not mean i dont see what they could do for me if i wanted to use one to boost my wisdom)


Aegis of the Guardian gives no WIS. I do use shields so I know.


Edited, Fri Feb 11 08:03:51 2005 by Heightserz
#57 Feb 11 2005 at 9:07 AM Rating: Decent
**
494 posts
Every single one of your posts are convoluted and provide no clear questions. Any question you may have asked is contorted to a point as to not know if it is actually a question directed at me or a rhetorical question.

As I said, provide me a list of question you wish to have answers to and I will gladly provide answers. So far all you have done is continue to attack me with childish responses no matter what my posts say. Until you stop doing that, I have no want to continue a one sided conversation.

And to briefly respond to you level 18 stamina upgrade, I may be wrong but EVERY PLAYER gets choices to upgrade any one of their stats at various levels. The ones I am referring to are the Level 8, 14, 22, and so on. Level 8 has a choice of Durable which adds +4 to stamina. So, THAT is what I was talking about.

Quote:
You can start with answering how 1125 hitpoints is miniscule for a class who depends on hitpoints and who's level 50's generally have less than 5000 total.


To answer this, specifically, directly, and in no way dodging it as you have accused me in the past (though, I have answered it numerous times): The reason it is miniscule, is because that difference can be made up without any problem through gear, which can add STA, and/or add raw Hit Points.

You are still assuming that base stats have a mystical baring on your endgame stats. Stat values do not have a magical formula that uses your starting stat information first, then calculates the added numbers from gear and buffs. Then number you see, is the number used.

A level 50 Ratonga can have a higher stamina than a 50 Ogre. This is what I have been saying all along, but it appears you ignored that. Please, if you don't believe me, re-read my posts - I have argued that race does not matter due to available gear and the almost endless ways to combine different pieces to have different effects.

Second, I agreed that your math was correct, but you are assuming that there is a multiplyer for your level. There is not. You receive Hit Points per level, NOT based on Stamina, but based on your class-type. Each level you gain more hitpoints as a class, your stamina has no effect on that. Stamina is a seperate pool of hitpoints added to your base HP.

There are three pools of Hitpoints: Base-Class, +Stamina, +Raw HP

At 1.5 hitpoints per stamina point, the guardian example of 103 stamina, he will only get no matter what, 155 hit points from stamina. It is my assumption that the 1.5:1 ratio increases, every so many levels. But it most certainly doesn't multiply his stamina by 1.5 and then multiply it by his level, as you have suggested in numerous posts.

If you have not suggested that, please clerify, because to me - after citing several of your posts - I am still under the impression that you are asserting that forumla.

HP = ((STA * 1.5) * LVL)

This formula gives completly wrong numbers.

Next -
Quote:
Then You could answer why a Guardian would need INT since you made the unintelligent remark saying "there are reasons to increase all stats."


Answer, from SOE forums.
Quote:

STR
* Power for Fighters
* increases melee damage (all classes)
* increases melee hit probability (all classes)
* carrying weight (all classes)

AGI
* Power for Scouts
* increases damage avoidance (all classes)

STA
* Increased hitpoints (all classes)

WIS
* Power for Priests
* secondary power stat for Crusaders
* helps resist spells cast by mobs (all classes)

INT
* Power for Mages
* secondary power stat for Bards
* helps spells overcome mob resistance (all classes)


So, if you have more questions, feel free to construct them in an organized post, and again, I will be happy to answer them.


Also, try to use paragraphs. That may be a reason I have not been able to pull any meaningfull questions from your posts. And, I will remind you again, there is no reason for you to resort to childish namecalling and scynical stabs. Each time you do that you lose more credibility in your posts. These requests are not attacks, just simple suggestions if you wish to continue this argument/discussion.
#58 Feb 11 2005 at 9:55 AM Rating: Default
Quote:
You are also assuming that the Ratonga would not put his lvl 18 choice into stamina either.


DIRECT QUESTION: HOW DOES SOMEONE LIKE YOU WHO KNOWS OH SO MUCH MORE THAN ME EXPLAIN THE ABOVE????


