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#27 Feb 10 2005 at 11:28 AM Rating: Decent
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I'm not dodging it, because it is. My reasons that it is miniscule is that it can be made up without much effort.

And no, if you think that wearing different armor will still keep your hitpoints, or anything for that matter, over someone else - then you are wrong again there.

As a Ratonga, I am going to concentrate on raw HP, STA, and STR for my armor. That will even me out without a problem and make my rat just as strong as your troll.

On the other hand, a troll may be lacking in wisdom and agility, in which case that person should be concentrating on those particular stats. If they are, indeed, working on the propper stats to clean up weak points, they will be neglecting their already strong points.

This is how you handle your character, and by you ignoring this fact prove that your previous comment of "better skill" was quite absurd and ignorant.

Thank you - please drive through.
#28 Feb 10 2005 at 11:42 AM Rating: Default
And why would a Troll Guardian NEED wisdom GXM? INT and WIS don't mean a damn thing to Guardians. Crusaders yes, but not guardians. If I were making a Crusader I wouldn't choose troll because there are better choices because.....RACE MATTERS. And the point is, as much as you concentrate in STR, HP, and STA equipment, I could potentially do the same, thus equalling you plus 1125 hitpoints.

And yes you would have more agility. Now you are actually making sense. That is a valid point. And I will probably concentrate some on AGI when I get to 50. But the fact is for Guardians agility is much less vital than STA. Guardians are supposed to get hit. Now brawlers, agi is more important than sta. And speaking of STA, if you are concentrating on getting +STA eq at level 50 you are in big trouble. 1STA=1.5hitpoints. You wanna talk miniscule.

And if you're not dodging questions ANSWER THEM WHEN ASKED. When you write a long post I answer the questions/statements in it, please do me the same curtousy.
#29 Feb 10 2005 at 12:19 PM Rating: Decent
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494 posts
Might want to keep track of resistances as well.

There are many reasons to raise different stats.

AGI no matter what tank class, is still very important.

I don't think I should need to remind someone of your skill, but raising HP and AC is a lot easier to do with items that rais those raw values. You may find a breastplate that has 25 STA, just for instance, and you find one with 200hp, or even just 100 hitpoints.

I am most certainly taking the raw HP over the STA stat increase. This is yet ONE MORE WAY to have a rat be a better tank than a troll.

So let's stop right here -

First let me address your hitpoints calculation before we go any further. You stated: "the difference between 15 and 30 stamina is freakin huge. That is 22.5 hitpoints every level. Multiply by 50 levels and thats 1125 hitpoints difference."

This is NOT how it works. For instance, take a look at this profile.

If indeed your calculation were correct, this level 46 guardian should have 103 * 1.5 = 154.5 * 46 = 7,107 hitpoints from STA alone. Then add in ROUGHLY 25-30 raw hit points per piece of armor he is wearing (25 * 17 = 1,775) add that to his calculated STA only hitpoints to get a total of: 8,882 hp. That math seems wrong to me.

The way STA works is it adds X number of HP per 1 point of STA once, not per level as you suggest.

Your level and your class has an HP modifier to it, that, when naked, and with equal stamina at an equal level in the same class, two people should have the exact same HP.

Your original point was that Race matters because of starting stats.

Troll: STR:25, AGI:18, STA:30, INT:10, WIS:17
Ratonga: STR:10, AGI:30, STA:15, INT:25, WIS:20

Ok, there are some differences in starting stats, that is a given without a doubt. But when you re-evaluate how you were calculating STA into Hitpoints, the difference in the endgame becomes MINISCULE.

Do I need to go further into explaining this? Does everyone get it other than you? I am not TRYING to be an *** about it, but you come in here claiming you know the secrets to being a good class and that race playes some big role in it, then try to back it up with made up numbers. Sorry, but you sir are wrong.

