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#1 Jan 19 2005 at 3:56 PM Rating: Good
Well I do wanna first appologize to everyone as I am not one to cause a rucus or anything but one thing kinda erks me is...

In FFXI, they had these things called Auction Houses (AH), generally there were two to each country and a crap load in Jeuno (the major city), now...with these AH's you could list up to 7 items for sale. You could buy off this AH and view price history and whatnot so that you could sell yours for the general price of the other likeable items.

Now from what I'm gathering from EQ2...is that you have to buy this bulletin board, and you can then sell stuff using that thing. Where do you get prices from? Do you bump it up a bit from what the NPC offers you for selling it to them? Or is it from just overall experience? What if you come across a rare rare item that not everyone knows about? How would you come up with a price then?

I also don't like it how you have to go into the house area, right click and visit other peoples houses...so much loading and zoning and then they only have like 2 things listed...

I feel the game could have a much better trading system. That's how some people make their money, by getting these items from mobs (names mobs) and then selling it for a good profit...

But I can also see a pro out of this, making it more difficult to sell and buy from other players will eliminate the need for everyone to camp these 'named monsters' and jackin up the economy.

Maybe I am missing something HUGE and I am terribly sorry. But this is just my opinion.

Thanks for taking your time and reading this,
Slyone
aka
Andre
#2 Jan 19 2005 at 4:18 PM Rating: Good
You can also use that bulletin board to search the market for items, so you can see what everyone else is selling it for. Then.. just make yours the same price. Thats how I figure out what to sell things for..
#3 Jan 19 2005 at 4:27 PM Rating: Good
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2,268 posts
Yeah, as the above poster says, you can use the "Browse the Market" button on your board to find the prices that others are selling things at.

If no one is selling the uber item that you want to put up, then assign a price that you think it's worth. If someone buys it, then great! If not, then lower the price a little the next night, or see if someone else has it up.
#4 Jan 19 2005 at 4:37 PM Rating: Good
Yes I understand that but does it have a price history? Like the last 10 buyers and what they paid?

Also..I mean is this database even big (meaning, do alot of people use this?)? I get this feeling as though noone really uses it because of its hassle and whatnot.

It's not a big deal...but just a little thing that I'm so used to, not having it kinda lets me down.

#5 Jan 19 2005 at 4:53 PM Rating: Good
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2,268 posts
No, no price history. I personally found the AH in FFXI to be pretty nice (compared to having to stand in your room afk...) so yeah, it's kind of rough to transfer to this (played FFXI for over a year... came back to EQ2 (used to do EQ) and remembered standing afk to sell stuff != fun. hehe)

I think everyone who can use it does... Dialup users really don't have the chance to use it (except over night) and most people who are at work (like myself) get kicked off when they do the morning restarts (10:00 AM EST makes it just a little too late.) So the BEST time to look is in the morning EST time. That's when the most things will be up. As for actuall percentages... I'm not sure. I'd say over half of the population uses it, but I know not everyone does.
#6 Jan 19 2005 at 4:54 PM Rating: Good
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2,268 posts
No, no price history. I personally found the AH in FFXI to be pretty nice (compared to having to stand in your room afk...) so yeah, it's kind of rough to transfer to this (played FFXI for over a year... came back to EQ2 (used to do EQ) and remembered standing afk to sell stuff != fun. hehe)

I think everyone who can use it does... Dialup users really don't have the chance to use it (except over night) and most people who are at work (like myself) get kicked off when they do the morning restarts (10:00 AM EST makes it just a little too late.) So the BEST time to look is in the morning EST time. That's when the most things will be up. As for actuall percentages... I'm not sure. I'd say over half of the population uses it, but I know not everyone does.
#7 Jan 19 2005 at 4:58 PM Rating: Decent
to my knowledge there's no price history per say...

you simply browse market.. search for the item you're trying to sell and set a price you feel is fair. At which time you hope someone agrees with you enough to buy it.

for example last night after much tradeskilling and gathering I found a shattered froglok bone fragment.. not thinking much of it I decided to hang onto it since I had allready put that one in my collection and was intending on selling it to the NPC vendor to get rid of it...

then I thought.. well let's check the market board.. maybe it'll go for a few copper...

some people were asking as much as 1 gold.. O_O the lowest price was 11 silver (for something pretty easily found IMO.. since this was the 3rd one I've found this week) I put it up for 10 silver... went to bed.. and woke up 10 silver richer.
#8 Jan 19 2005 at 5:31 PM Rating: Decent
Quote:
Now from what I'm gathering from EQ2...is that you have to buy this bulletin board, and you can then sell stuff using that thing.

