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#1 Feb 05 2005 at 3:29 AM Rating: Decent
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Call me an EQ noob or whatever but I have been wondering why exactly I am getting my toon higher and getting stronger etc...because from what I have noticed so far is that you do quest after quest and group for exp and get a lvl and repeat. I mean the game is fun and all but I was just wondering if there is a story Im trying to progress in or anything or win a war or some sort of objective? Please help me with what the point is if any.
#2 Feb 05 2005 at 3:44 AM Rating: Decent
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And the moral of this is:-

Don't skip the Intro

The lore was explained in full when you started each of your characters.

However as to why you are levelling there are many reasons and different ones work for different people. The one thing to bear in mind though is that there is no prize for reaching the end.

It is very much about enjoying the journey. Since you say it is fun I'll assume you are still doing that. Each level you get new spells which may make your play better or more interesting or open new possibilities. Some places cannot (or should not) be entered below certain levels so levelling expands your game experience.

The short version is we are defending our home cities against the forces of Rallos Zek and the general chaos of the Shattering.
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#3 Feb 05 2005 at 3:59 AM Rating: Decent
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aye, shame on me aswell, lol 3 char's an i have yet to watch the intro, yet im always interested in whats going on with the world, an where we are going to be headin, sometime i will hafta make that 4th an watch the intro lol
#4 Feb 05 2005 at 4:41 AM Rating: Decent
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ahhh yes those are some of the things that keep me interested in the game like the new abilities that give characteristics and are just fun to use, getting stronger and being able to take on different mobs, exploring new scenery with some friends just for the heck of it, etc. And I do wish I would have watched the intro when I made my main toon which just got a 20 Pally last night... WOOOT! I think Im gonna remake the same toon and actually watch the intro.

And anymore replies of why you all play the game would be cool too ^_^
#5 Feb 05 2005 at 11:36 AM Rating: Decent
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exploring is whats fun for me , i just get simple pleasure out of seeing new places and killing everything in them .
So gotta keep getting stronger to do that , its a means to an end .
#6 Feb 05 2005 at 11:39 AM Rating: Decent
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What intro are you exactly talking about? The Far Seas Journey?
#7 Feb 05 2005 at 11:40 AM Rating: Decent
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the FMV when you start the game , b4 the FSJ
#8 Feb 05 2005 at 1:01 PM Rating: Decent
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Quote:
exploring is whats fun for me , i just get simple pleasure out of seeing new places and killing everything in them .
So gotta keep getting stronger to do that , its a means to an end .




Exactly, exploring and opening up new content is where the story will advance. Make sure to talk to every NPC and pay attention to every quest. There is some pretty cool stuff going on if you know where to look for it. As for an objective, there really is none. That would afterall defeat the purpose of everquest.

You really should have about 300 plus quests completed by the time you get to 50. There are some good ones, bad ones, but do every one you get. They really help take some of the boredom out of the grind. Raiding can be fun in this game too. There are some good raid mobs thru all the lvls and not just in the end game. Loot tables still need some adjustment but it will be fixed eventually. You might want to try roleplaying as well. You can make your own storyline and it can be alot of fun if you can find the right people to do it with.



Edited, Sat Feb 5 13:15:25 2005 by jakstrw

Edited, Sat Feb 5 13:15:28 2005 by jakstrw
#9 Feb 05 2005 at 2:14 PM Rating: Decent
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for kicks when i was lvling my alchy alt , i kept him in IoR till he was lvl 9 artisan . So meanwhile i made the app3s i could and just basically gave em out to people . Was fun , specially the people who knew what exactly i was giving em :)
Specially one specific dark elf that was rolplaying with me . was pretty fun , even tho im giving stuff for free. Whats a couple silver to make an app3 compared to giving a fighter something he wont have till a ways after the island ? Was cool indeed . I gave out like 20 app3s that morning :)

Try diffrent stuff , specially roleplaying .
#10 Feb 05 2005 at 3:04 PM Rating: Decent
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ahh thanks for all the replies and I will try it all. the game hasent gotten bored for me yet but I have had moments where "I dont know what to do now", but thats only lasts for a couple minutes.

