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A good duo?Follow

#1 Jan 23 2005 at 8:53 PM Rating: Decent
A friend of mine is getting EQ2 shortly, and we plan on starting new toons together for duoing, will have others join us from time to time, but mainly will be just us 2.
We have tried to figure out a very good combo, but we keep going in circles.

One idea was to go scout/priest, and eventually make the priest an inquisitor, and wasnt exactly sure on the scout, but leaning towards the evil rouge type (cant remember name)
We would try and have the priest tank as best they can, while the scout canstay behind for more damage. The inquisitors armor and spells should be enough to tank properly, and hopefully hold the aggro enough for the scout to do his work. But this idea is slightly flawed as i did a trial run of it with a guild mate, and while we were relatively effective it didnt work as well as expected, I (the cleric) would pull with rubuke, and start my solo HO and as i finished the second smite the scout would use one of his backstab type attacks, i would be able to hold aggro for a decant amount of time, but once the mob turned on the scout it could get ugly.

Another idea was a cleric/fighter now this group would be very effective as we would always have a tank and healer, but the problem would lie in the damage, we would be able to take on alot of nasty things, but would be relatively slow in killing as fighters and clerics dont have the DPS as the scouts and mages. Another benefit of this combo is that when we form a group we would always have the tank and healer slots filled, so we could get some nice DPS and it would be great.

We also thought of a cleric/summoner combo. This (in theory) seems like a nice way to go, as the summoners pet could tank, cleric could heal and buff it, and the mage could do some nuking. But were not sure on the tanking capabilities of the summoners pets (how well they can hold the aggro)

We also thought a priest/priest combo might work. we would have one inquisitor to tank as best they can, and have a druid or shammy type (havnt decided yet)

Right now we have yet to figure out how we are going to do it yet, any thoughts or insight would be appreciated :)
#2 Jan 24 2005 at 5:27 AM Rating: Decent
Templar-Guardian duo has been very effective for 35 levels now. Never have to worry about getting into group since there are not many things we cant already do by ourselves. But, the higher level you go, the more you really want to group becouse in exp gained/used time comparison, you will start seeing a big difference...

I would think that other priest classes with monk/scout could also do well. Althought I still would not change our duo.



lv35 Guardian

edit: pries-priest combo will work only with shaman-druid. With temp/inq's you will not be able to really tank after 25 and your dps is 5-7 times lower of an guardian, not to mention others...
But you will notice you really need tank later on no matter what.

Edited, Mon Jan 24 05:31:36 2005 by Wulfeen
#3 Jan 24 2005 at 6:13 AM Rating: Decent
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Us EvilGnomes have tried a Fury/pal combo - except the other gnome's pal is still a crusader... ahem, level up pls! Works fine. The Pal/cru's dps is not like other classes, but w/ the ward and the fury's heals ... awesome defense.

Mystic/any kind of fighter ought to be a good combo, although in truth the healers are all about the same. Sure there are differences, but they have been seriously "balanced" and aren't really all that much different.

Consider a bezerker or monk/bruiser for the tank if you want to do more damage and kill faster.

We've tried a summoner/sorcerer combo... and it is odd, odd because the pet can only hold agro up to a point. We can sic the pet on a blue ^^, but my sorc has to resist the temptation to nuke. The sum heals pet and DoTs while the wiz DoTs... and then nukes to finish it off faster. Nuke too early and I have to sprint or die, cuz I pull agro off the pet - and he can't regain it.

I kind of wish I'd gone evil with my sorc and made him a summoner on the necro path - would be interesting to see how a conjurer/necro duo would work. But at the time I didn't know if good and evil could team up (actually... I'm still not 100% sure, i think they can), and I was afraid it would be ages before we could link up (you can team w/ someone very high lvl and scoot through nek w/ everything gray to you, at least til they nerf that). GL!
#4 Jan 24 2005 at 6:13 AM Rating: Decent
Templar / Guardian is abit slow imo since that duo dont have lots of dps.
Berserker / fury is faster kills and xp but abit more dangerous.
I say, any priestclass plus a Guardian/berserker is nice.
If you allways will duo I would go with zerker/fury combo but if you will do 6 people group sometimes, Templar/Guardian might be better since then you are the fundation of a good group. You have the MT and the MH.

IMO though, choose what you find fun even if it is mage/mage. All classes can duo, much like solo its not a big diffrence in what you can take on.

No, you dont NEED a tank. As a mage you can dodge the mob between you for instance and take turn in root's. There will be abit tougher taking on groups of mobs though but root one each to start with and then burn the rest fast..
But yeah, tank/healer is abit better.

