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#1 Jan 14 2005 at 1:51 PM Rating: Default
just an idea, feel free to add some yourself and lets hope eq2 devs take a look at this. these adventure packets that will make there debute soon, maybe mix LDON stuff with it. meaning make an instanced zone for the toon that requests it, and make it a solo zone, give them a time limit etc. some people dont play for 4 hours, im a 20 dirge who plays at most 2 hours every other day. what do u guys think?
#2 Jan 14 2005 at 2:09 PM Rating: Decent
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My main prob w/ LDoN was that you couldn't solo or duo in em, they were really inflexible that way.

Anarchy Online offered both team and solo mission terminals. SoE is allergic to this concept.

Somehow Sony screws everything up - in old EQ we badly, badly needed a replacement for the old boat system - for years. Why? Who needed to sit there and waste 40 minutes to an hour and a half of RL time sitting on a freaking cartoon boat?!?!?!

So, what was their big solution? ... drum roll please ... teleporter stations up to a hub zone! WOW we said when we heard this was coming - COOL. And then, haha, then - you see- then Sony said "no good folks, it's not going to actually be useful" - you have to sit there for 15 mintues before you can ride up. And 15 minutes before you can ride back down. AND the teleport stations are going to be nowhere convenient. And we aren't going to put one anywhere near freeport! Yeah right. What, 2 years later they finally pulled their heads out of thier cracks and installed PoK, w/ insta click TP to a hub zone.

Heck, I'd love flexible instanced zones for fighting. We won't get em. Not anytime soon, anyway. See, Sony somehow... they just don't get it. Thus the exodus to WoW....
#3 Jan 14 2005 at 7:12 PM Rating: Decent
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I thought Everquest II was supposed to have solo content for all classes?
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#4 Jan 14 2005 at 7:16 PM Rating: Default
*supposed to* is the key part.
#5 Jan 14 2005 at 7:30 PM Rating: Decent
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Solo content is the main reason I am interested in EQ2. I am currently back into EQ1 and I have quickly found that once you reach about lvl 25 there is simply just not enough people your level to get a group. I mean the last few days I have ran my cleric to Neth Lair, Meru Seru, Karana's, Splitpaw, Highpass, LOIO, Unrest and each time I find 1 or 2 people no where near my level in the zones. I use /lfg and see 1 or 2 other people LFG.

From what I am seeing once you hit lvl 20ish in EQ2 solo content starts to go downhill. I mean in EQ1 most classes can solo to 20 if they have the right gear. I really don't mind grouping, but we all know you can't log on and immediately go to a group.

Im pretty much ready to give up on EQ1. I had alot of fun with it in the past before I started a new account. But it just seems like you can't hardly level a charactor anymore without spending hours LFG.

There used to be a froglok Shaman on Terris Thule name Sotonin I believe. That was the server I played on a long time ago.

Edited, Fri Jan 14 19:31:35 2005 by fronglo
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#6 Jan 14 2005 at 7:47 PM Rating: Decent
I would love to see a feature simalar to the LDON's of EQ1, but being able to adjust certain settings for the instanced zone (difficulty settings that change the mob's levels.
Even if you dont get rewards like in the LDON's it would still be awsome so you can go there to solo, with 2 people.. or up to full raids, it automatically adjusts based on the amount entering.

I highly enjoy solo'ing because i can do it at my own leasure, and i always try to create a class that can do it effectively (was able to do in EQ1 pretty well with my beastlord and magician) but solo'ing can be very boring at times, wich is why i like to group up with another good person just for chatting while fighting (loved the many hours grouped with magi's and necros in maru seru as my magi)

I tend to dislike most group as they can go very wrong very quick, but ocassionally i can find a nice gruop and we can play for hours together.
I would like to be able to solo with just other types of classes relatively well.
I have enjoyed playing my priest in the IoR and being able to solo everything (grimgash i cant always win, but i have done it a few times)
Hopefully more solo stuff will be created
#7 Jan 14 2005 at 7:49 PM Rating: Decent
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If you go back to old EQ, consider trying a class that can solo but that is also useful to high-level parties and guilds. Mage is a great example - they are considered good dps now that the pets are largely under control, and everyone wants CoH.

Or try a new server, a lot of the old servers are kinda dead now except at the high end. The problem of course is - what if you invest in leveling a char way way up... and the server dies cuz too many people quit for WoW or Eq2?

Disclaimer = lots of people love EQ2 - seek out their posts too before making final decision. I am about to criticize the game, but I'm still struggling to find my niche in it - there are still parts of it I like a lot - but other parts... well:

Soloing in EQ2 is lame, imo. Doable but lame. Summoners are probably the best class because in the recent big patch their pets were seriously amped up (take the pet upgrade at lvl 10 and 20, the Specialized Training thing - if you don't, yer hosed). Summoners can now take on quite powerful mobs and can DoT and even nuke a tad while healing their pet- and pet generally keeps agro.

Priests aren't bad at soloing, but to kill hard stuff u have to grind - for my fury I have to save power for self-regro and ds and only kill target w/ DoT and melee (and the ds) - yawn - takes ages.

Other classes are okay at soloing, cept Conjurer/Wiz/Warlock - well, maybe I still need to figure out how to solo w/ my conj. He can only take on hard stuff by root and dot... and if root breaks... wahooo time to sprint (in most cases). Chanters may have the same prob, except they have a better stun and a mez they can throw in if root breaks.

If yer background is old EQ and if you are used to old EQ's wild variety of spells and tactics - you might not like EQ2. There is no variety of tactics at all. Druids in old EQ can root, snare, charm animal, panic animal, DoT, DD, area DD, etc. - which leads to all sorts of possible tactics - root bomb, root dot, snare and nuke while running, fear kiting animals, charm kiting w/ animals, quadding ... in EQ2, you have two choices: nuke while meleeing and HOing, or grind - heal (regro) self while DoTing and meleeing and keeping ds up. That's it. And for me (and others) it gets tiresome and monotonous fast.
#8 Jan 14 2005 at 9:11 PM Rating: Decent
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As a shadowknight in EQ (and in EQ1, but this is about my experience in 2) I never have a problem soloing. That is all.
#9 Jan 15 2005 at 7:34 AM Rating: Decent
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Slightly surprised to see people asking for "instanced zones". EQ2 is full of them. The unfortunate thing about so many is that little message "You must be in a party of 3 to 6 adventurers to enter".

I duo a lot either by myself or with a friend and we do access after access to find that the content is closed to us.

The Hive in CoB
The Gem Cave in Antonica
The Aqueduct Stores in Antonica
The Lighthouse cellar in Antonica
The Vale of the Shattering in Antonica
FireMyst Gulley

No doubt the list is much longer and we just haven't banged our heads against those doors yet.

I'm sure the two new instanced dungeons they put in last patch are group-only as well.

SoE is anti-soloing and is gradually upping mobs and nerfing players to make it harder.
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