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Question about Success in Artisan skillsFollow

#1 Feb 05 2005 at 11:00 PM Rating: Decent
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I am still abit unclear on some of the aspects of doing artisan work. Once I hit level 10 I became a outfitter. I am not a level 13 outfitter, however I got that level from making things from all trades. The main 2 questions I got are about useing those skills to keep from getting hurt while crafting, and what dictates your chances at success.

When I read the descriptions of some of those skills you push while crafting it says something about giving you a better chance at success but at lower quality? So does that mean you are sometimes better not to push those skills? I noticed sometimes it will say stuff like major impurities, and sometimes just minor.

Also does your artisan level really have anything to do with your chances of success, or is it purely based on your skill in the particlar trade your working? Reason I asked is there is a ton of green very easy recipes that give me the chance to get pristine, and many times I end up with crude, or nothing. I think a major problem I got is I got my artisan levels from doing things that didn't really involve tailoring. I got the recipes for decent stuff that should be green, I just can't make it.
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#2 Feb 05 2005 at 11:40 PM Rating: Decent
Yes, you are exactly correct in your assumption....if you raised your level by doing all the crafts then you will have failures in your chosen field, unless of course you have worked very hard to get your skill up at that table. I, for example chose to be a scholar and have done most of my work thus far at the chemistry table and the table right behind it ( the skill name escapes me now) but I have a remarkable success rate at those tables and can make spells for rangers, swashbucklers, and bards with great results....HOWEVER....I am a cleric and my spells are made at the scribe table....I have done little to no work at the scribe table and now have difficulty even making the simplest spell for myself...heck...I cannot even make the paper for App 3 with much success, but I am a mean chemist...lol...and the ink is a indept yet simple feat for me.

As far as the spells go for tradeskills....it is a love hate relationship for me....sometimes I think that I should just let it go, but I really would hate to experience death by "paradigm shift". These spells do affect your rate of success in some regard, but mostly I believe they are to keep you from experiencing damage to your health. I think I saw it somewhere posted that you could actually die from being impaled by splinters at the woodworking table.....a most unfortunate and embarrassing I might add way to die and experience debt.
#3 Feb 07 2005 at 7:55 AM Rating: Decent
There's a nice (though long) explaination of the crafting reactions and what they can do for you at: http://www.eqtraders.com/Ariadne/CraftingGuide.doc.

Note, it's a downloadable Word document, so you'll need Word to read it.
#4 Feb 07 2005 at 10:18 AM Rating: Decent
Quote:
I think I saw it somewhere posted that you could actually die from being impaled by splinters at the woodworking table.....a most unfortunate and embarrassing I might add way to die and experience debt.


last night while working on my chemistry I did see someone take over 540 points of damage due to a tradeskilling failure effect, and I've personally seen someone die at the forge.. O_O
#5 Feb 07 2005 at 10:25 AM Rating: Decent
I have often died at the forge..which is a real nuisance as you have to then work through tradeskill xp debt..so be careful and dont spam those buffs too much!

Minky
#6 Feb 07 2005 at 6:22 PM Rating: Decent
Those effects that the crafting tables throw at you do sometimes take away health, but sometimes they take away power. Getting hit by just one health-loss effect may not kill you, but getting hit by one power-loss effect can easily drain 40% or more of your power. At least, that has been my experience so far. When your tradeskill buffs start costing a significant amount of power, getting hit by a power drain is a Very Bad Thing.

I believe that effects marked Major will hurt a good deal more than effects marked Minor.

If you examine the tradeskill buffs, they'll tell you what they do (besides just countering the appropriate tradeskill problems). Some trade power for progress or durability; others trade progress for durability or vice versa; others trade success chance for progress or durability. Numbers will appear above your head at regular intervals showing progress/durability loss or gain. If you use a buff that lowers success chance, you will have a slightly higher risk of losing progress or durability on the next interval.
#7 Feb 17 2005 at 4:21 PM Rating: Decent
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Basic tradeskilling strategy that has worked for me:

Keep Durability high until the last progress bar, use counters when needed, then finish fast with Progress. Remember that Durability buffs aren't available until level 10.

- Have your tradeskill icons in a hotbar.
- Be eating and drinking (the higher the satiation the better).
- Once you begin, watch for the red/green numbers to pop up.
- Click advance Durability.
- Wait for red/green numbers.
- Click advance Durability.
- Repeat.
- Use counters when needed.
- Finish quickly with Progress buff.

Remember:
- Only the Primary Ingredient (plus all sub-combines within it) must be Pristine. All other ingredients can be lowest level.
- Making a pristine recipe for the first time grants great exp bonus. Once you level, make every new recipe at least once.
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