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Crafting process pointless ?Follow

#1 Jan 12 2005 at 10:36 AM Rating: Decent
Since the last patch supposedly addressed problems with tskills and the game economy, I've made batches of 50 sepia dye, sepia ink, chloro wash, chloro oil and a few others used in making App3 & 4 scrolls. What I've seen is that it doesn't matter if you're there pressing buttons at the right time or not, the quantities produced are roughly the same no matter what.

In my crafting sessions (using 6 different toons starting at level 8 artisan each and using identical ingredients each time) I've returned the following average results :

Pristine Chloro Wash - 29/50 pressing no buttons (as if afk), 31/50 hitting appropriate skill when prompted (in attendance).

Pristine Chloro Oil - 22/50 afk, 19/50 in attendance.

Pristine Sepia Dye - 5/50 afk, 4/50 in attendance.

Pristine Sepia Ink - 3/50 afk, 2/50 in attendance.

I can't say whether or not this is true for higher level recipes but if it follows the same trend then why bother being there ? In my case it was favourable to be afk than actually crafting as success rate was slightly higher and failures that caused me damage were so few that I'd completely healed between each.

Has anyone else noticed similarly ? I can't believe that it was just down to outrageous luck on that quantity and if this is the case everywhere then the so called "fix" to the economy basically favours the afk macroer.
#2 Jan 12 2005 at 1:55 PM Rating: Good
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This is totaly incorrect based on my experience.

Your "standard" pulse is -10/+50

Anything other then this is because you used a trade skill or you hit a burp in the system. Failure, Critical Failure, Good Craft, or Critical Success.

The Trade Skill abilities will have a constant effect on this. Round Brillant Cut for example will always provide a bonus of 6 Progress. While Psychokensis always drops your progress by 25 and raises your durability by 15. This is stacked directly on top of your other results.

Your standard rate, is 5 progress for every 1 durability lost. Almost every tradeskill will give you better results assuming you do not fail your skill check. The only two that I know of right now that actualy hurt you are Mind Over Matter (+7 -3) and Precongnition(+14 -6). These two should only be used when crafting fast low quality items.

The results your showing suggest your using the in-correct trade skills. Go through your list and find out which ones work for you. You can no longer simply mash every button available and expect to get good results.

#3 Jan 12 2005 at 2:52 PM Rating: Decent
You may also want to wait on making judgements until you are at least level 10. Your 2nd tier tradeskills are much more effective.

I've leveled 9 toons up to level 20 artisan. I can tell you absolutely that the first Tier tradeskills are virtually worthless. Leveling those 9 toons up to level 10, I may have gotten about 55% Pristine across the board. Once they hit level 10, I probably averaged around 95% Pristine. That rate has probably dropped to about 85% Pristine with the recent changes, but it is still alot better than using the crappy Tier 1 tradeskills.
#4 Jan 12 2005 at 5:54 PM Rating: Decent
I've been crafting on various characters for quite some time and know what I'm doing, which most certainly is not mashing every available button. I just wanted to get some feeback from other people if they'd encountered similar things since this patch.

For the last few hours my trend has continued, and "letting it ride" returns a very slight improvement on pristine items over the course of time compared to watching for the correct response on a problem icon coming up.

So far, any of my characters that are in the Tier 2 range seem to be behaving normally but the Tier 1 crafters continue this trend.

Basically I just wanted to see if this has been happening specifically to me, or whether it's accross the board. Seems very odd.
#5 Jan 13 2005 at 2:37 AM Rating: Good
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I would have to say your getting odd results then.

I have several Artisans 20+ and a several more sitting at 20. For all of them, I get better results using the correct abilities.

Note there do appear to be some "bad" combos or skills. For example Psychokensis appears to have a -succ attached to it thats not noted, I will often "fail" a pulse when I use the skill. It will usualy give the correct results, but it often causes me to fail the pulse.. Trial and error.

#6 Jan 13 2005 at 7:53 AM Rating: Decent
This only seems to be a regular issue for me on crafters under level 10, although it still happens to a lesser degree at 14 & 19.

What I've noticed now is that regularly, doing absolutely nothing when an incident occurs will give minimal durability loss, but massive progress - often more than quarter of the entire progress. I wonder if passing the skillcheck has the same effect as a critical success, regardless of selecting the correct skill ?