#30 Feb 10 2005 at 12:33 PM Rating: Default
GXM, your calculation is completely wrong. First off in your example, he is wearing equipment, so you have no idea what his base STA and base HP are. So don't act like you know what you are talking about. You're not even using basic fundamentals to calculate. You have to use BASE STATS. EVERYTHING ELSE BESIDES BASE STATS IS EQUAL. HITPOINTS GROW BASED ON BASE STATS. EVERY LEVEL THE DIFFERENCE IN HP BETWEEN A RAT AND A TROLL GETS LARGER AND LARGER. I've experimented with this for a while now, and my calculation is solid. I don't know how else to explain it. I am speaking english right? Hablas ingles?

Quote:
I don't think I should need to remind someone of your skill, but raising HP and AC is a lot easier to do with items that rais those raw values. You may find a breastplate that has 25 STA, just for instance, and you find one with 200hp, or even just 100 hitpoints.

I am most certainly taking the raw HP over the STA stat increase. This is yet ONE MORE WAY to have a rat be a better tank than a troll.


What the hell is your point? I'm sorry man, but I have no idea what you're saying. How is that "ONE MORE WAY" that a rat can tank better than a troll? What were the other ways rats can tank better than a troll? Did someone forget to take his medicine today?

Quote:
Do I need to go further into explaining this? Does everyone get it other than you? I am not TRYING to be an *** about it, but you come in here claiming you know the secrets to being a good class and that race playes some big role in it, then try to back it up with made up numbers. Sorry, but you sir are wrong.


Yes you need to further explain it. You could start by explaining it once that actually makes sense. My numbers are accurate, and all you have to do is experiment for an hour next time you have a chance and you'll find out I'M RIGHT! Get rid of the superiority complex, stop being stubbon and just try it. This isn't rocket science. Simple math.

Edited, Thu Feb 10 12:34:42 2005 by Heightserz
#31 Feb 10 2005 at 12:41 PM Rating: Default
Again, WHY WOULD A GUARDIAN NEED WIS? Saying "there are lots of reason to raise stats" is not an answer.
#32 Feb 10 2005 at 1:08 PM Rating: Decent
Well, I have to say that the more that I was reading this the more that I was enjoying it.

Heightserz and GXM both have points. And it is some great information. I think this one topic should have a place at the top of this forum just because of the Information that is here.

If it wasn't for you two I wouldn't have created a SK to see what it is like to play one.
#33 Feb 10 2005 at 1:21 PM Rating: Good
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an answer as to why a guardian nah, why every jobs should want wisdom. (btw this is why basically every good shield provides mass wisdom is to protect your *** vs spells.. i may not use a shield myself but that does not mean i dont see what they could do for me if i wanted to use one to boost my wisdom)

if you read the manual over stats to see what they do you will notice that wisdom is BOTH the accuracy and evasion of spells. higher wisdom would thus = a higher ability to resist the spell being cast at you. going back to the point that if you dont get hit you dont need the hps. trolls have ok wisdom but your agility sucks, there for you prolly get parried/riposted somewhat more often than a rat would and gettin riposted = more of your trolls vaunted hp's being used up.

and as for rats tankin better than trolls well they have higher agility then a troll so they will take fewer hits per battle than the troll thus not needin the higher hps. however if a troll focus some of his equip towards making up for his lack of agi instead of buffin his str up more then the differnce = out. cuz a rat will most likely get equip for more stamina and strength. like i had stated in a previous post you can use equip to build on your strengths or to upgrade your weakness's an turnin a weakness into a strength. if all you ever do is worry on str an sta an never on anything else you'll end up strong an able to do close to max weapon damage each hit sure, but then the poor healer will end up outa power each time just healin all those hp's back up

Edited, Thu Feb 10 13:30:21 2005 by Xaeroo
#34 Feb 10 2005 at 1:31 PM Rating: Default
Ok, where (specifically, exactly where) does it say in the handbook that wisdom effects spell evasion? Page #? That may be true, I'm not positive on that, but I'm pretty sure that is incorrect.
#35 Feb 10 2005 at 1:34 PM Rating: Default
And I don't think ole GXM needs any help arguing with me. He has made his bed now he can lie in it.
#36 Feb 10 2005 at 1:38 PM Rating: Good
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82 posts
that would be page 25. an i will even do you the courtesy of typin it all out for you.

