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My thoughts on EQ2Follow

#1 Jan 21 2005 at 11:22 PM Rating: Good
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First I would like to say that I am a huge supporter of SOE and I've had alot of fun playing their games. I started playing EQ live just before PoP came out and it is still by far the best game I have ever played. I was so excited when the announcement came that EQ2 was coming out. I posted in the forums for over a year before release and participated in the beta since Sept '04.

EQ2 is ok...but I find I'm not having as much fun as I did in the first one. EQ2 doesn't seem to capture the magic that EQ live did. I can't quite figure out why either. The graphics are beautiful and the gameplay is smooth...but it seems like I'm running around a Candyland where there is hardly any risk and alot of stuff is layed out in an almost too orderly fashion.

I'm not a big fan of zone instancing or locked encounters and I could really do without the way mobs are considered. I walk around different zones and I'm not scared like I used to be. And I defintely never felt that 'newbie' feeling I was hoping to feel again with this new game. I know I'm not alone because alot of other people say the same thing.

There's alot of broken content...which I don't mind as much because the game is only a few months old and I have no problem waiting for the fixes to come. I can only hope that they do come and that the devs continue to work hard in making this game more enjoyable on all levels...and that they listen to the player base on alot of issues.

The biggest thing that is bothering me now is the DPS classes. I chose to play a Warlock because I wanted to be a pure DPS class and be a valuable asset to a group. Alot of my friends have been parsing and when the damage numbers come up I see that I am seriously lacking in the department I should be really good at. Tank classes such as Bezerkers, Guardians, and SK's are doing more damage than I am most of the time...and scout dps will always beat caster dps. This is mainly because melee classes are getting better weapons, sashes with haste, and all kinds of other goodies while casters are only getting minor upgrades to their high lvl spells. And our really high level spells don't even work most of the time. This has been brought up in the forums alot and nothing has been done to fix it. I understand that there is alot wrong with the game and alot that has to be worked on, but in the meantime I'm not having any fun. My dps is just above a priest on the list and it's becoming harder and harder to get a group. I'm installing WoW now and I think I'm going to play that for a while...maybe take a break until they fix alot of this stuff.

#2 Jan 21 2005 at 11:44 PM Rating: Default
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" I walk around different zones and I'm not scared like I used to be. "

Hah, that's an excellent point! That's another piece of the puzzle for me - that's another thing that I was feeling was 'wrong' - but couldn't put my finger on it til now. Thx!

Knowin' you can just sprint away... no fear.

Yes, I now remember my first elf character - heck I was afraid to go down the road to Butcherblock! He was a bard. Then I tried a High Elf Mage, and the other gnome of evilgnomes rolled a Woodelf druid. We braved our way all the way to the dock, got killed by a named aquagoblin - and finally got on the boat. WOW. That first boatride was so cool (grew weary of em later) - and going out into east commons (still bound in Feydark like an idiot) - lions! Spiders big as Sherman tanks! It was electrifying!

I remember doing tough quests w/ my lvl 5 halfling druid - shakeys stuffing, shining star of light - and wow I was scared much of the time. My lvl 8 DE chanter doing the SoM quest- w/ no TPing - almost none was available back then unless you sat there begging for 30 minutes each trip - so I just ran the whole SoM, sometimes w/ sow, sometimes w/out - sneaking through HighHold, E karana! And then they filled Kith w/ undead at night!