Big surprise, GXM wrote another 3 screen post. Don't critique my writing technique while you are blabbing on and on in one of your novels. You don't have to quote everything you know. And if you have problems reading block text, you have a lot more to worry about then stat mods. This is the exact reason why I'm getting testy with you, because you talk down to me like you know something I don't. Anyone who actually performs the experiments the way i've laid them out can and will see that I know what I'm talking about. Anyone else can **** off. Let me clarify something to you, I don't give a rat's *** about credibility. If someone chooses not to listen to me, thats their prerogative. THat goes for you too. If you disagree, say so once then shut your mouth. You have nothing to prove and no reason to keep arguing. It takes a real small minded individual to blindly argue everything without even opening his tiny mind to the possibility that he may be wrong. I tried what you said and it was all messed up.

Quote:
INT
* Power for Mages
* secondary power stat for Bards
* helps spells overcome mob resistance (all classes)


DIRECT QUESTION: WHAT SPELLS DOES A GUARDIAN HAVE THAT INT WILL APPLY TO? As far as I'm aware, Guardians use COMBAT ARTS, not spells.

Quote:
STR
* Power for Fighters
* increases melee damage (all classes)
* increase melee hit possibility
* carrying weight (all classes)


DIRECT QUESTION: SINCE WHEN DOES STR INCREASE MELEE HIT POSSIBILITY? Last I've heard, and I believe is stated on every EQ2 site and in the manual, AGI increases your melee hit possibility.

Is that simple enough for you rainman? I mean come on, you are just making yourself look bad. I have no idea what you are trying to prove, but if anyone bothered to actually read this whole thing they would think that this is an argument between Stephen Hawking and Corky.

Edited, Fri Feb 11 10:01:23 2005 by Heightserz

Edited, Fri Feb 11 10:07:15 2005 by Heightserz
#59 Feb 11 2005 at 10:04 AM Rating: Default
ANOTHER DIRECT QUESTION: EXPLAIN THE FOLLOWING.

You say that someone can "make up" 1125 hitpoints through equipment. So assuming that this is true, what happens when the tune that doesn't have to make up 1125 hitpoints wears similar (or even better) equipment?????

FYI the answer you are looking for is......He ends up with 1125 more hitpoints than the tune that had to "make up." And if he wears the equipment that he should (in order to "make up" for his weaknesses) he will still have more hp (the amount would obviously differ).

Edited, Fri Feb 11 10:07:57 2005 by Heightserz
#60 Feb 11 2005 at 10:38 AM Rating: Good
**
494 posts
Quote:
DIRECT QUESTION: HOW DOES SOMEONE LIKE YOU WHO KNOWS OH SO MUCH MORE THAN ME EXPLAIN THE ABOVE????


To which I already answered:
Quote:
And to briefly respond to you level 18 stamina upgrade, I may be wrong but EVERY PLAYER gets choices to upgrade any one of their stats at various levels. The ones I am referring to are the Level 8, 14, 22, and so on. Level 8 has a choice of Durable which adds +4 to stamina. So, THAT is what I was talking about.


The level 18 choice, I had confused with another choice. That was a mistake on my part, but I explained that there are other choices. Even still the small additional STA added does not make a huge difference as you are adamant that it does.

---------------------------------------------------------

Quote:
DIRECT QUESTION: WHAT SPELLS DOES A GUARDIAN HAVE THAT INT WILL APPLY TO? As far as I'm aware, Guardians use COMBAT ARTS, not spells.


The explanation that it effects spells landing is confusing, I will give you that. What it means is it effects Spells and Combat Arts and their ability to bypass enemy encounters resistances. For instance, when you Taunt, and it gets resisted. I could be wrong, but there must be SOMETHING that dictates if it resists or not. Be my guest to find out and prove me wrong that it does not effect that. The information I provided was from the SOE EQ2 message boards.

---------------------------------------------------------

Quote:
DIRECT QUESTION: SINCE WHEN DOES STR INCREASE MELEE HIT POSSIBILITY? Last I've heard, and I believe is stated on every EQ2 site and in the manual, AGI increases your melee hit possibility.


I copied and pasted what was on the SOE boards. I have no doubt that strength is figured into the equasion, as is agility. Strength helps you achieve a higher damage within your current damage range. This argument is not about Strength though, so why you changed the subject is beyond me.