Now if anyone can tell me how to re-watch the FMV intro that plays at the beginning of the game pleeeease lemme know.
#11 Feb 05 2005 at 4:47 PM Rating: Decent
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http://eq2players.station.sony.com/lore_index.vm

If you want to get the general idea of the lore behind EQ2 this will help ya out.
#12 Feb 05 2005 at 10:52 PM Rating: Decent
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I never got to see any type of movie when I first installed or made a charactor with eq2?

Also I hear you can see the king or queen (depending what faction you are on) when you hit level 50. As for what they do, I have no idea. I get the feeling eventually as time passes they will become part of a very high end quest though. Also once you get higher level you can explore more area's, take on bigger mobs, and of course make more money. While I have not gotten past lvl 21 in Eq2, I can tell you EQ1 is alot more fun when your level 60+ then when your level 20ish.

It really is the same point as any MMORPG game has really.

Back onto this FMV intro, is there a way to see that after starting your account and such, can't figure out why it didn't show me? I have even installed EQ2 twice and it never showed it(got a new HD)?
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#13 Feb 06 2005 at 2:50 AM Rating: Decent
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The intro I was talking about wasn't FMV in any exciting sense. You see a book and a female voice narrates over it as the pages turn. You have the option to skip and go right to the Far Journey. However what she narrates does describe the events leading up to where we all are now and hence gives the lore and purpose.
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#14 Feb 06 2005 at 6:52 AM Rating: Decent
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yes and how could I get to watch this again? Is there a video on the web I can download or a way to get to it in the game?
#15 Feb 06 2005 at 6:54 AM Rating: Decent
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To the OP the truth is that there is no "great purpose" to mmo's so far. Just endless... er... endless mmo-ing. Sorry to be so cynical, but imo not one mmo so far has really tried to go beyond grinding - not *really*.

Sure there are all sorts of, again imo, half-hearted attempts to do so. But they just ... for most people it's an Easter Egg Hunt of Uberness - an endless quest to get better and better stuff and more power - and for many it's just fun to "immerse" and hang out in another world.

I'd love to see it if - oh, say you do a wild series of quests to save a little town from attack - I'd love it once you finally do that quest - you never enter the "town under attack" instance again---- instead from that point on you enter "saved town" instead. Other younger players enter the "town under attack" until they save it. And once u get to the saved town instance, u get a whole new series of quests. Something like that. I'd have a hell of a lot more satisfaction doin something likethat - the illusion that I'd made permanent change on the world.

But ... it's not that hard to program. I seriously wonder about the creative side of this mmo. To me it's just so ... so dead. someone said "do every quest even if they are bad - it helps to relieve the boredom of grinding" - gah!

Why should these games have "grinds"?? They should be delightful. The OP is right - it's just endless cycles of doing the same thing over and over. You get rewards at 10 and 20... but your gaming world never really "explodes" or is "blown wide open" - you just move from grinding on gnolls to grinding on centaurs - with the same set of spells- only slightly more powerful now. Ugh.

Well, sorry if I ran on there. GL all.
#16 Feb 06 2005 at 9:01 AM Rating: Decent
strangely in a cynical way.. (can't believe I'm about to say this) but EG is correct... all mmo's, FFXI, EQ2, WoW, SWG, etc.. etc.. are really at the core about gaining more power and gear.. and being able to see more of or do more in that virtual world..

some have higher degree's of true storyline driving the events you take part in.. but that's really just icing on the proverbial cake.