I literally got scared, like watching a horror movie! Yes, it was very thrilling. You couldn't sprint away in that game. Befoe SoW potions, if you didn't have a bard, shaman or druid and got jumped by a nasty red, you were pretty much dead.
#3 Jan 22 2005 at 12:39 AM Rating: Decent
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Very well said. It's nice to see a constructive criticism post, as opposed to a Anti-SoE rant. Where as I do like this game quite a bit, It isn't EQ1 in the fun department. I agree, sprinting is kinda unfair. It's a 100% chance of escape. I had about 20 owlbears chasing me today, got hit maybe once. And actually, most mobs can't catch you if you're doing your normal pace (least in the newbie zones). Also.. you don't even have to run very far before the mob gives up. In EQ1.. you pretty much had to zone, unless you had SoW. And I don't play a caster so I couldn't agree/disagree with all your broken spells, but I can tell you that a mellee is quite enjoyable. But if I'm grouped with a wizard, seeing those nukes for 200+ make me feel a little disheartened =p. Anyways, I know it may sound stupid, but I'm starting to miss the trains.. when someone trained in EQ1, you got out of the way.. and waited for the mobs to go back to their post. Also, what's up with the attacking of a mob... and the mob next to it just stands there? I prefer the Paci pulling, or the monk FD pulling. I know this is a new game and there is a lot to be ironed out, but improving on these would make this game a lot more fun. This is just my opinion.





Edited, Sat Jan 22 00:44:43 2005 by SteelGuard
#4 Jan 22 2005 at 3:09 AM Rating: Default
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Yes, I would think if you came to EQ2 as a meleer you'd be reasonably happy. There is more to do, it seems, for the meleer.

That's a really good point you make - you whack a gnoll, and his buddy just stares. My pet was on a gnoll youth just outside BB - and Chiptooth came up and looked at the fight. Turned and seemed to look at me. Then walked away! Smiley: lol So much for realism - I know, I know, there were reasons for the dev's choices here. But the ultimate effect is quite strange.

Funny. There are some places where mobs will agro on my pet - mobs that aren't grouped w/ the mob my pet is on. But mostly they won't. At least inside BB there in the entry I have seen this. But yes, as the poster above me said, they usually just stand there. I too miss pulling strategies - lull, harmony, fd pull, tag fd pulling, puller zones and you gank last one after his buddies headed back - there were even weirder options. The many complex dimensions of play seem gone - unless there are new ones that I've missed (are there? pls tell me, cuz I'm trying to find things to like about this game).

I wonder if the devs feel totally betrayed now. I wonder if they worked overtime to make a game w/ no trains, no kill stealing, and all these other things - all from polls of players - and only now do we all realize that as much as a pain as they were, they were part of the challenge. Maybe, maybe not. But it's a shame if this is true - a shame if a lot of good people wasted their work.
#5 Jan 22 2005 at 4:24 AM Rating: Good
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Yes, I would think if you came to EQ2 as a meleer you'd be reasonably happy. There is more to do, it seems, for the melee


There are no melee classes. They have made us all casters.
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#6 Jan 22 2005 at 5:08 AM Rating: Good
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There are no melee classes. They have made us all casters.


I couldn't agree more. Even trade-skillers are casters now.
#7 Jan 22 2005 at 5:40 AM Rating: Good
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EQ2 is ok...but I find I'm not having as much fun as I did in the first one. EQ2 doesn't seem to capture the magic that EQ live did. I can't quite figure out why either. The graphics are beautiful and the gameplay is smooth...but it seems like I'm running around a Candyland where there is hardly any risk and alot of stuff is layed out in an almost too orderly fashion.
That because you don't like the game or care for the charicter you have made.

See when I pop over a rise into a Red ^^ con my heart does the FV run thing.
When i see a named ^^ blue con i think "hmmmmm i wonder if me and the wife can take this...."
I fight mobs all the time where i am neck and neck and one missed HO = DEATH!! and i enjoy the closeness of the fight.

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There's alot of broken content...which I don't mind as much because the game is only a few months old and I have no problem waiting for the fixes to come. I can only hope that they do come and that the devs continue to work hard in making this game more enjoyable on all levels...and that they listen to the player base on alot of issues.
Where is te broken content? in the six weeks i have owned the game i have seen maybe 2 things the where broken and atually effected the game. 99.9% of the glitches in the game are fluff that doesn't effect the meat and drink of the game.

There are always Class balancing issues, but i have found the 4 classes in a straight melee situation upto lvl 15 <the lowest of my for> to be almost identical untill you start throwing in curveball tactics.