---------------------------------------------------------

To address your off-topic retort:

Quote:
Big surprise, GXM wrote another 3 screen post. Don't critique my writing technique while you are blabbing on and on in one of your novels. [1]You don't have to quote everything you know. And if you have problems reading block text, you have a lot more to worry about then stat mods. This is the exact reason why I'm getting testy with you, [2]because you talk down to me like you know something I don't. [3]Anyone who actually performs the experiments the way i've laid them out can and will see that I know what I'm talking about. Anyone else can **** off. Let me clarify something to you, [4]I don't give a rat's *** about credibility. If someone chooses not to listen to me, thats their prerogative. THat goes for you too. If you disagree, say so once then shut your mouth. You have nothing to prove and no reason to keep arguing. It takes a real small minded individual to blindly argue everything without even opening his tiny mind to the possibility that he may be wrong. I tried what you said and it was all messed up.


1. It appears I DO have to quote everything or you accuse me of not answering your questions.

2. I am not talking down to anyone, I am arguing my points, providing information, and doing so in a calm, non-aggressive manner.

3. Which experiments? Everything you have put forth has had zero data to back it up. Every equasion you have mentioned has not justified any numbers presented anywhere on this thread.

4. I would happily say so once, but you seem to not understand what I say and continue to attack me instead of providing numerical, or other, proof of your claims. This website is for providing information to players to use in-game to better their characters. So far I have not been the one blindly arguing points.

I have discussed things you have posted and provided a different explanation for how things work; then you go out on a tangent trying to discredit me using logical fallacies: Attacking the Person and Straw Man Fallacy.


You keep making this argument about me, when in fact the argument at hand is simply, "Any race can play any class effectively".

I say "yes", you say "no". We provide information supporting our theories in regards to that argument.

I mearly stated at the end of one of my argumentative posts, that you should construct your paragraphs in a more organized mannor. I did not use that to discredit you, but to inform you that the information you are providing could not be properly extracted. This was my defense for you accusing me of "dodging questions". That is the only reason for that - I did not discredit you in any way by stating that; nor have I resorted scynical remarks.

I have no problems arguing my points here, I believe it is good to argue points. I am always open to being wrong. I have been wrong many times in the past, and I am sure I will again be wrong in the future. I have just not seen any proof of what you are claiming in the posts you have made.

Again to reitterate:

Given that any race can wear any armor or weapons combination within X class, where X is the same for both compared races. Also given, armor and weapon combinations are able to enhance a characters stats in a multitude of ways. Can any compared race effectively play class X, with potentially equal outcomes?

My answer is "yes".

#61 Feb 11 2005 at 10:55 AM Rating: Decent
37 posts
Quote:
Is that simple enough for you rainman? I mean come on, you are just making yourself look bad. I have no idea what you are trying to prove, but if anyone bothered to actually read this whole thing they would think that this is an argument between Stephen Hawking and Corky.

Oh, we see a distinct difference between the two of you, but it has nothing to do with levels of intelligence.
#62 Feb 11 2005 at 10:57 AM Rating: Default
You didn't "merely state" anything. You have blabbed on and on even though you are wrong. I have put it plain as day how to find out what I am saying is correct. You have chosen not to use it. Now just to get away with it you claim I haven't given you any hard data. Give me a freakin' break. It is all above. Take the time and reread but don't tell me I haven't provided any hard data. You're the one who copies bullsh*t off of message boards and accepts them as fact. Don't try to argue with someone without concrete evidence, you just end up looking foolish like you do now.

And yes every race can pick STA at certain levels but not at 18. Only certain races can, NOT RATS! I said level 18, as in a racial traits level. That too is plain as day. So be a man and admit you f'd up.

The reason I've had to attack you is because you do talk down and you don't follow basic debate philosophy: Address every part of your competitions argument. You bypass what you can't explain in hopes that I will forget. And you do talk down GXM. Its not for you to decide if you are talking down, it is for the reader. How I interpret it is a direct reflection of how you wrote it.

I see now you are saying that even though you quoted that INT affects Spell Casting, you know in your vast wisdom and expert training that it really means Spell Casting ANDCombat arts. And true, the argument isn't about STR, but it just shows how ignorant you are. For that matter the argument wasn't really about STA either if you remember, it is about race mattering. I chose to use STA as an example and you followed along. Just because the argument isn't about STR, doesn't mean that you can be inaccurate (which you were so again, be a big man and admit it).