Quote:
I also don't like it how you have to go into the house area, right click and visit other peoples houses...so much loading and zoning and then they only have like 2 things listed...

You don't have to if you don't want to. You could buy everything you want from a broker and never have to visit anyone's home. You also wouldn't need to buy a bulliten board if you use the brokers.
#9 Jan 19 2005 at 5:32 PM Rating: Good
So from what I'm taking in, you also have to stay AFK inside your house, to sell stuff?

You can't even list it then leave and just have it left there selling? lol..agh..oh well.

Slyone
#10 Jan 19 2005 at 5:41 PM Rating: Decent
Nope, you have to remain online to sell. Sony has stated on numerous occasions that to protect the integrety of the economy, they don't want people to sell while not in-game.
#11 Jan 19 2005 at 7:15 PM Rating: Good
Ah ok, now it makes sense.

I figured the reason had to be something to the affect of economy issues. Makes sense. At least I know it won't turn out how FFXI did where it costs like 50 million gil just to get like level 55 armor and crap like that.

Makes me a bit happier to realize this. =D

Thanks for clearing that up.

Slyone
#12 Jan 19 2005 at 7:20 PM Rating: Default
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1,463 posts
Okay, Sly, you are right - this is a HUGE problem in EQ2. Yes, you must stand there doing nothing - or leave EQ2 on all night - to sell. It stinks out loud. And it is a major factor contributing to the mass exodus of players to WoW (this and the 4 char limitation and the lack of innovation and variety in spells and tactics and, for some, no pvp).

Another point, Sly, you are now getting a good education in how this forum works... and doesn't work. You are pretty outraged at this policy, right? Yet read the bulk of the other posts in here. Are these people outraged? I don't think so. I am, but ... I just can't see how anyone could be luke warm over this. If you are, hey, it's okay - I'm just saying I don't understand. I'm not saying you are bad. But Sly, this is important - the immediate post above this one points out that SoE consistantly says online selling "protects the game economy" or some such.

Now, the poster is right in that this is SoE's cover stor- er policy on the subject. And I'm glad he put this up - cuz now, Sly, you are going to be tempted to *believe* that. Other players believe this sort of thing from SoE cuz they are very nice, easy-going people in RL (or that's my assumption) - and don't want to rock the boat - and don't like it when Gnomes like me rock the boat. Again, I'm trying to understand this- I don't - but I'm trying ... I guess for some people the stress of conflict is somehow painful or disruptive to them, and they'd rather have "peace" around them even if this means accepting bad policies... but hey, I'm trying to psychoanalyze at a distance w/ almost no data - so I could be wrong. The point is, for whatever reason, people are going to diagree w/ you in here even though you are SURE you are right.

Okay, what's really up here? Is this SoE's "real" reason for insisting on on-line selling? I don't think so. The French have a saying when solving a murder, "cherchez le femme" - seek the woman. When it comes to large companies this translates to "cherchez le franc" or seek the profit. Once people get hooked on this game and once people get inventories filled w/ sale goods - like RL yard-sale fanatics - the company can easily get them to buy SECOND accts to keep a merchant character constantly logged. They sold quite a few of these in old EQ - it was reasonably common for long-time gamers in old EQ to have two accounts - the second for twinking and other purposes - but mostly for selling.

My suspicion is that SoE is planning for this day in EQ2, where there will be tens of thousands of hardcore tradeskillers and buyer/sellers who will be so hooked that they will buy and maintain secon accts for selling. I do not believe the "we are doing this to control the economy" reason at all. For one thing it makes no logical sense to me (I'd love it if someone knows where they actually explain the logic - pls put the link if u know). Players farming cash and bots farming cash ruin mmo economies - not players trading items for cash that already exists!

Now, someone at SoE has to realize this is a crappy policy that is backfiring. But because the beancounters have likely said it is going to pay off in the long run, expect not to see it change - even though atm it is a major reason for the flood of players OUT of eq2 and INTO wow. SoE assumes that in 2 years w/ expansions and w/ some people burning out on wow they will recover market share. See, Sly, the good folk at SoE don't care that they are basically ruining your gaming experience by making it so hard for you to sell. And in case any of you wonder, this sort of anti-player crappy decision is normal for them and goes back five years.

That's why I *never* cut Sony any slack, never ever. I'm always hard on them. They make great stuff - so much of what they do is wonderful - but it always comes w/ a big, stinking, rotting, smelling dead albatros hung around its neck - and you have to live w/ that albatros to play their otherwise wonderful games.