I found that my Chanter can take two mobs together better than my melee's because of her mezz.

My cleric is better at larger groups because of self heals.

My melee's can take harder hitting single mobs because of pure hit points while....

My scout drops normal hit point mobs much faster but can't deal with those with more hit points.
#8 Jan 22 2005 at 8:18 AM Rating: Decent
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I walk around different zones and I'm not scared like I used to be. And I defintely never felt that 'newbie' feeling I was hoping to feel again with this new game.

I have to agree here that does say it perfectly!
I remeber running from freeport to geynos at lvl 10 pre kunark, man that was awesome! Damn lioms would get me almost everytime!
To a certain extent I also miss .....trains,kinda!
I used to have so much fun in blackburrow trying to dodge some noobs train ( or higher lvl guys mischief) amd corpse recovery was a skill.
#9 Jan 22 2005 at 8:19 AM Rating: Decent
Just speaking to the DPS issue, Moorgard finaly responded to all the ranting about the Wiz/Warlock class damage output problem with THIS POST, melee classes prepare to be nerfed.
#10 Jan 22 2005 at 8:29 AM Rating: Good
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I have to agree here that does say it perfectly!
I remeber running from freeport to geynos at lvl 10 pre kunark, man that was awesome! Damn lioms would get me almost everytime!


But how much of that is because it was our first time?

Now we have learned and experienced those things could anything have given the same thrill? We are a bit more canny now.
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#11 Jan 22 2005 at 8:47 AM Rating: Good
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Just speaking to the DPS issue, Moorgard finaly responded to all the ranting about the Wiz/Warlock class damage output problem with THIS POST, melee classes prepare to be nerfed.


Oh God! Here we go again.

I can't even agree with what Moorgard is saying - pointless as it may be to disagree. Throughout MMO's and fantasy literature the Wizard/ offensive caster has been massive BURST dps. They can deliver enormous damage but at cost to their power pool. They will be out-damaged over time by focussed melee. In EQ it was Rogues.

I suppose in a game where the rogue has to "med" as much as the mage and there is almost no regen during combat it is pointless to think in terms of sustained anything.

I was enjoying my ranger too.

To make it clear I don't disagree with mages getting more powerful nukes. I expect them to be laying down massive damage. I just wonder if SoE have the nerf bat in a time-locked case that means they just have to use it every time it opens.
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#12 Jan 22 2005 at 10:47 AM Rating: Excellent
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Everyone is always looking for the magic they found the first time around. Your first MMORPG will always be your "first love". No MMORPG will ever give you the same thrill, the same wow factor, or the same magic as the first one you played. Might as well stop playing online games now, if that's all you're looking for.

And about not having the "fear factor"... I wasn't scared in EQ1 much at all. I played a druid for a long time. Sow, root, snare and gate. What the hell was going to get me?

I'm really not trying to flame, or come across as being ******* But seriously, I don't think any of us are ever going to "ooo" and "ahhh" over an online game anymore until the actual next generation of games comes out. (And no, I have no idea what that might be.)

Having said all that, I'm having fun with EQ2. Sorry some of you don't like it.
#13 Jan 22 2005 at 11:36 AM Rating: Decent
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Nadenu,

I was thinking along the same lines, but then I remembered that I played UO for a year before EQ1, and EQ1 really did have a much higher thrill factor.

EQ2 is good and all, but it does have a vastly different feel than EQ1, and there is a wow factor but I just don't see it lasting the way EQ1 did.

OP,

My big thing is that they lowered the battle complexity tremendously.

1. You don't have to snare mobs you are fighting, because almost nothing runs. Even if it *did* run on you, it wouldn't pass its hate list on to mobs that it passed.

2. Aggro management is way too easy.

3. There is no FD split pulling or anything cool like that.

Thats just off the top of my head. It does seem like they targeted the combat system to people who had thought EQ1 was too tough. Its like every battle against every mob works the same way. My groups hardly ever have to engage in a big strategy discussion before going into a room.