So lets see, you are blaming message boards for the inaccuracies even though YOU chose to quote it. You are claiming that even though its not stated, that what YOUR OWN QUOTE said actually means Combat Arts too. Sounds like a lot of excuses to me.
#63 Feb 11 2005 at 11:13 AM Rating: Good
**
494 posts
Quote:
And yes every race can pick STA at certain levels but not at 18. Only certain races can, NOT RATS! I said level 18, as in a racial traits level. That too is plain as day. So be a man and admit you f'd up.


I already did...

Quote:
The reason I've had to attack you is because you do talk down and you don't follow basic debate philosophy: Address every part of your competitions argument. You bypass what you can't explain in hopes that I will forget. And you do talk down GXM. Its not for you to decide if you are talking down, it is for the reader. How I interpret it is a direct reflection of how you wrote it.


You mask your statements within sometimes three or four other ideas, as you have done in the above quote.

1(a). I do not talk down.
1(b). I follow "basic debate philosphy" by providing information supporting my side of the argument. If you wish to have things answered, supply the questions in an organized way.

2. To my knowledge, I have not "bypass"ed anything that you have clearly stated as a question related to the argument.

3(a). See: 1(a)
3(b). How you interpret things is not controlled by me. You choose to interpret them in your own way.
"All things are subject to interpretation whichever interpretation prevails at a given time is a function of power and not truth." - Nietzsche

------------------------------------------------

I was having fun with this argument, but now the thread is totally derailed. My information stands for those who wish to use it. This thread contains other information which you may or may not find helpfull. I will leav it up to the reader to decide which to use, if any.
#64 Feb 11 2005 at 11:24 AM Rating: Default
How did you admit you were wrong? You made excuses that:

Quote:
And to briefly respond to you level 18 stamina upgrade, I may be wrong but EVERY PLAYER gets choices to upgrade any one of their stats at various levels. The ones I am referring to are the Level 8, 14, 22, and so on. Level 8 has a choice of Durable which adds +4 to stamina. So, THAT is what I was talking about.


Excuses aren't admitting that you are wrong. They are excusing you ignorance. Writing "I apologize, I was mistake" or something along those lines is admitting you are wrong.

And just saying "I do not talk down" and "I do use basic debate philosophy" doesn't prove a point. All it does it show that you can restate my statements in a way that (weakly) attempts to make you look better.
#65 Feb 11 2005 at 11:25 AM Rating: Default
Oh, and once again you criticise my writing style. Not talking down huh? Telling someone they "mask" ideas is talking down jackass.
#66 Feb 11 2005 at 12:05 PM Rating: Decent
**
494 posts
Final post on this thread for me.

Please compare, and contrast these two characters:

Dark Elf Guardian
http://eq2players.station.sony.com/en/pplayer.vm?characterId=115838108

Starting Stats - STR:13, AGI:23, STA:15, INT:26, WIS:23
Current Stats -
Health: 4,189
Power: 1,663
Attack: 714
Defense: 6,615

Strength: 88
Agility: 96
Stamina: 84
Intelligence: 68
Wisdom: 78


Barbarian Guardian
http://eq2players.station.sony.com/en/pplayer.vm?characterId=218321205

Starting Stats - STR:25, AGI:20, STA:25, INT:12, WIS:18
Current Stats -
Health: 4,108
Power: 1,782
Attack: 803
Defense: 5,912

Strength: 118
Agility: 93
Stamina: 109
Intelligence: 39
Wisdom: 68



How does this happen according to you? Why does the Dark Elf have higher hitpoints if the barbarian has a current higher number STA, and had a higher STA as a starting stat?

They are both guardian... both the same level, yet the Dark Elf has higher Hit Points? OMG!?!?!?!

#67 Feb 11 2005 at 12:25 PM Rating: Decent
Is there going to be a Second Part to this Soap ?? *wink*

This arguement was fun to follow. You two are in a way very smart people with 2 different ways of thinking. And you to are using the Forum the way it is intended to be used. I always like to see people express their opions.

*cheers to the both of you*
#68 Feb 11 2005 at 2:55 PM Rating: Default
gxm wrote:
Final post on this thread for me.

