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General pricing guide for buying and selling on market?Follow

#1 Jan 28 2005 at 8:09 AM Rating: Decent
Where can i find a General pricing guide to buy and sell on market?
#2 Jan 28 2005 at 8:24 AM Rating: Good
There is not one, and probably never will be. Every server is different.....and based on supply and demand the prices fluctuate. The best way is for you to check your merchant board to get a feel for what things are going for.
#3 Jan 28 2005 at 9:30 AM Rating: Good
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One thing I would like to see is maybe an 'average selling price' column for listed items. Just something that shows what the item has been selling for recently. It would only show the average of the last 20 or so sales of that particular item to unique players. Meaning, it only counts 1 sale per person, so as to limit the ease of artificially inflating a price by buying and selling between two characters.

That would, in my opinion, be a nice feature. I think that would also help to stablize the market a little more than the tradition guestimation method. =)
#4 Jan 28 2005 at 9:55 AM Rating: Good
Excellent idea....if there is a way to keep the higher end guilds from manipulating it later on.
#5 Jan 28 2005 at 10:03 AM Rating: Decent
look at the most current prices for other items of the same kind for sell. Buy cheap, sell high. Though for the most part, you need to buy cheap sell cheap, or else your item will never sell at all cause there are so many.
#6 Jan 28 2005 at 10:52 AM Rating: Decent
gxm wrote:
One thing I would like to see is maybe an 'average selling price' column for listed items. Just something that shows what the item has been selling for recently. It would only show the average of the last 20 or so sales of that particular item to unique players. Meaning, it only counts 1 sale per person, so as to limit the ease of artificially inflating a price by buying and selling between two characters.


And the good thing about this is that it would be local server only. But, I can see SOE not doing this because this would mean a very large database added to look after this.
#7 Jan 29 2005 at 5:32 AM Rating: Decent
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And the good thing about this is that it would be local server only. But, I can see SOE not doing this because this would mean a very large database added to look after this.


Actually the database overhead is minimal. You would use a weighted rolling average.

What is more questionable is the value of an average.

Prices vary by time of day on our server. Very widely on some things. And commodities move in phases. Sometimes there is none at all of something simple like tin clusters, other times people are asking 30cp, and others the market is flooded and people are selling for 2cp.

I don't think seeing an average (or even a median) would help in those circumstances.
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#8 Jan 29 2005 at 12:57 PM Rating: Decent
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I believe it would help seeing an average going rate of items. It's not something you have to adhere to, just something so you can see what people are generally willing to spend on a given item. You are still free to price it however you wish. If someone sees that it normally goes for 1 gold, but there is only one of said item on the market and it is selling for 2 gold, they might wait, or they might be in a hurry and just buy it.

The thing it would deter is someone jacking up the price to say 10g just to see if someone is dumb enough to buy it. Of course if the item became rare, people would be willing to buy it at stupidly high prices.

Another option would be to have a rolling monthly average selling price. That way if an item becomes rare, the more time that passes the higher the average price would become, regardless of it selling or not.

If a month passes with no sales of an item, the averaged selling price would be "---" .
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