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Please explain this to me! aka horrible programmingFollow

#1 Feb 03 2005 at 2:27 PM Rating: Decent
Ok so here is my problem. Im in stormhold and I am a 21st lvl paladin. I can kill grp lvl mobs that are 18++(green to me) and 19++(blue to me). I kill these with ease as in at the end of the fight i have nearly full health. the lvl 20++ mobs at this lvl TOTALLY kick my *** back to eq1. Now mind you these are the EXACT same mobs. same name and everything, only difference is one level. So I think at lvl 22 they will be much easier. So I ding 22 and now 18++ are grey 19++ are green 20++ are still blue. the 19++ are still very easy and the 20++ STILL kick my *** like it is a boss mob. This is very poor programming. very poor. Can someone please explain this crap? Something happen at lvl 20 I don't know about?
#2 Feb 03 2005 at 3:38 PM Rating: Decent
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I bet you forgot to buy your "fun spell" at 20?

You need this for the 20^^ mobs. They die laughing
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#3 Feb 03 2005 at 4:40 PM Rating: Decent
No I bought Holy Steed at 20 :)

Seriously though if you don't think that what I'm saying is a problem then you are the one about to run out of fun spells. 19++ hits for 100 max 20++ hits for 300+. absurd difference.
#4 Feb 03 2005 at 4:49 PM Rating: Decent
Oh yeah and now for something completely different on the topic of not fun. Oh cool! I just found a named mob! Too bad its now grey to me and I can NEVER get its drops by killing them. I am forced to buy it now (That is if its not nodrop). Trival Loot Code SUCKS plain and simple. thats why it was taken out of eq1. They are basically punishing the people that don't farm items. Not to mention its nearly impossible to solo named mobs that are still green to you. Way to go on that one. Simple solution that makes everyone happy : Able to get all mobs loot (even from grey mobs) ONLY ONCE. Easy to program. Do a item ID check on a list of player held items history. If you sell it or destroy it then thats tough for you and then have to re buy it. But no reason I should be penalized for leveling up in the game. And hell no im not turning off xp. And thats the kicker! Turning off xp promotes farming! Stupid Stupid Stupid.
#5 Feb 04 2005 at 8:54 AM Rating: Decent
There is no even progression for mobs from level 19 to 20 (as there is for say level 18 to 19). The level 20 mobs are MUCH harder than level 19 mobs. This is as intended by Sony, not poor programming. Each tier of new mobs is supposed to be signifigantly harder than the previous tier. I don't agree with their logic, but that's the way they want the system to work. I assume you'll see the same thing when you go from level 29 to level 30 mobs, etc.
#6 Feb 04 2005 at 10:29 AM Rating: Decent
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Actually the thing I found, and I explained this somewhere else, is that level plays a very big roll in your ability to take down mobs.

This is true for solo as well as group mobs. Con color on solo mobs tells you exactly your chances as someone with average weapons, gear and spells. Group encounters, however, are unreliable as far as con color goes. This is where you need to pay attention to level differences.

At level 28 I can solo green ^^ group firerock giants up to level 24. As soon as I try a level 25 I get my *** handed to me.

The thing you have to remember is that these are GROUP mobs. They con green, but that is green if you are in a group. Personally I think it should con dependant upon your current makeup. Group mobs should con higher to a solo player, then con their correct color when in a group. That is just symantics though.

The same thing can be seen on the opposite end of the spectrum. If a mob cons grey to you, by only 1 or 2 levels, they will still be able to hit you semi-frequently. However, when you hit the magic threshhold of level difference they rarely hit you the entire encounter.

Group mobs will always be stronger than what color they con to you as a solo player. Keep that in mind and judge the encounter based off of level and you should be fine. Just to reitterate, levels are always more important than your AC. AC is more of a way to compare your effectiveness in combat when dealing with things situationally - if that makes sense.
#7 Feb 05 2005 at 2:03 AM Rating: Decent
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yep, there is also the factor to look at, fightin that lvl 18^^ his regular attacks almost always miss, and most of his skills miss. The lvl 19^^ still a large portion of his regular attacks miss, but more of his skills will hit. now onto the 20^^ mob jus got his new armor, new weapon, an his job jus got upgraded this guy is ready to kick a lowly lvl 21's *** for now most of his regular attacks will hit and you can almost bet his skills are gonna land. now whats changed skill wise for these mobs? 10 more attack, defense, and parry has been gained from 18 to 20 and u do not want to misjudge the differnce 5 points can make in any one of these abilities let alone a 10 point turn around. when i took the humane trait of extra defense an first saw it only added 5 points i laughed, but after compairin myself to others who have 5 less defense skill than i do at the same level i no longer laugh about that choice i made it was by far prolly one of the best choices i made in the game. i personally think this is the reason i am able to solo many named mobs while they are still worth xp and loot while i have read many others who are not able to solo named mobs. anyhow the points is, skill points can make a pretty good turn around, i myself cant wait till i see items that might add +1 or more to skills instead of just stats gettin boosted
#8 Feb 05 2005 at 4:16 AM Rating: Decent
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Mobs vary.