Please compare, and contrast these two characters:

Dark Elf Guardian
http://eq2players.station.sony.com/en/pplayer.vm?characterId=115838108

Starting Stats - STR:13, AGI:23, STA:15, INT:26, WIS:23
Current Stats -
Health: 4,189
Power: 1,663
Attack: 714
Defense: 6,615

Strength: 88
Agility: 96
Stamina: 84
Intelligence: 68
Wisdom: 78


Barbarian Guardian
http://eq2players.station.sony.com/en/pplayer.vm?characterId=218321205

Starting Stats - STR:25, AGI:20, STA:25, INT:12, WIS:18
Current Stats -
Health: 4,108
Power: 1,782
Attack: 803
Defense: 5,912

Strength: 118
Agility: 93
Stamina: 109
Intelligence: 39
Wisdom: 68



How does this happen according to you? Why does the Dark Elf have higher hitpoints if the barbarian has a current higher number STA, and had a higher STA as a starting stat?

They are both guardian... both the same level, yet the Dark Elf has higher Hit Points? OMG!?!?!?!



First of all you are so not funny. Second, and to answer you not funny question, THEY ARE WEARING DIFFERENT EQ! Is it hard to believe that the Dark Elf has maximized his potential with eq while the barb has not? That is the whole reason I said to compare them naked. Why must you make this so difficult? Maybe that is what you are arguing all together, that is one guy (with higher base stamina) is a complete idiot, and the other (with lower base stamina)is a good player, then the good player (and also the one with lower stamina) will be "just as good." Well no sh*t sherlock. We are talking everything else equal, race being the only deciding factor. Anyway, glad to see that is you last post.

Edited, Fri Feb 11 14:58:39 2005 by Heightserz
#69 Feb 11 2005 at 4:25 PM Rating: Decent
**
494 posts
Quote:
First of all you are so not funny.

Humor comes in many flavors. My statement was not meant to be humorous. What was meant to be humorous has been provided by you this entire thread. (<- THAT is talking down to.)

Quote:
Second, and to answer you not funny question, THEY ARE WEARING DIFFERENT EQ! Is it hard to believe that the Dark Elf has maximized his potential with eq while the barb has not?


I know, I have broke my statement in my previous post, but I just have to point out that from the beginning I was saying the same thing: Combining different gear brings different results. It is THIS way that any race can play any class.

Of course if you compare naked characters a Troll or Ogre are going to out power, physically, a Ratonga or Dark Elf. That was never the argument. In fact I said that early on. In the same respect a Ratonga or Dark Elf will out power, in mental power, a Troll or Ogre when just as naked. Nobody with any sense, however, at any level will be out adventuring in their birthday suit. That is, unless they are bored and want to see how they would fair.

Do you agree with my conclusion that "Any race can play any class just as efficiently as any other race"?

If your answer is "yes" and you do agree, what were you arguing for in the first place, and why do you continue to argue?

If you answer is "no" and you do NOT agree, please explain...



Edited, Fri Feb 11 16:25:50 2005 by gxm
#70 Feb 12 2005 at 1:44 AM Rating: Good
*
82 posts
Quote:
Combining different gear brings different results. It is THIS way that any race can play any class.


ah ty, see this is what I had tried to say something like 50-60 posts ago.

Quote:
You say that someone can "make up" 1125 hitpoints through equipment. So assuming that this is true, what happens when the tune that doesn't have to make up 1125 hitpoints wears similar (or even better) equipment?????


if he wore simular equip most likely he would not be playin his job as his race dictates to make the most of it

an thats it from me, this post went about 50 posts more than was needed
#71 Feb 12 2005 at 10:06 AM Rating: Default
All fighter archetypes are going to wear very similar equipment at level 50. Maybe not exact, but you aren't going to wear some inferior equipment just to "make up" for your lack of something. Haven't you ever notice that most level 50 fighters wear the same stuff? Fishbone earring, silken sash, journeymans, etc. Are you telling me that you would wear some crappy earring instead to "make up" for your racial choice?


And regarding the whole WIS = Spell avoidance issue, check out your skills menu. Your spell avoidance is a reflection of your class and level. Your spell avoidance should be the same as many of your other skills. Adding and subtracting WIS eq doesn't effect it, tried that. Race doesn't effect it, tried that. A high elf (30 wis) and a troll(17 wis) will have the the same spell avoidance if they are the same level and class.
#72 Feb 22 2005 at 11:38 PM Rating: Decent
Read some of the posts and found the topic is interesting.

I am a lvl 30 Barb Guardian. And I also have a lvl 22 human guardian in the past.
The main reason that I abort the human is the looking. Meanwhile, I found little differences between them.