Ahh I dunno. I'm keeping on chugging along through the 30's hoping to see something at the higher levels that proves me wrong. Maybe EQ2 is going to turn into post POP EQ1 where the consensus is that the game is the most fun at level 50.
#14 Jan 22 2005 at 4:55 PM Rating: Default
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First thrills, sure, but look at what other posters are saying. EQ2 isn't thrilling for so many reasons - all splattered all over these boards (no variety of spells, no variety of tactics, sameness of fights, no way-cool spells to drool over, almost no way-cool magic items to drool over, not enough risk or danger, etc.). They just plain blew it imo.

First thrills may be true, but I did have smattering of the old thrill when I first saw Anguis the named Drakota 23^^^ sitting there on that point in Antonica. That was cool. First time I saw giants. But that's about it.

Maybe this is what happens when you take a buncha player polls and aim to please the majority on almost ever major point ... and if this is what happened, SoE has to feel betrayed. They gave us what we wanted. And it isn't great.
#15 Jan 22 2005 at 6:49 PM Rating: Decent
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I guess the thing is though, if we really believe that SoE designed EQ2 based on what they perceived as the consensus from EQ1 players, then from a business perspective, didn't they do the right thing?

Based on what I've read here recently, aren't you all saying that SoE have given players the game they really wanted (based on feedback from EQ1)?

And aren't most of the criticisms here from old EQ'ers? My general impression is that people who've come from other gaming backgrounds are not feeling the same level of angst.

Don't get me wrong, I can stand in your shoes, I see what you're saying. If you were an uber necro, maniac kiting druid or FD specialist puller, let's say one of the *high-flyers* of EQ1, you could be disappointed with the more even playing field of EQ2.

I don't know what you guys will do now. It's doubtful EQ2 will give you the satisfaction you used to get from EQ1. Maybe you'll find it in WoW but from all I read it's a much easier game.

So EG, sorry mate, you keep saying you're looking for something to like in EQ2 but I really don't think it's going to be there for you.
#16 Jan 22 2005 at 7:24 PM Rating: Excellent
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I was only commenting on the "there's no magic" factor. Yes, there are a lot of differences now in the way EQ1 and EQ2 mobs are handled. I won't deny that.

I just get so frustrated when everyone keeps comparing a new game with lots of growing pains to go through to a game that's 5 years old and has all that time to adjust, tweak, add and nerf the hell out of everything.

Someone will say "EQ2 shouldn't have to go through any growing pains. Sony should have learned from EQ1 and made it right the first time."

Well, maybe they thought they did. And now they're finding out, that a lot of the things that people wanted, wasn't what they really wanted after all.

I know a lot of you don't like EQ2. And maybe saying "don't like" is a bit strong. A lot of you are disappointed might be a better assessment. It wasn't what you were expecting. And that's fine. Not all games are for everyone. I'm having fun. Yes, there are some issues. I'd like to see a bit more solo content myself. But overall, I'm happy.

Bah, why do I get in these discussions, lol.
#17 Jan 22 2005 at 7:29 PM Rating: Decent
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Because if people like you and I didn't everyone would be WoW fanboi's

I still have no idea why people are so bent on pulling EQ2 apart, it's a good game, i enjoy it, it has enough EQ1 with all the MAJOR problems fixed.

If you don't like it don't play it and please for the love of god don't post about how bad you think it is for weeks on end, we get that you don't like it and we don't really care.

EG excepted for reasons stated on previous threads.
#18 Jan 22 2005 at 7:58 PM Rating: Default
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I think what we are seeing is that EQ1 had no MAJOR problems, at least not for a lot of us.

For me the major problem in EQ1 was that when some of us learned to fly high, others, rather than joining us, screamed, "CLIP THEIR WINGS! CLIP THEIR WINGS!"

The devs listened to this screaming, and made a Robespierrian offering of enforced egalitarianism. And it's flat, boring and unengaging for a lot of us.