*Wisdom is a measure of your character's spiritual strength and willpower. It can affect your character's ability to avoid magic attacks and his or her accuracy wielding magic attacks against opponents. For Priest adventure archtypes and the Crusader profession, Wisdom also affects Power.

word for word from the manual
#37 Feb 10 2005 at 1:47 PM Rating: Default
That is good to know, thanks. I'm curious why GXM didn't point that out. Hmmm. Ok then, I'll ask the question: Why would a Guardian need INT? After all, GXM said there are reasons to increase all stats.

On a side note, the WIS thing might be something not completely implemented too, or partially/completely hidden. For example, STR is supposed to affect your attack. Yet if you add/subtract STR equipment your attack number stays the same. It appears as though your melee attack is based solely on your weapon's damage, which I know is not correct because if you fight a monster once with STR eq on then without STR eq on there is a very noticeable damage difference.
#38 Feb 10 2005 at 1:53 PM Rating: Decent
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as for str your right it does not effect your actual attack number, but i belive it does help you reach your max potential damage tho, so lower str = lower damage even with a good weapon. as for Int im sorry to say havin never played a guardian i dont know if they have spells or not, and i have never looked it up either. but basically if you open your knowledge book up an there is a spell tab there with abilities in it you could use Int if you make use of any of those abilities
#39 Feb 10 2005 at 1:56 PM Rating: Good
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494 posts
Quote:
GXM, your calculation is completely wrong. First off in your example, he is wearing equipment, so you have no idea what his base STA and base HP are. So don't act like you know what you are talking about. You're not even using basic fundamentals to calculate. You have to use BASE STATS. EVERYTHING ELSE BESIDES BASE STATS IS EQUAL. HITPOINTS GROW BASED ON BASE STATS. EVERY LEVEL THE DIFFERENCE IN HP BETWEEN A RAT AND A TROLL GETS LARGER AND LARGER. I've experimented with this for a while now, and my calculation is solid. I don't know how else to explain it. I am speaking english right? Hablas ingles?


Dark Elf Starting Stats:
STR:13
AGI:23
STA:15
INT:26
WIS:23

Fighter Type gains bonus as follows:
STR: +5
AGI: +2
STA: +3

Warrior Type gains bonus as follows:
STR: +5
AGI: +3
STA: +2

Guardian Type gains bonus as follows:
STR: +5
AGI: +2
STA: +3

The example I pointed to, armor includes:
1. Spellbound Black Iron Chain Helm - Int: +7, Wis: +4
2. Frozen Enchanted Breastplate - Agi: +8, Str: +4
3. Rubicite Vanguard Spaulders - Sta: +8, Wis: +8
4. Rubicite Vanguard Gussets - Int: +7, Str: +9
5. Ebon Vanguard Gauntlets - Agi: +8, Wis: +8
6. Grass Lined Greaves - Int: +6, Str: +10
7. Legendary Journeyman's Boots - Agi: +5, Str: +4, Sta: +4
8. Amulet of the Far-Runner - Int: +2, Agi: +6, Str: +2, Sta: +6, Wis: +2
9. Gathered Orb of Abjuration - Int: +5, Sta: +5, Wis: +3
10. Ruby Ring - Agi: +3, Sta: +3, Wis: +4
11. Anvient Slayers Ring of Stamina - Agi: +5, Sta: +9
12. Bracelet of Glowing Shards - Agi: +6, Str: +4, Sta: +8
13. Alluring Bracelet - Agi: +3, Str: +7, Sta: +5
14. Flowing Black Silk Sash - Agi: +8, Str: +8, Wis: +6
15. Cedarwood Long Bow - Int: +5, Agi: +6, Str: +7, Wis: +6
16. Magma Forged Cutlas - Int: +2, Agi: +3, Str: +6, Wis: +6
17. Ebon Tower Shield - Int: +8, Wis: +8


That is his list of equipment.

Now, let's do some of this math you were talking about...