Edited, Mon Jan 24 06:17:41 2005 by BumbiRagnar
#5 Jan 24 2005 at 7:50 AM Rating: Decent
Thanks for all the help guys :)
I think we will go the priest/fighter combo.
I'll discuss it with my friend, but it will probably be the crusader/cleric route (not sure on good or evil yet) or the zerker/fury for more damage.

I do like the idea of always having the base of a good group (we all know how bad it can get at times) so all we would need is DPS.
We have yet to decide who will do what, but i think i would be the cleric, as I have more experiance with them, and i will train him on how to tank properly, hopefully he catches on quickly and we make a great team, weather its just us 2, or a full group.
#6 Jan 24 2005 at 8:00 AM Rating: Decent
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494 posts
I would definately suggest a fighter/priest combo, leaning toward either SK/Pal and Templ/Inquis or Monk/Warden and Bruiser/Fury, or a combination of either of those. I would say SK/Inquisitor would be better than a paladin and templar, or a monk and warden over a bruiser and fury.
#7 Jan 24 2005 at 8:01 AM Rating: Decent
If your gonna duo another good tip is to install a voicecommunication program like Ventrilo or teamspeak.
That way you can coordinate HO's and pulls very good.
I duo with my g/f alot and we coordinate HO's in group of 6 without even giving warnings to others to stop casting, and casting a short time HoT just before pull etc..
Voicecom for the win!
#8 Jan 24 2005 at 8:02 AM Rating: Decent
Yeah i plan on getting one of those, will definately come in handy, especially in the heat of battle :)
#9 Jan 24 2005 at 9:46 AM Rating: Decent
36 posts
I play with my flatmate. He's a warrior and I'm a shaman, although we'll be moving on to berserker and defiler soon. It works well, I start by slowing and debuffing a mob, then use my wards and heals to keep him up.
#10 Jan 25 2005 at 2:17 PM Rating: Decent
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499 posts
Bruiser, Defiler combo is amazing.
#11 Jan 25 2005 at 7:29 PM Rating: Decent
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1,463 posts
Has anyone tried two sorcs - mostly go out on blueish groups and AE-murder them? I wonder how that would go?

My little sorc only has 2 Ae spells atm, and the second, conflaguration or something, is very slow casting - and even at app 3 doesn't seem to do that much more than lightning storm app 4. But two casting - well, if you'd tried it i'd love to know how it worked. Maybe I'll go in and try to find a sorc my lvel who is lfg.
#12 Jan 26 2005 at 12:58 AM Rating: Decent
33 posts
To comment on EvilGnomes thoughts about Conjurer/Necromancer duo, I have done that a bit with a guild mate and it worked pretty good. The pets should be of adept quality, we have both the hero pets that could be obtained at lvl20. Still cannot nuke too much (avoid any master nuke in the beginning), but it was possible to nuke reasonably much.

We still have to played this combo extensively so it may be too early to tell if it will work out in the long run, but the bit of hunting we did was fun.
#13 Jan 26 2005 at 3:09 AM Rating: Decent
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1,463 posts
At the risk of repeat I found that a Sorc/Summoner duo was... a mixed blessing for me the Sorc ... sometimes good, sometimes tedious - esp. if we engaged in stuff like taking down blue ^^ mobs.

Now it was cool that we could take down antonican stag after stag - the exp and loot was killer. Basically send the pet - and the sum heals it while I dot. But I had to be really, really careful not to nuke. I had to make sure the pet had damaged the stag enough - then DoT and DoT... refresh those... and keep that up... til it was really near death and then nuke. The odd nuke tossed in usually didn't bring agro, but a quickly finished HO did. The stag could be orange going to red and still kill me before I could nuke it down sometimes... hehe, they hit hard. Started to feel like grinding- but I'm sensitive to this, as everyone here knows.

Taking down 3 gnoll groups (blues) was good, too. Exp good, look okay. They usually have one caster and two non-casters. Start fight by rooting the nons and zilch the caster fast. Then sick pet on left one while rerooting right one.

Haven't had a chance to try duoing sorcs yet. Will let u know when I do.
#14 Jan 27 2005 at 7:56 AM Rating: Decent
Well we have finally decided, we are going to be dwarves, we will also be doing the betrayal quest.
We plsn on becoming a SK/INQ combo, we think that will best suit our needs.

We also plan on RP'ing as evil twin brothers, and we have many ideas on how to do it well :)
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