and it WOULD be interesting to create a world where events shape the direction of the game.. if you *COULD* aid in the rebuilding of cities ravaged by war and actually SEE it happen over time and once it's done it's permanent.. I don't think these events are quite as easy to code as EG thinks.. but I do see things eventually heading in this direction...only STRANGE thing about it would be several factors:

people advance differently.. in real life, things happen.. in game events you might have started but alas something happens and you can't log in for about a week (work or whatever), now some in-game war is over or city has been defended or lost... and you just missed out on these events, in a world shaped totally by player actions you simply missed out.. that wouldn't be fun IMO.

for some this fact would actually create a new stress... you would HAVE to log in before someone else killed "X" high level creature.. because once it's dead, it's gone from the world forever. The game would truly become a race for all players because whoever is first would experience the main game content.. laggers would not..

and what about the laggers? give them content of course.. but that wouldn't work either.. because among the "laggers" would be a few who would get the new content first.. the game from a content perspective would be a never-ending battle to give lagging players something to do and there would never be an end to lagging players because *SOMEONE* would log in for the first time...

now the first thought that comes to mind is make it an instance.. so that it only affects you and that way other people can experience the content and it will only be gone for them..
EverQuest 2 does that allready, but for the sake of arguement, let's imagine it like this.. what if it was like this, the first person to unlock Fallen Gate made it such that the quest was gone.. forever.. add to that lets assume once a named is killed it is gone, once again this leaves behind the people who don't level as fast.. or get there first..

simply put, no matter how you slice it.. in some way, shape, or form.. a game where "the early bird gets the worm" and once gone there are no more worms.. will be a race, and how do we race in MMO's??? we grind.. we crank that XP through the factory as efficiently and effectively as possible... such an mmo would be the ULTIMATE grind soly because you would HAVE to be first to get the best non-grind content.. that's amazingly ironic.

and so.. the thought shifts to new content.. add more.. well I assure you that level 50 will be able to do the new content FAR FAR sooner than that level 10 ever will...

Level Cap the content, once past a certain point in levels you can't do it.. though unrealistic (and I'm assuming EG is wanting a level of true realisim in this arguement) it wouldn't really solve anything.. so the level 50 can't do it.. but the level 20 can, and will and that's yet another quest removed from the world forever while the level 10 new player is STILL out in the cold.

I've never played WoW, so I don't know it's system from first hand experience as far as questing goes.. but I HEAR it's pretty much similar to EQ2's.. and honestly the current setup is simply the best way.. in a world where people simply don't level at the same rate, but feel they are entitled to the same content.. the best thing to do is make the content availble to everyone equally.. once the individual does it, it's done.. and a new individual who has not done quest "X" can.. and can enjoy it and benefit. It's not the most realistic system.. but with respect to fairness to the players it's the best there is.

The best thing for MMO creators to do is to make these quest more engaging.. stronger storyline ties (though heavily flawed, FFXI DID have great little storylines to nearly every quest), more useful and with greater purpose (be it gear, XP, exploration, etc) but honestly they can't do more than that.. gameplay logistics and equality simply do not support the concept of a totally player changeable world.

#17 Feb 06 2005 at 4:01 PM Rating: Decent
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so what...no FMV? LOL just kidding you guys are writing some great posts. Im just starting to find some great quests instead of just tedeous ones. I got to 21 Pally last night and have been doing the access quest for Bloodskull Valley solo but I think Im gonna need 2 more people to finnish which should be fun.
#18 Feb 06 2005 at 4:01 PM Rating: Decent
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so what...no FMV? LOL just kidding you guys are writing some great posts. Im just starting to find some great quests instead of just tedeous ones. I got to 21 Pally last night and have been doing the access quest for Bloodskull Valley solo but I think Im gonna need 2 more people to finnish which should be fun.
#19 Feb 07 2005 at 7:26 AM Rating: Good
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There was one MMO Game where players could effect the environment through events - Asheron's Call. They had a major monthly event that players participated in. Depending on what the players did, NPC's, towns, and even geography could change. It was an interesting concept but what eventually killed AC was the lack of content.
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