There is a fundamental difference in people here. I cringe every time I see a person post in here stating some basic version of "that's not how the game was meant to be played!" As if that means anything. ***** how it was meant to be played. Can I have fun in the game and can I have fun in a way that doesn't stamp all over someone else unreasonably?

Of course I can! "That dang kiting drood is stealing all the pops in the zone!" So the response is (1) nerf druids to where they can't quad or (2) make more zones and more things to hunt? How you answer this says a lot about you.

Some of you are perfectly happy to be part of the crowd. Some of you come from FF and don't know what it was like to fly high, like in EQ1 and other games (old eq isn't the only one). Okay, so EQ2 is a satisfactory or better experience for you. Why tell us to stop critiquing EQ2? Why is it that we have to shut up?

We're talking - and we're complaining (whinging, if you like) for a whole slew of very good reasons. So please stop telling us to shut up. Do we say "if you don't like what we say then stop reading our threads - skip our posts?" No. We don't, do we? Go through the threads and find the spots where the proEQ2 side tells my side to basically shut up. Count them. Now go through and find where my side tells you all to shut up. Count them.

But criticizing EQ2 makes me a WoW fanboi(?) - sheesh - I've done my share of flaming - I've reacted with bitter sarcasm. So I guess I can't complain. But others don't deserve that, Tarv.
#19 Jan 22 2005 at 8:47 PM Rating: Decent
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I guess the only points I would make EG, are that you have expressed your viewpoint so eruditely and repeatedly that we all well and truly get it now Smiley: grin

With all due respect, do you have anything new to add to the topic now or are you just repeating over and over?

What concerns me now, this is a forum where people will come looking for info about EQ2. They may get the impression that there's a huge onslaught of folks making anti-EQ2 posts, when in fact it's more like a handful just endlessly chewing the fat about the same stuff.

Don't get me wrong, you have every right to your opinions, as we all do, and to post them. But it is getting old now mate, this is starting to feel like the EG forum Smiley: wink
#20 Jan 22 2005 at 11:44 PM Rating: Default
eq1 was fun..it was like an adventure exploring places and stuff

eq2 is nothing like it
#21 Jan 23 2005 at 2:01 AM Rating: Decent
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B yer right, but it's just that the fight gets rekindled constantly. I know, I am repeating myself.

The thing you have to understand ... it'd be easy if I could just walk from it, if there were nothing there to tempt me. But it's got so many good points - they did so many things really well. That's the problem. That's why I'm fighting. I can't see why they chose to do some of the things they did having gotten the rest of it so right. Oh well.

If a person is coming from DaoC, FF or SWG, they should love EQ2. I know it's really hard for someone from that background to see what I'm saying. And yes, anyone reading my posts should know that many if not a majority of people here love the game w/out reservation, or w/ only small dislikes.
#22 Jan 23 2005 at 4:43 AM Rating: Decent
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Maybe it seems like some of us are beating a dead horse. To me, what I'm hoping for, is that someone will tell me "hey, you're full of it, at level 35 they have way more cool stuff and everything changes", or maybe just explain things in a different light that I hadn't considered.

Basically, I *want* to like EQ2 with the same intensity that I liked EQ1. Right now, what sums it up for me is the intro music... a sedated, muffled version of EQ1...

To respond with "go play WOW" doesn't help me, but more importantly it doesn't help the lurking reader who is trying to decide whether to get into EQ2 or not.

#23 Jan 23 2005 at 6:15 AM Rating: Decent
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Someone will say "EQ2 shouldn't have to go through any growing pains. Sony should have learned from EQ1 and made it right the first time."


The thing to remember is that when development started on EQ2 they created a separate dev team with objectives. And they took what they had learned from EQ at that time. Note there is no vestage in the lore of the Marmite invasion or other latter-day changes in EQ

Since then it is not surprising that the games have diverged. There would be an inate rivalry between teams actively preventing the transfer of ideas unless it was needed for security or other top level reasons.

