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My thoughts on EQ2Follow

#27 Jan 23 2005 at 5:00 PM Rating: Decent
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I'm seeing that this *eveness* of the classes has been very deliberately put in place by SoE and is one of the fundamental planks of the game. I highly doubt they will ever make any drastic changes to it no matter how much some people *****, because the majority of players are happy with it.

Seems to me, it's only a number of old high-flyers from EQ1 who are feeling this way, and I can understand how you feel.

But they didn't set out to re-make EQ1, they made a whole new game.
#28 Jan 23 2005 at 9:41 PM Rating: Decent
The whole thing about "not being afraid" is simple. You actually don't go out adventuring at level 1, naked. By the time you're done with the boat ride in eq2, you've already have a basic weapon and maybe one piece of armor. By the time you leave IoR, you're level 6, and it's pretty easy from then on to level up with quests and such. There's a map, and you'll never get lost. There's a compass, and you always know where you're headed.

Back in EQ1, remember getting rolling your toon, and having to find your "master"... and it could take a long long time, depending on which city you started out from. There was no map. You had to visit eqatlas.com to look at the maps or print one. You needed sense heading, and had to mash that button everytime it popped up. You had to learn /loc to use sense heading and the printed maps to know where you are, or know where you were going.

I remember going out into the cold, from Halas, at level 1, looking for a white or a blue con to start levelling up. In eq2, there are no social mobs. You can pull a group of mobs close together and only get the ones grouped together. The roamer standing close by to that group won't add via social-aggro.

Scary? I remember rolling my necro in Paineel in eq1... way past midnight, and had my headphones on... that really freaked me out.

I think the real reason why we're not so scared in EQ2 is the simplicity of death. Corpse retrieval is simple. It's easy to group with a high level to grey-out the zone and retrieve your shard. In EQ1, CR could be a mini-adventure in itself. Remember those failed Plane of Fear break-ins? What about wiping at Lord Djarn in SolB? Losing your corpse meant that you lost your gear, and fighting your way in naked... lol... was way fun.

XP debt... that's like 10mins to recover from it. It's nothing.



#29 Jan 23 2005 at 11:49 PM Rating: Default
yeah on this one ufortanlty i have to agree with EG. how could SoE get some many things right but roaly mess up in other areas. for instance. the quest system here in eq2 is much better but its to easy. yeah i was one of those high-flyers but i was allso a bottem feeder for a long time. and i loved dieing.in the old eq i would tell my group even if we had a warrior that i would stay behind and hold the train off no matter what (mostly so i could show off) and CRs were so freeking fun. i remember when i ran into kith once they had added in undead and i ran down the center in night time like i usally did to get to HHK and then !!!BAM!!!!! here comes a lvl 50+ undead mob to wack me outa kith. but yeah they ballenced this damn game out too muhc. i havent goten of eq2 in about 5 days. i have been playing CS.Sorce and civ3 becasue i cant realy bring my self back. and now when you die your stuff ant on corpse so you can just leave it there ands the xp dept will go away and you wont lose your items. heck i remember at lvl 25 getin wacked into the lava in solA and then dieing about 12 times trying to get body back. my old freind from eq1 that i had know for 3 years tryed eq2 for 1 week then went back to eq1. its just sad how they have forced the eq2 players away from the game. o well end of rant/flame/thingy-mabob
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