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VitalityFollow

#1 Jan 24 2005 at 12:07 PM Rating: Decent
Here's a rumour I heard from a friend who actually doesnt play EQ2 as he is saving for a new PC but spends most of his time in 'work' browing the EQ forums! He mentioned that there was a hidden 'stat' that each chaarcter had called Vitality. This stat refreshed itself hourly and over the next hour decreased until the next refresh. The effect of vitality was that it altered the amount of xp you gained ever so slightly. So if you were gaining xp just after a refresh you would actually gain more xp from the same mob than if just before a refresh.

Now this sounds like a bit of nonsense to me as I have havent seen it mentioned anywhere (though I have been awol from the forums for a few weeks with illness), but it might explain the xp differences some people are seeing when they are hunting the same things and doing the same quests. These differences have prompted many a player to wonder if it was class/quest related, but that was never really proved. It would make sense though if one player logged on, and ten minutes later the other player did and then they went about their business. A kill 55 minutes later would see both players on either side of the refresh and thus an Xp difference is born!

Digest and discuss!

Cheers
Minky
#2 Jan 24 2005 at 12:25 PM Rating: Decent
I think it is a system put into place so that the person who plays 1-2 hours a day will get a little more exp per kill they say someone who plays 4 to 8 hours aday. And it really is there, and it also works on quests. So a smart player would do as I do, I save all my quests to turn in the next day after it has reset,ok it may not give you tons more but any is better then none :)
#3 Jan 24 2005 at 12:33 PM Rating: Decent
Good thinking batman!

So do you know how long the vitality refresh is? Can you spare any more details?

Cheers
Minky
#4 Jan 24 2005 at 12:45 PM Rating: Good
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#5 Jan 24 2005 at 4:41 PM Rating: Decent
Its design is not there for the casual gamer only. It is design so all playstyle's will benefit. This is what SoE says.

In reality what it is does is encourage you to leave your trader on for the night so you have full vitality for the next day, it also disencourage you to camp/grind and encourage you to just do short grinds/camps. This is perfect fop me since my groups dont grind for hours, we kill stuff for 30-60 mins then move on doing turn ins, explore and get new questswhile vitality once again builds up til next short grindsession for next questmobs.

This is old news btw, posted info about this some weeks ago :)
#6 Jan 26 2005 at 5:11 AM Rating: Decent
Thanks for the link and explanation. I must have missed that article when i was stuck in bed for a couple of weeks. Looking forward to seeing some sort of vitality guage on the UI anyway.

It's also ideal for me as most of the time I play for half an hour...go off and do something else (feed kids, housework, blah blah) and then play another half hour:)

Cheers
Minky

Edited, Wed Jan 26 05:12:39 2005 by Izzozz
#7 Jan 26 2005 at 11:12 AM Rating: Decent
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I'm not sure the guage will be a good thing.

I can definitely see people saying "no point in me exping now, I'm logging to an alt" when their guage runs dry.

It will also engender another strand of whining in the "why does my vitality go down faster than yours" vein.
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