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Some questions for the veteransFollow

#1 Jan 27 2005 at 2:42 AM Rating: Decent
Hello all, I am in the Navy and in the middle of the pacific ocean right now. Please forgive me if my questions seem as though they are unresearched, I have limited time to serf for the information and my connection is beyond terrible.

Scout questions

Do stats really have a role in EQ2? I used to play FFXI and your starting race really played a huge role through your character development as far as your level, stats, and performance goes. Some people have told me its not a big deal, but it would make sense that strength will still play a role (for damage) as it increases per level even for a scout whos primary attribute is agility.

I decided to play a swashbuckler because alot of my friends are in Qeynos, and I was looking at the level 1-50 skills and the level 20 skill "hate proc" doesnt ring a bell to them (they are navy too), can someone enlighten us please?

Final question is this guys. I recently saw that races have traits that can be selected as you level, for example "+3 agility" does mean it will only add 3 for that level or will it expedite how fast it will raise in addition too? If thats the case a race that would add +3 power regeneration or slash/piercing skill would seem wiser?

Thank you for your time,
Avarune
#2 Jan 27 2005 at 8:21 AM Rating: Good
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We are all casters now.
Mages are INT casters
Priests are WIS casters
Fighters are STR casters
and Scouts are AGI casters.

As a scout your power pool is dependent upon how much AGI you have. The higher your level the more raw power that translates into.

To that extent starting race may have some effect but by the time the multiplier is really doing something you could have covered the lack with gear.

Your base stats do not change with level. the racial trait that adds 3 AGI adds it to your base stats. You will, if you choose it, always have 3 more AGI than you would otherwise have had.

I don't play a Swashbuckler but looking at the spell list it says

Quote:
20 Flamboyant Swathe - An area of effect melee attack.

20 Swashbuckler's Charm - Places a reactive hate proc on the target.

21 Swarthy Distraction - Places a reactive hate proc on the target.


The fact that at 20 you get a "fun" spell (yeah I really wanted to be given the bird - I mean Hawk). An AE melee attack sounds quite serious and the 20 Charm ability has exactly the same description as the 21 Distraction. I suspect the Charm is a "fun" spell with the wrong description.
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#3 Jan 27 2005 at 10:54 PM Rating: Decent
Thanks for the input. I wasn't aware that the "fun abilties" were given at level 20. However I am still confused what a "reactive hate proc" might be? Your suggestion that it was the wrong discription makes sense, and my friends say that the level 21 hate proc ability may add extra hate at random intervals to melee fighters? From what I can understand, that would be a bad thing to build more hate as a damage dealer. Can anyone clear this up for me? Thank you,

Avarune
#4 Jan 28 2005 at 2:54 AM Rating: Decent
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Just guessing here but try this.

I suspect that just as a "reactive heal" generates health in the person hit a "reactive hate proc" generates hate when the person is hit.

This would make it a buff that the rogue casts on the tank. Every time the tank is hit it generates more hate for the tank?
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#5 Jan 28 2005 at 12:36 PM Rating: Decent
The level 20 skill Swashbuckler's Charm is not a reactive hate proc. It is usable only on group members of a lower level then the swashbuckler and when used, causes the target to perform the Flustered emote.

So far as I know, all fluff spells are the same as they were for me when I reached 20. Swashbuckler's Charm is not recieved like other spells. You have to find the correct vendor and buy it. The cost is around 12-15 silver.

Flamboyant Swathe is a significant upgrade to Circular Strike. It does several times the damage and I believe, even though I wasn't able to find any information on it, that the refresh time is less.

When you pick your traits and training, I'd suggest you research your choices. To some, the +3 AGI is a better bonus then an increase to slashing/piercing because of the increases to damage avoidance, power pool size, etc. Some people on the other hand, may already have their AGI at a very high number and need the +3 power regeneration much more. Then too, some of the trait/training choices are not working as well as they should be. Some of the skills have been noted to not be an increase in damage or effectiveness even though they say that on the screen where you select them. Be careful and put some time into finding out about your possibilities.

