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#1 Jan 21 2005 at 6:45 AM Rating: Decent
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Hey, I'm actually trying to find something to like in the game. So, I'm going after really tought stuff w/ my little summoner. And I found there are some tactical variations.

Normal: buff pet, sic him on target. See it take damage and DoT... re Dot... reDot... heal pet maybe... when it's weak nuke it (HOing) til dead.

Now on mega tuff stuff, that doesn't work. If I heal pet too much they tend to get off pet and onto me - and won't go back onto pet even if I root and back off. That may be a variation to try - root and back off and see if pet can regain agro - but so far it hasn't worked.

So, I thought about sending in pet and DoTing... heal pet enough to let him do more damage but not get agro... let pet die eventually - and then root mob. Back off and keep mob rooted til I can summon new pet. Problem - he usually can't get agro.

Another variation - send pet in and let him do as much damage as possible but don't heal too much. Let him die w/out getting agro. From this point on root and dot til it dies. Slow, but this tactic works on named green ^^mobs.

Problem w/ root dot w/ pet up is that once mob agros on u, pet's hits break root all the time - and he's back on u (the target is).

Another option is to have no pet up and just root and dot. Slow but it works. Yeah root might break too often, but just sprint away, then come back and try again.

Any other summoner/conjurer tactics out there? I don't have stun yet, but I understand it is useful used w/ root dotting. Stun to cast dots THEN root, less likely to break. Or nuke/HO while stunned, then root til u can stun again - something like that - those might be more wiz/chanter tactics, tho - although summoner can use them too. Pet isn't always good.

Edited, Fri Jan 21 06:46:14 2005 by EvilGnomes
#2 Jan 21 2005 at 7:35 AM Rating: Decent
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Root is massive aggro. I avoid using it now as it seems never to stick for long enough to make it worth the trouble.

I find the pet extraordinarily dim (or intentionally so) and trying to hate-kite doesn't seem to work well. The pet seems not to want to hit a running mob very much. It seems to regard following me as a higher priority than hitting the mob

One thing I did discover is how to stop the annoying dance the pet does sometimes. When you send it in and it goes around and around with the mob, all the time getting further and further away (and usually into a bunch of other mobs or up a cliff), use back off a time or two and it seems to settle it down to a toe-to-toe with the mob.

All the tactical variation I can find seems to lie in judging when to start nuking
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#3 Jan 21 2005 at 4:33 PM Rating: Decent
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That's good to know - how to stop the dance.

Well, I hear you about feeling limited to when to start nuking.

But I did discover you can use the pet to soften up a target and then root/dot. Stay at max spell range so you can start rerooting asap if it breaks. Often it doesn't - root dotting is kinda slow but does allow you to take down bad, bad stuff.

You can't have the pet up and root dot - he breaks root by biting the target, and then it's on you. Weird that such an effective tactic basically works *without* the pet (although again, he's good for softening up the target first). We're not talking green ^^ - we're talking *named* green ^^ - much tougher. Need to find a blue ^^ to try it on.

Strange, but if I'm on gnoll youth green ^^s outside BB, one can walk right by the pet and target fighting - and not care. But inside BB, even though they are not grouped, if I send the pet on a pup just inside and a scrawny walks by - he turns on my pet. Not sure why.

Anyway, too bad root is such massive agro - cuz if it weren't - letting pet die, rooting and waiting for recycle - summon new pet - etc - would work great = but it doesn't cuz mob won't stay on the new pet, and again, new pet breaks root.

Well, GL. At lvl 22 or so there is a spell that seems to give the pet more taunting ability. That might open things up. At lvl 20 is the fallen hero or the pet choice the one to go for (for Spec. Training?). Thx.
#4 Jan 22 2005 at 3:42 AM Rating: Decent
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Anyway, too bad root is such massive agro - cuz if it weren't - letting pet die, rooting and waiting for recycle - summon new pet - etc - would work great = but it doesn't cuz mob won't stay on the new pet, and again, new pet breaks root.


You don't have to let pet die and wait for recycle. The pet spell goes off for 30 seconds when the pet dies but you can cast it while the pet is still alive. This worked for me yesterday in BB. I was all set tro dismiss the existing pet before the cast finished (which worked in EQ) but it went and died anyway. The new pet managed to take aggro off me but then a patrolling gnoll (blue^^) took and interest and I went to see Sir Jaeger.

Don't you just hate it when you get to zone with a mob beating you down and then have to choose which instance you want Smiley: frown

I'm feeling more and more like an under-strength beastlord.
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#5 Jan 22 2005 at 5:13 AM Rating: Good
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I miss my beastlord...
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