STR: 4 + 9 + 10 + 4 + 2 + 4 + 7 + 8 + 7 + 6 = 61
AGI: 8 + 8 + 5 + 6 + 3 + 5 + 6 + 3 + 8 + 6 + 3 = 61
STA: 8 + 4 + 6 + 5 + 3 + 9 + 8 + 5 = 48
INT: 7 + 7 + 6 + 2 + 5 + 5 + 2 + 8 = 42
WIS: 4 + 8 + 8 + 2 + 3 + 4 + 6 + 6 + 6 + 8 = 55

Add in the totals of class bonuses"

STR: 61 + 5 + 5 + 5 = 76
AGI: 61 + 2 + 3 + 2 = 68
STA: 48 + 3 + 2 + 3 = 56

Now take those number and add them to the base stats:

Dark Elf Starting Stats:
STR:13 + 76 = 89
AGI:23 + 68 = 91
STA:15 + 56 = 71
INT:26 + 42 = 68
WIS:23 + 55 = 78

Now, every so many levels you are given a choice to add stamina, strength, agility and so on, this character in question is 46, so he has been able to add several to each.

Check the numbers if you want, but I am right. I do not have a superiority complex.


#40 Feb 10 2005 at 2:08 PM Rating: Decent
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Quote:
15. Cedarwood Long Bow - Int: +5, Agi: +6, Str: +7, Wis: +6


off topic i know, im sorry but damn why oh why can SK's not use ranged
#41 Feb 10 2005 at 2:15 PM Rating: Default
Exactly what does that prove? You were originally trying to prove my math wrong, but instead you did your own calculations and did it incorrectly. Reread what I wrote. You are not using the numbers correctly.

The tune has 103 Sta, 56 of which comes from class bonuses and equipment (by your own calculation). That leaves 47 STA. Assuming he started off with a base of 47 STA only equals 3525 total base hitpoints through level 50, so where the hell did you get 7107???? And besides, he didn't get them all at level 1, he got them along the way, so it would be even less. And also, I said 1STA=1.5Hitpoints more, meaning in addition. Every archetype has its base hitpoints per level. For example lets just say a guardian gets 50 per level base. If he puts 5 into STA as a racial trait, the next time he levels he will get more. Not difficult to understand. And you forgot to add up the HP bonuses that the eq gives in order to see how much he had added that way. Geez.

Quote:
If indeed your calculation were correct, this level 46 guardian should have 103 * 1.5 = 154.5 * 46 = 7,107 hitpoints from STA alone. Then add in ROUGHLY 25-30 raw hit points per piece of armor he is wearing (25 * 17 = 1,775) add that to his calculated STA only hitpoints to get a total of: 8,882 hp. That math seems wrong to me.


Where did you get the 25*17=1775 anyway. I mean mathematically its right, but I have no idea where those numbers came from. And what you were saying there makes no sense either. I never said if you add 1STA at level 50 you multiply (1x1.5x50). That only works base. If you have 1 more BASE stamina at level 1 then someone else, at level 50 you will have (1sta x 1.5hp x 50levels) more hitpoints. Get it?

Glad to see you're not afraid of a little basic math GXM, but if you're going to do all that work, you should at least do it right.

Edited, Thu Feb 10 14:18:29 2005 by Heightserz

Edited, Thu Feb 10 14:22:00 2005 by Heightserz
#42 Feb 10 2005 at 2:17 PM Rating: Decent
Xaeroo wrote:
Quote:
15. Cedarwood Long Bow - Int: +5, Agi: +6, Str: +7, Wis: +6


off topic i know, im sorry but damn why oh why can SK's not use ranged


I have thought that was dumb too. You can still get the stats from them though.
#43 Feb 10 2005 at 2:32 PM Rating: Good
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494 posts
Quote:
Exactly what does that prove?

The tune has 103 Sta, 56 of which comes from class bonuses and equipment (by your own calculation). That leaves 47 STA. Assuming he started off with a base of 47 STA only equals 3525 total base hitpoints through level 50, so where the hell did you get 7107???? And besides, he didn't get them all at level 1, he got them along the way, so it would be even less. And also, I said 1STA=1.5Hitpoints more, meaning in addition. Every archetype has its base hitpoints per level. For example lets just say a guardian gets 50 per level base. If he puts 5 into STA as a racial trait, the next time he levels he will get more. Not difficult to understand. And you forgot to add up the HP bonuses that the eq gives in order to see how much he had added that way. Geez.