Edited, Thu Feb 3 10:16:25 2005 by arcainyx
#6 Feb 03 2005 at 8:12 AM Rating: Decent
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1) agi has nothing to do with how much power you have.

2)
-Flamboyent Swawthe is a higher damage AE attack. You will have Two AE attacks forever on. So Flamboyent Swawth is not on Upgrade, it is just a new move that has a completely different timer then circular strike. Both keep getting upgraded over time. One is in the Circular Strike Tree, and the other is in the Flamboyent Swawthe Tree.

-Swashbucklers Charm is out fun spell. That list is wrong. Swashbucklers Charm simply makes a group member (if lower level then you) do /flustered

-Swarthy Distraction is a useless 3 minute move that places a hate proc on your target. If you cast it on yourself it makes you get more aggro. If you cast it on a tank, they get more aggro. It is useless, ive never once used it.

3)
-priests mana depends on wisdom
-mage mana depends on Intelligence
-Agi and strength both have nothing to do with mana for any class. Agi effects how accurate you are and how hard you are to hit. Strength effects how much you can carry in your backpack(s) and how effective you are in battle. If you highlight the attributes in your persona menu, it tells you this.

4) starting race does play a big factor in the long run. Scouts main attribute is agility. So if you choose a wood elf for example, lots of your racial traits can give you agility. There is gear to compensate, but in the end race + gear is better then gear alone. Also, trait selection attributes do not add up exponentially as you exp. If you chose a trait that gives you 3 agi at level 10. Then when you are level 50 you will have 3 more agi then you would have had without picking that selection
#7 Feb 03 2005 at 10:18 AM Rating: Decent
Quote:
Agi and strength both have nothing to do with mana for any class. Agi effects how accurate you are and how hard you are to hit. Strength effects how much you can carry in your backpack(s) and how effective you are in battle. If you highlight the attributes in your persona menu, it tells you this.


What are you basing this on? I can point you to a post I read not more then 5 minutes ago where one of the posters dropped his AGI traits for STR traits and lost 150 power. If AGI doesn't effect Power, how did that happen? Also, every character creation FAQ I can find and a large number of posts state that AGI is directly related to a scout's power.

Quote:
Agility is a key statistic for scouts, as it directly impacts the amount of power they have available.


That is straight from Sony's page on creating a scout. A similiar statement relating to STR is on the fighter creation FAQ. I have nothing against you, but your post is contrary to almost every other piece of information I've seen regarding this. If you could please post some sort of text log or some other informational proof, that'd be great.
#8 Feb 03 2005 at 2:56 PM Rating: Decent
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Quote:
agi has nothing to do with how much power you have.


Wow, I dont know where you get your information from, but you are definately wrong. It says in the guide book that comes with EQII as well as in the purchased strategy guide, and on the EQII site when you look up information about becoming a scout.
Quote:
Agility is a measure of your character's nimbleness and dexterity. It can improve your character's ability to physically hit targets, and makes your character harder to hit. For Scout adventure archetypes, Agility also affects Power.


In an essence, as Cobra 101 said, we are all casters, as everyone has mana(power). Strength affects power for Fighters, Agility for Scouts, Intelligence for Mages, and Wisdom for Priests. The only exceptions are Crusaders (Paladins/Shadowknights) whose power pool is determined by Wisdom, and Bards(Troubadours/Dirges) who use Intelligence.

Edited, Thu Feb 3 14:58:39 2005 by Nezzrek

Edited, Thu Feb 3 14:57:53 2005 by Nezzrek
#9 Feb 23 2005 at 12:12 PM Rating: Decent
To clarify Nezzrek's point slightly: Crusaders use both STR *and* WIS to determine their power pool, while bards use AGI *and* INT for theirs. Everything else is as he suggested.

On another note, the ability to boost your tank's hate with the encounter is priceless. Assuming the skill is not broken, every swashie over 21 should have this upgraded and use it constantly. Further, I understand the power cost for this skill is particularly low, so I really can't imagine a reason to avoid it.

Good luck with your scout, Avarune. ^_^
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