Not all 20^^ mobs are the same. Some have low ac but are big hitters, some are tough but don't hit so hard.

I'd agree this is working as intended.

Also the strategies you have available make an enormous difference. I remember somewhere in the late teens doing highwaymen near the covered bridge in Antonica. The ^^ mobs hit like a truck (200+) compared to other similar cons in the same area. With Shaman wards we could handle it. With Cleric heals it wasn't doable. The heals simply couldn't replace the lost hp fast enough for a couple of levels.

We found Stormhold had several surprises. The defiled knights were easy, the defiled torrent? (might have been tempest) with the same con was a really tough fight. The mist goos by the zombie room were blue^^ but easy.

In TS White^^ skeletons by tower 4 were doable at one point while the White^^ giant was definitely not.
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#9 Feb 05 2005 at 3:49 PM Rating: Decent
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yep, totally agree i myself usually stay away from ^^ caster an scout mobs
#10 Feb 10 2005 at 4:02 PM Rating: Decent
Quote:
Oh yeah and now for something completely different on the topic of not fun. Oh cool! I just found a named mob! Too bad its now grey to me and I can NEVER get its drops by killing them. I am forced to buy it now (That is if its not nodrop). Trival Loot Code SUCKS plain and simple. thats why it was taken out of eq1. They are basically punishing the people that don't farm items. Not to mention its nearly impossible to solo named mobs that are still green to you. Way to go on that one. Simple solution that makes everyone happy : Able to get all mobs loot (even from grey mobs) ONLY ONCE. Easy to program. Do a item ID check on a list of player held items history. If you sell it or destroy it then thats tough for you and then have to re buy it. But no reason I should be penalized for leveling up in the game. And hell no im not turning off xp. And thats the kicker! Turning off xp promotes farming! Stupid Stupid Stupid.



Well don't play :) Sounds like you just want the game to be easy. I have no proble taking green ^^ and some blue ^^ solo all solo green, blue, white and yellow are just about all takeable solo so whats your point?

If its a quest item you still get it from grays

I can take some named solo mobs solo and the ones I can't I drag a healer with me.

#11 Feb 10 2005 at 4:38 PM Rating: Decent
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Quote:
If its a quest item you still get it from grays


I think that poster was wanting phat lewts from the named grey mob. Not quest drops.

The only problem I have had to date with TLC is the language quests where the rarity of the drops means it is almost impossible to get them while the mobs are green. Apart from that I think it is a good thing. Otherwise every named would be permacamped by higher level people too sad to fight their own mobs and intent on selling the drops.

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#12 Feb 25 2005 at 4:22 PM Rating: Decent
Quote:
I think that poster was wanting phat lewts from the named grey mob. Not quest drops.

The only problem I have had to date with TLC is the language quests where the rarity of the drops means it is almost impossible to get them while the mobs are green. Apart from that I think it is a good thing. Otherwise every named would be permacamped by higher level people too sad to fight their own mobs and intent on selling the drops.


Yeah I know that, I was adding it as EXTRA info :)

As for gray not droping loots good thats the way it should be, its bad enough seeing 40+ peeps killing gray stuff to them just to get all those quests they missed when the exp and loot was there killing em. But then again there are lots of people we have to wait till they are gray to even think about kill :P

#13 Mar 02 2005 at 4:18 PM Rating: Decent
What I'm trying to say about the lvl gray mobs dropping "phat lewt" is that I don't want to buy my items. I enjoy fighting for them not buying them. As an example im currently lvl 26 and I just recently traveled over to Commonlands for the first time. I go into Wailing Caves and everything is gray. So now I can no longer get the drops. Yes the item is most likely below my level but why can't I decide that? A realy perfect example is the Sword of Thunder. Past level 30 your basically gonna have to buy it (which is 2 plat minimum on my server). So basically the point is your getting penalized for discovering things too late in the game. In eq1 this was never a problem. I like to explore and still get rewarded even if its too below my level. Its not my fault I discovered the zone/quest too late. Im not a pharmer and never have been but if what they wanted to accomplish is getting rid of that they failed badly because you can just turn off combat xp and farm forever.

As for me wanting the mobs to be too easy again this is wrong. I come from eq1. there are two distinctions. 95% (trash/named trash) 5% (raid level minis/bosses). No group level in EQ2. I suppose I just have to get used to it but it is a very bizzare way to do it in my opinion when groups and soloers alike had no problem with knowing how to handle the trash mobs of a certain level. Best described like this: EQ1 = Linear Line of competetion. EQ2 = either 5 lines tiered atop each other, or an exponential type curve. I think its the first one.
#14 Apr 22 2005 at 11:43 AM Rating: Decent
Well, if you ~really~ want the drops, you could always find a lower level person who's lfg or give a shout and then Mentor them while you fight the mobs. You get those drops you really want to go after and they get bonus XP. Otherwise, I agree. Making it possible to get drops from grey mobs would probably cause problems with higher level people camping the named mobs and then selling the items. Then you would still have to buy those items you really wanted.
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