Quote:

If indeed your calculation were correct, this level 46 guardian should have 103 * 1.5 = 154.5 * 46 = 7,107 hitpoints from STA alone. Then add in ROUGHLY 25-30 raw hit points per piece of armor he is wearing (25 * 17 = 1,775) add that to his calculated STA only hitpoints to get a total of: 8,882 hp. That math seems wrong to me.




Where did you get the 25*17=1775 anyway. I mean mathematically its right, but I have no idea where those numbers came from. And what you were saying there makes no sense either. I never said if you add 1STA at level 50 you multiply (1x1.5x50). That only works base. If you have 1 more BASE stamina at level 1 then someone else, at level 50 you will have (1sta x 1.5hp x 50levels) more hitpoints. Get it?


Ok, let me see if I can walk you through what has happened up to this point so as to keep you from becoming lost again.

You said...
Quote:
the difference between 15 and 30 stamina is freakin huge. That is 22.5 hitpoints every level. Multiply by 50 levels and thats 1125 hitpoints difference. In case you weren't aware, 1STA=1.5HP, both in equipment and when leveling.


So by what you said, every level you are gaining HP based on Stamina. 22.5 hp x 50 levels = 1,125. Fine, we can go with this.

The Guardian I have put forth as the example subject has a STA of 103. This has been established yes? Ok.

1.5 x 103 = 154.5 Hit points per level right? -
Quote:
Multiply by 50 levels and thats 1125 hitpoints difference.

Ok, now we multiply by your, in this case 46 levels -

154.5 * 46 = 7,107

When I brought up 25 * 17, I was using the assumption of each piece of armor he was wearing may or may not provide 20-30 or more extra raw hitpoints. So even excluding that we still have 7,107 hit points just from STA.

According to his stats page, he only has 4,715. There is a bit of a difference there.

Stamina does not go on a per level basis, stamina goes on a single multiplier added to the base HP of the current character. The base HP is dictated by level and class, that is it.

Once there is a base HP figure, then you add the extra HP from the stamina, and then the raw HP from the gear.

#44 Feb 10 2005 at 2:48 PM Rating: Default
Wrong dude. That 1125 is the most difference in BASE hp that you can get out of any races, since the ratonga has the least STA and the Troll has the most. 1125 is the amount that a level 50 troll will have ABOVEwhat a level 50 rat will have. Actually since Trolls can add 5STA through racial traits, it is a little more. Adding that 5STA at level 18 gave me 1) 5STA, 2)7.5hp instantly (5STAx1.5hp), and 3)240(5stax1.5hpx32levels) more hitpoints by level 50 than I would have gotten had I not selected that trait. So no, your calculation is crap and you haven't proved a damn thing except that you like to argue regardless if you are right or wrong.
#45 Feb 10 2005 at 2:53 PM Rating: Decent
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494 posts
Anyway, back to the point of this thread. What I was originally saying, and what I then had to explain, was that no matter what race you play, there are ways to get your stats as good as or better than any other race.

Granted, they too can find good combinations of armor to really blow by you in one area, but be VERY lacking in other areas.

Just remember, a tank with low resists is just a piece of meat ready to get cooked. The opposite can be said of a tank with low AC/HP and high resists, some fights he will resist every single magic attack, but if melee is involved more heavily, there will be no contest.

Someone with high HP may or may not outlast someone with high AC.

Fast attacking mobs, regardless of AC, will land more often due to fast attacks. In this situation you will want high HP.

In situations where mobs have slow attacks but heavier hits when they do hit, you may want more AC. The fewer times that nasty melee attack actually connects the better off you are.

Ideally you want high ac and high hp without sactificing either.

Ultimately you want high AC, high HP, AND high resists.

#46 Feb 10 2005 at 2:58 PM Rating: Default
Quote:
The Guardian I have put forth as the example subject has a STA of 103. This has been established yes? Ok.


