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Wizard/Warlock or Scout?Follow

#1 Jan 24 2005 at 1:25 AM Rating: Decent
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65 posts
I am very new to this game and have just finished playing a Scout to a Predator and Plan on it becoming a Ranger and a Mage to a Sorceror and it becoming a Wizard or Warlock..Anyways, My question is what are some of the pro's and con's of each class?
I know they are all DPS classes. So which ones do the most DPS out of the three and which are most sought after in groups. Also, which one has more utility spells such as not just Direct Damage and the such.

Any information ya'll can provide would be greatly appreciated. Thanks!

P.S.- Also, I love to roleplay both of these equally and they are both a blast. However, I read the thread about the warlock and wizard and there DPS issue compared to other class's and how it supposedly sucks or what not. This is the only reason that would make the scout out weight the wizard/warlock in this decision. Thanks!
#2 Jan 24 2005 at 5:19 AM Rating: Good
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1,463 posts
Like others say in here, just play what you like and don't obsess over whether or not one class has marginally better dps. DPS is overrated, anyway. Player skill and knowing when to do what can make a lot more difference than pure DPS, imo.

Also, it seems to me you may have been mislead. Wiz/War damage doesn't "suck" - it's just parsing lower than expected. They can still do area attacks on a level scouts can't even approach. They still contribute to teams, and as far as I've seen no one is doing "/ooc DPS class wanted - only no wiz or war - cuz you suck" - I don't mean to be sarcastic, sorry. Their damage output is still excellent. So if you like your wiz/war, play him with confidence and have fun.

As another poster said, the Wiz/War dps is "burst oriented" - they drop the hammer and drop it hard. Scout dps is more steady - the special attacks are big bursts, sure. But nukes are nukes.

Moorgard has hinted that the team is concerned that some meleers are outdamaging nukers - and they want to change this - probably are going to nerf melee damage. Others have posted links to this comments on other threads.

You note scouts and w/w are both dps oriented and ask what are the main differences. Scouts get evac at lvl 25, wizzes get it at lvl 30-something, and warlocks never get it. This spell/ab teleports the party to a safe spot in the zone and can be a godsend. Scouts are the HO masters - can use the coin ability to cancel lousy-effect HOs and hopefully change them into good ones. Scouts leap into action every fight, positioning, and have good evade skills if they pull agro (the monster stops hitting them and gets back on the tank). The w/w can stun and back off but has few options if they pull agro, at least as far as I've played my wiz (someone correct me pls if w/w get an agro evasion spell pls). W/w have to time their spells - and in the right group-mob pull situations area nuke a lot.

Soloing - w/w have to try root and dots to kill certain mobs - who just chew them up otherwise. Scouts can use shields and can find sometimes that even while damage output goes down not dual wielding, the def. of the shield more than makes up for it. I have been having a hard time killing green ^^ solo mobs w/ my little wiz (sorc actually) - but he gets a stun spell that should help him immensely in a level or so. Most scouts solo fine, and wizzes do solo fine, too - I may be missing a trick.

Assassins, swashbucklers, brigands can use poison - not sure if Rnagers can (but I think they can) - which works as a proccing DoT most of the time. This does some extra damage - not a huge amount - but it is respectable and worth it. Buy or make poisons.

BTW this parsing business... kinda spooky... been reading horror stories about FF ... people optimizing like evil machines...Smiley: eek lets try to see that this game doesn't go down that road pls...

Edited, Mon Jan 24 05:41:07 2005 by EvilGnomes
#3 Jan 25 2005 at 10:40 AM Rating: Decent
Wizards and Warlocks differ in damage types and the ways they do damage. Wizards use Heat/Cold/Magic damage spells, and Warlocks use Poison/Disease damage spells. Also, there are a number of Warlock spells that give back power to the Warlock and his/her group members.

Scouts in general do damage and avoid taking damage in return, much the same way they do in other MMORPGs. The ways they do this differ from class to class, such as singing songs, or using positional attacks (Backstab, etc.).

As a Ranger, you'll rely mostly on ranged attacks and attacks from stealth. Rangers do excellent damage but you'll be forced to possibly keep more cash on hand as arrow costs add up quickly. I read a post recently where one Ranger spent around 1G for a stack of arrows and most Rangers go through 4 or 5 stacks of arrows in a night of play.

Wizards/Warlocks do large damage in bursts. Overnuking is a problem as mentioned before. Also, power management is something to worry about. Wizards and Warlocks have spells to use that helps with this but I've noticed the wizard in our group tends to take a bit more time to get back to full power then the other members of our group since he has a larger power pool and often uses more power then the other group members.

If I were you, since it sounds like you're enjoying both of your characters, I'd just stick with it and continue to enjoy them. None of these classes are "better" then the others. All of them have strengths and weaknesses so, just go with whatever class you enjoy the most. Good luck.
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