Besides your spell and actual level. As you know you gain specialize training or race ability once you reach certain level.

Check up your race ability seriously, they will affect your fighting style and final outcome including HP and defence issues.

Whatever EQ2 has maxmium level 50 only, you will find out SONY's style will promote tons of expansions as same as EQ1, so that tons of equipments and additional levels up to level 70 or even 100 in future. At final state, you'll find:-
1.) All people get MAX status ( EQ1 is 355 max stats by only wearing gears)
2.) In EQ1. The only different is the race, for instance. Orge can't be stun at front. Troll has special regen, Dark elf has ultra-see view, Human gain level faster...etc..
3.) In EQ1. HP issue is almost the most important part to each piece of armor. Why? Because most of the mob such as Plane of power. They melee hit like 5k and AE dot or DD is main cause. You have no right to sevive if your HP is low. Everyone is getting prepare to optimal their HP and resistance of magic

So that, in my point of view. If you're looking for long term play style in EQ2. You're recommanded to check your race ability, don't worry on your gear. You'll probabaly find your piece of armor do not valuable in one year. If you're not decide to stay in EQ2 for long, you're free to choose what you like at this moment.

#73 Feb 24 2005 at 3:45 PM Rating: Decent
Quote:
I'll upgrade all my skills the same as you. The only differences will be race and racial traits. Oh, and of course my 1125 hitpoints more than you. But hey, why would you want 25% more hitpoints, right? I mean guardians don't need hitpoints.



Well i agree you will have more HP I will also agree that they won't make that much diff other then maybe 1 hit at 50L I get hit no at 31L for 800 per smack so that amount of HP would be to me about 2 more hits of life. Not enough to win a battle but enought to stay alive for a slow heal and thus give a slight chance. I would rather have my + stats on the AC side not HP or if a caster in the power area then it would be more likly to make a diff
#74 Mar 11 2005 at 10:30 PM Rating: Decent
Loved this thread. I do have a question though. I played eq1 for a few years and I'm alittle new to this game but, don't alot of stats have a part in dealing and taking damage. For instance,

If you have more AGI you get hit less.
If you have more AC you get hit less or for less.
If you have greater resistances your get hit by spells for less damage.
If you have more STA you have more HP.

I know there are more factors that you can use in a battle but just listing a few. Ok, now why focus on STA and hitpoints so much? I know they are important and should be a concern but, if one tank has 30% more AC and AGI and more resists but less hp, would they have a better chance of living threw a battle? Or, are the other stats not as important as Sta for a warrior/tank type?
#75 Mar 17 2005 at 10:50 AM Rating: Decent
well lets see... gxm u r wrong no matter what troll is better. u can make up for the stats u need while i already have it so i can just <A.> boost the stats or <B.> put up AC and stuff so u finally get up to my hp/sta WOW but ill have more AC Heighterz THANKS!!!!! for the great info!

i hope u other people will understand if not... take a rat. take a troll. same class. give them both good armor. they will be different. troll will be better unles u give him dumb stuff.... just try it out


#76 Mar 17 2005 at 5:08 PM Rating: Decent
*
79 posts
will quote moorgard on this

Quote:
None of the Traits, Traditions, etc. will make or break your character. While there are many useful things to pick from, there's no choice (or lack thereof) that's going to make you useless at your role. Likewise, none of the selections can take an unskilled player and make them perform like an expert.

The +5 Defense is a nice boost, and in certain situations it comes in quite handy (much like a fighter's stance is useful in some cases and less so in others). If someone doesn't have the +5 Defense, though, nobody is going to be able to look at them and say they stink. If someone gains a reputation as a lousy fighter, I guarantee there's more going on than a difference of 5 Defense.

===========================
Moorgard
EverQuest II Community Guy


So yes race does indeed matter, is the troll the one for those big raids NO

You want a the trait the raise you defence by +5 that sets you a whole lvl above the mob you are fighting, and stat boost is NOT going to compare

Only classes to be offered this are human, iksar, ogre, barbarian and dwarfs

Other classes get softer stuff lige sta agi and such, the rat might even win over a troll cuz they get Swift Scury Avoidance as trait



But nice discussion, thanks for a good read

/cheers
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 39 All times are in CST
Anonymous Guests (39)