Nope. I believe I answered:
Quote:
The tune has 103 Sta, 56 of which comes from class bonuses and equipment (by your own calculation). That leaves 47 STA.


READ WHAT I WRITE INSTEAD OF JUST TYPING WHATEVER THE HELL YOU FEEL LIKE. AND IT DOESN'T MAKE YOU LOOK ANY LESS WRONG BY QUOTING EVERY SINGLE THING I TYPE WITHOUT EVEN READING IT.
#47 Feb 10 2005 at 3:00 PM Rating: Default
Quote:
Just remember, a tank with low resists is just a piece of meat ready to get cooked. The opposite can be said of a tank with low AC/HP and high resists, some fights he will resist every single magic attack, but if melee is involved more heavily, there will be no contest.


High level eq usually has both, so that doesn't apply too much at higher levels.
#48 Feb 10 2005 at 3:05 PM Rating: Good
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494 posts
Quote:
Wrong dude. That 1125 is the most difference in BASE hp that you can get out of any races, since the ratonga has the least STA and the Troll has the most. 1125 is the amount that a level 50 troll will have ABOVEwhat a level 50 rat will have. Actually since Trolls can add 5STA through racial traits, it is a little more. Adding that 5STA at level 18 gave me 1) 5STA, 2)7.5hp instantly (5STAx1.5hp), and 3)240(5stax1.5hpx32levels) more hitpoints by level 50 than I would have gotten had I not selected that trait. So no, your calculation is crap and you haven't proved a damn thing except that you like to argue regardless if you are right or wrong.


No, "dude", I am not wrong. You are trying to compare naked toons here. You can do that all you want, but it will not change what I have put forth.

Stamina is NOT MULTIPLIED BY LEVEL.

You are also assuming that the Ratonga would not put his lvl 18 choice into stamina either.

You are also assuming that your starting stats are what dictate your future stats. They do not.

You keep accusing me of blindly arguing, yet I have provided number after number, I have explained everything I have done, I have given you all of the math.

So far all you have done is given a few multiplications that do not add up to and numbers we can view.

You gain hitpoints per level, yes - that is true.
Raising STA causes your HP to raise, yes - also true.
Your STA being multiplied by your level in any way, false!

You have a base class, that has a starting HP value no matter the race.

Then you have a race with a STA value that effects the STA added HP to the class base.

Each time you level, you gain a new base in your CLASS HP, no RACE HP or STA HP.

Try this before you post back an argument.

Keep your standard gear, no buffs nothing but the gear you are wearing.

Write down your total HP with gear on.
Write down your total HP with gear off.
Write down your stamina with gear on.
Write down your stamina with gear off.
Write down the amount of raw HP your gear provides.
Check your numbers.

Now, go level and repeate the above steps.

With your numbers:
Compare naked, pre-level HP with naked post-level HP.
Compare geared, pre-level HP with geared post-level HP.

The differences should be identical, that is the number of HP you received that level.

#49 Feb 10 2005 at 3:35 PM Rating: Default
You keep using future tense and saying things like
Quote:
The differences should be identical, that is the number of HP you received that level.
If you haven't tried it yourself how the hell would you know? I have already experimented with all of this and know what I'm talking about. And I can explain it in less that 3 full pages every post. You're the one who can seem to stop arguing long enough to tuck your tail between you legs and try it. I've done all that I can do to try to convince you. If you want to be an ignorant bass-**** your whole life, thats your business. But stop giving others wrong info.
#50 Feb 10 2005 at 3:38 PM Rating: Default
Quote:
You are also assuming that the Ratonga would not put his lvl 18 choice into stamina either.


LMFAO. Ratonga's don't get that choice at 18 tool. Do a little research.

Edited, Thu Feb 10 15:40:49 2005 by Heightserz
#51 Feb 10 2005 at 3:42 PM Rating: Default
Quote:
You keep accusing me of blindly arguing, yet I have provided number after number, I have explained everything I have done, I have given you all of the math.


you've provided wrong number after wrong number.

you've explained nothing, made the simple confusing, and generally proven you ignorance of this subject.
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