Well, I'll get off my soap box now. But that oughta give u some fuel for thought, or at least I hope it does. GL all.
#13 Jan 19 2005 at 7:25 PM Rating: Decent
40 posts
Market Board in a nutshell.

While not perfect, I don't think it's too terrible. You purchase a market board.. and sit in your room. This may sound very boring.. and well.. it is. But I'd much rather have to do that then deal with an outrageous economy any day. Though I've never played SWG, I know that they have an offline selling system. And I guess sony saw that as "Messing up the Economy" in some form. But yea, you got the gist of it.

Edit: is Swg's Economy really messed up?

Edited, Wed Jan 19 19:29:29 2005 by SteelGuard
#14 Jan 19 2005 at 7:38 PM Rating: Good
Very well put Evil,

I see your points. Basically the reason why I seem to just be going with whatever that person said (The SoE wants it that way comment) is because when it happened in FFXI..it was a big big deal and everyone talked about the economy and cried and complained and made petitions and cried some more and bought tissues and passed them around and all that crazy stuff...that I just sorta was like..eh I've put up a good enough fight...I won't really argue it.

But...I've been getting good ratings lately, somehow..I got scholar dunno if someone gave it to me or if its a rating thing where if you get a certain rating you get it...but I was kinda throwing that on the line by starting a small rant about the Selling issue.

So it did bother me to a degree because I posted knowing I might get flamed for it...but, I am kinda happy as long as the economy doesn't go nuts to where I quit the game like I did FFXI because it costs like millions of gil just to get new armor.

So I'm sorta, half and half.

Slyone
aka
Andre
#15 Jan 19 2005 at 8:38 PM Rating: Decent
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1,463 posts
I honestly don't think offline selling killed any mmo.

I'm no FF expert, but from what I've read you could literally farm gil. Players did it and did it a LOT. Were there also IGE bots farming gil? Probably. What about rumors of companies hiring Korean or Indian workers to farm game money to sell on line for real cash? Who knows? Hoever it happened, it was the FLOOD of *game money* into the game economy that drove up prices insanely and "ruined" these games for many people - esp. FF where u literally couldn't get a grp w/out the right job and gear (if what i have read is right).

Offline selling hurt the economy???? I don't think so. How What would be the mechanism???? If anything *limits* on an economy are what hurt it - the more restrictions the more strangeness. Ease of buying and selling and free flow of information about prices would create the most healthy economy possible. Right now barriers to this - ignorance over prices and difficult selling times - hard to find certain items - means players who learn these things can exploit others who don't or can't.

Like another poster pointed out, Toco I think - my Gawd - they made a player artisan system where we are supposed to be reliant on each other from tier 2 up - yet - how can you buy what u need when it is so bloody hard for players to sell - and stuff generally is only for sale late at night - meaning you can only craft if u can stay up late USA time???? It boggles the mind.

Remember. SoE is made up of people. People are all flawed. Some people becme such huge fans of EQ that they think SoE people walk on water. Hah. They don't. They make mistakes just like everyone else, sometimes really, really big mistakes.

And hey, don't worry about people flaming u - this is like talk radio - you can get flamed for spelling a word wrong sometimes in here (wait that doesn't even happen on talk radio...). You seem like a nice person w/ a sunny disposition - try to keep it - that's worth something in this world. And don't let grumpy old gnomes like me get u down. But don't fall for SoE's propaganda, either. We should pressure them to improve the game, not worship them, imho. ...oh I'm gonna pay for that last remark Smiley: lol but I don't care. I'm going back and deleting it.
#16 Jan 19 2005 at 10:28 PM Rating: Decent
I think the trading system is flawed. I have thought of a few differant things that could be done to change it.

One idea is to allow you to sell from anywhere, not just in your house (like setting up a shop near a polpular area) maybe do this in a special window (simalar to the regular sell window) ALso to have your item listed at the brokers you need to bee in certain areas (your house, a common trade building)

ANother idea is to have the broker sell item for you (simalar to FFXI) you can only have him sell a certain amount of items, but he charges like a 20% fee on it (either adds it to listed price, or takes it from your price) and when he sells it he charges his normal 20% fee

those are just a couple ideas, i usually leave my comp going at night with EQ2 running trying to sell stuff, but usually dont sell to much due to the times i'm on, and i would love to see some change in the trading system
#17 Jan 19 2005 at 10:59 PM Rating: Decent
It's not about passion and it doesn't merit outrage.

So, let me see if I can take a stab at explaining how off-line selling can potentially hurt the game and the economy.