Although this doesn't happen every time, it seems more common when a minor incident occurs rather than a major. From experience since the last patch the point Douganirnonfist makes about tier one skills being totally worthless seems to stand since I get more benefit in the long term from finding one of these "golden pulses" than selecting the correct skill at the correct time throughout.

I've noticed the "bad" combos too, Corison. Thanks for the tip.
#7 Jan 13 2005 at 9:57 AM Rating: Decent
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What Annoys me is when you are doing grey sub skills and you get only 1-2 in 10 pristine items THAT should be fixed.
#8 Jan 13 2005 at 12:17 PM Rating: Decent
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Having just taken my first death from tradeskilling I would say that "not hitting any buttons" is not an option.

It was my own fault for not resting enough and running out of power. I got hit by two events one after the other for a total of nearly 600 damage.

I would second the comment about the difference between tier 1 and tier 2 reaction arts. The difference is enormous.


Quote:
Your "standard" pulse is -10/+50

Anything other then this is because you used a trade skill or you hit a burp in the system. Failure, Critical Failure, Good Craft, or Critical Success.


As I understand it there is a random chance of your "round" being any of these but it is weighted towards the standard. The chance is also modified by your skill and any -ve success arts you have used
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#9 Jan 13 2005 at 1:20 PM Rating: Good
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Correct, +Succ and -Succ change the odds of you getting a standard pulse.

Note you are NOT supposed to make pristine items outside of your main area. If you want a pristine Fayiron bar as a Jeweler, then you need to talk to a WeaponSmith. If you want Pristine Cloth, talk to a tailor. That is the way the system is designed. Your allowed to make limited items outside of your classes prime, but they are limited to lower quality ones.

1-10 is fairly trivial, people usualy blow through it fast. 10-19 is when things start to kick in and you build your relations with other players. 25+ is were most of it is.
#10 Jan 13 2005 at 2:14 PM Rating: Decent
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Just to be sure here, Geester you know you can use the reactions every tick not just the ones that have something to react too right?

Unfortunatly a Icestorm hit the area on Jan 5th and I have had no power since the patch of Jan 6th. Please forgive me anything that has changed since then...

I have a buff that adds +10 duribility and -to success chance AND a buff that adds -3 duribilty and +24 progress. Using these 2 buffs every tick. I have a 'typical' tick of (-10/+50)+(+10/0)+(-3/+24)= -3/+74

Granted these are Tier 3 buffs but the prinicple of useing them every tick applies regaurdless.
#11 Jan 13 2005 at 6:33 PM Rating: Good
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The patch had two main factors.

1) you can only use a 1 buff of a given icon per pulse. For example a Jeweler can only use one "Cut" buff per pulse

2) The power level and results from many buffs have been tweaked. Normaly resulting in larger power drain. (To many pristines on the market. Sony wants these to be rarer and is trying to make them harder to craft)
#12 Jan 14 2005 at 1:10 AM Rating: Good
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Sbs is correct. If you are not using the crafting abilities nearly every round then you are not crafting to your full potential. When those abilities are used properly I have a %99+ pristine rate on nearly anything I craft, at any level of skill. It's all a matter of learning how to use the crafting system.
#13 Jan 14 2005 at 9:45 AM Rating: Decent
Whether I use skills on every pulse, only on "incidents" or use none at all I'm getting the same results on pristine items with any crafter under 10. Even deliberately using the wrong skill seems to make miniscule difference to the success rate on pristines (I could still make 2/50 pristine sepia inks by deliberately playing poorly or even spamming totally random skills). It's as though the success rate has been predetermined regardless of input.

What I've been trying to find out since post one was if other people are finding the same thing or whether something peculiar is happening just to my characters ?

Note : This only seems be the case since the crafting revamp


Edit : I'm pleased to say that the same characters, as soon as they reached level 10+ benefit greatly from using their skills as I would expect. It just seems from my experience over the last few days that while still under 10, it's not even worth the effort to try and craft properly - just hit the begin button occasionally and watch TV.

Edited, Fri Jan 14 18:04:03 2005 by Geester
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