Coupled with that the EQ2 team had obviously got some very strong imperatives against kiting and certain other aspects of EQ1. These are what make the game radically different. However love them or hate them they are not going to change.

One thought that seems not to be occurring to many people:-
Maybe they didn't want people to swap to EQ2 from EQ1. Financially where is the sense in undermining your best-selling product. So they have produced something which is presently - perhaps consciously - designed not to appeal to the bulk of EQ players, but to the EQ players who might have moved to faster paced simpler games like WoW.

In a couple of years when EQ2 has had time to grow up then they may have content and developments which will appeal more to the EQ audience. But it will never be the same game. In closing off exploits they have also destroyed tactical diversity. In preventing anti-social behaviour they have also limited social behaviour.
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#24 Jan 23 2005 at 7:16 AM Rating: Decent
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Ok I'll admit to something that cheeses me off in EQ2 - you can't do /who all *guild* and see a whole guild listed. To me that was a big part of the social aspect of EQ, watching guilds grow, come and go, where they hunted. Of course, being on a recruitment team it was an important tool for me. And at higher levels was obviously important for raiding guilds.

This is one thing that really irks me.
#25 Jan 23 2005 at 7:20 AM Rating: Good
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Bluie, you're talking about other guilds, right? Not your own? That's probably something they'll add later.

Right now I'm hoping for a "notes" section in the guild manager so you can keep up with alts. Smiley: smile
#26 Jan 23 2005 at 3:55 PM Rating: Default
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Yes there are a lot of problems... or better put, areas of this game which warrant some improvement, and yes there are a lot of things about this game that are good, that are well designed. However, as proven, if you ***** enough about something, SoE might actualy fix it. The only way to get this game changed, so that it is more exciting is to talk about it, to root out its shortcommings and engage in intelligent dialogue about them. Of those who are perfectly happy with EQ2 the way it is, tell me how would it ruin your gaming experience to have the option of large scale raids, how would it hurt your game to actualy make the classes more powerful, and more specialized... so that someone says omg a brawler LFG... we NEED him so we can pull. How would it hurt your game for an enchanter to be able to mez more than 2 mobs at a time, or actualy give everyone a clarity type buff?

What people are looking for isn't an EQ2 world full of mobs you cant get away from, or trains to zone that cause them to lose their level like in the original.... its just the first thing that crops to mind that used to be sources of excitement, and wonder, and fear. There is far less excitement designed into this game, everything is too even, and too simple. I dont care if i have a druid, a shaman, or a cleric in my grp, they can all rez, they can all heal fine, it makes no difference to me at all. Brawlers get taunt... warriors get taunt, crusaders get taunt... i dont care which one i get in my grp. Chanters can do CC, but they can only reasonably keep 2 things mezzed, so when we pull 5, it doesn't make much difference anyway. You never NEED any class to get anything done, and while that could be looked at as a blessing, especialy from someone not comming from EQ1, part of the enjoyment of EQ1 was being the guy that they needed, be it in a raid, or in a group. The wizard that watched the tank drop while the mobs at 15% hp and said to himself, ok time to be a rock star. The chanter thatsaw the puller was bringing 6 mobs instead of just 1, and said ok this is gonna hurt. The warrior that stayed behind while his group ran for the zone, knowing he was gonna die, but thats was his job.

Im trying not to get too reminiscient and lose track of my point, but the idea being, everyone in EQ1 was NEEDED for something, that was what class balancing in EQ1 was about, ya wizards dont get xp grps, but damned if we dont drag as many as we can to our raids. Ya warriors have trouble getting grps cus pally's make better xp tanks, but lets see a pally tank quarm. Everyone got to be important... in EQ2 it seems like they are going the opposite direction, balance out the game by making no one important. If it doesn't matter who you have in your group, then you can always get a group. Its a nice game, and has the potential to be 10x what EQ was, but it does have a lot of growing to do, treads like this help shape that growing.

Quitting is not the answer, if you dont like it, change it

Edited, Sun Jan 23 16:01:53 2005 by Xildarie
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