With a system in place to allow offline selling, a much higher volume of goods will suddenly be available to be purchased since people can be selling while they work, play or watch TV.

Everybody will, in effect, be selling all the time.

This creates a number of problems, the first of which is that prices on common “low end” goods will drop through the floor due to excessive competition and will cease to become viable revenue streams for anyone. As competition drops off, the value of these “low end” goods is then free to “rubber band” upwards as the greed factor kicks in and the few remaining sellers begin to milk the market for “their fair share”. These wild swings in game economics are bad for the average player and bad for the game.

And low-end crafted goods won’t be the only causality in this price war. They’ll just be the first. Mob and chest drops that people currently count on to make a meager “living” will be next to fall. The value of drops like app3 spells and recipe books, even things like butterflies, shards and bones will become whored out overnight. So instead of making a reasonable profit from what he kills, the average player will have to play more and kill more to keep pace with the hard core gamers. Again, this is bad for the average player and bad for the game.

And all the while, more and more money is flowing through the system and the spiral of mudflation has been created and is then maintained.

Instead, we have a system in which money is scarce. A silver piece has value and a gold piece can be considered wealth. You may not be able to find whatever you want the moment you want it, but grow a little patience and rest assured that next week, the things you are crafting and the things that drop in chests will still have the same value they do today.

This alternative system you champion is also a problem because the average human animal is a lazy and slothful creature who, given the opportunity, will purchase an item rather than going out and getting it or making it for himself.

If everyone could sell all the time, EVERY DECENT QUEST DROP would soon be available to players for cash. And players would buy these things instead of PLAYING the game to get them.

Also remember that in the current system, nothing sold to NPC merchants is ever available for resale. SOE closed that loophole and I think it was a good idea. In EQ, I made a tidy living from mining the local merchants for a day or two after each patch. My bazaar mule was selling for me every night and much of my income came from resale.

In the last few months that I played EQ, I spent more time in bazaar than I did out adventuring. It was easier to make money there and that afforded me the luxury of buying the gear I wanted, instead of going out and killing mobs for the SAME DROPS!!!

With EQ2, what we have instead are two options. 1) Sell a given item to an NPC for an immediate but small fee, or 2) put the item up for sale on the board where it may sell for more… at some point… or not!

A couple of weeks ago, when I started to play EQ2, I did some research and seeing that I flat out could not afford to buy the things I wanted/needed, I began, from the very beginning, to quest for them. This has worked out really well, (imagine that!).

I have gear commiserate with the level of my characters and I am managing to succeed within the limitations imposed by the game. I have also created a nest egg since the drops that I don’t need for myself can be sold on the board when I have the time.

EvilGnomes, I know you are intent on seeing this whole thing as part of a massive conspiracy on the part of Sony to separate you from a larger percentage of your income and to insure that your gaming life is made miserable, but I just don’t think it is the case.

What point would there be to knowingly creating a disgruntled customer base? Isn’t it possible, or even likely that they are instead trying to make the game viable for the largest cross section of players who will then happily cough up their 15 bucks a month to keep playing?

The bottom line is that if SOE wanted the focus of the game to be on buying and selling stuff, they would have called it “EVER MALL”.


Edited, Wed Jan 19 23:00:00 2005 by OldBlueDragon
#18 Jan 19 2005 at 11:26 PM Rating: Decent
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1,463 posts
OldBlue, I know you mean well. So don't get mad at me.

But I don't buy your logic at all. In fact, you could impress me by going back and finding where your own logic contradicts itself in that post.

And I've come in to edit my post - I'd like for someone else to try pointing out why in fact a wide open easy-to-use 24 hour a day offline merchant system - maybe even with a running record of what items have sold for - would be really beneficial. If no one does, I'll give it a shot.

I will conclude however by addressing the issue that somehow I'm funny in the head for believing that somehow the angelic, wonderful folks at SoE might be trying to leverage extra cash out of us. Let's get this straight. They know they have us hooked, hooked like fish - hooked like heroin junkies... but they are not going to exploit that? I'm paranoid or something to believe they would consciously exploit that? Okay, fine. I guess I am crazy. Yep. Bonkers. Smiley: drool2

Edited, Wed Jan 19 23:46:01 2005 by EvilGnomes
#19 Jan 20 2005 at 12:05 AM Rating: Decent
EvilGnomes - for the record, I'm not mad at you. In fact, I admire your *****! I just think you're mistaken about this issue.

There is nothing personal inferred or inplied in this post or my last. As far as I'm concerned, we're just having a pleasent, civilized discussion based on a point of disagreement.
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