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Artisans? What Level?Follow

#1 Jan 09 2005 at 3:52 AM Rating: Decent
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Hello all!

I was wondering is your level in a subclass of Artisan dependent on your Class Level?

I mean do you have to be like a Level 20 Warrior to be a Certain Level Artisan, or does your level not play a factor?
#2 Jan 09 2005 at 5:10 AM Rating: Decent
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The two are almost totally separate.

You could never leave your city after getting there and just work as an artisan. There is no need to level your character. This is ok if you have other characters who can fetch the materials you need.

The reason for the "almost" is twofold.
First that there is not only money but "status" to be gained from doing tasks for your tradeskill societies.

I have no idea what the value of this status is or what if anything it could ever be used for. It does appear that tradeskill societies themselves have levels and the more status earned for them by their members the higher they rise. Again what this means I do not know - and I'm not sure if it is even implemented.

If it turns out that this "status" is useful then you would need to complete tradeskill tasks collecting harvested materials. This necessarily means visiting places where things will be quite keen on eating you.

Second you do want to get to about 8 and become a citizen just to make sure you have access to all areas of the city. If that rare book is on sale cheap in an area you can't get to it might be gone before your alt can get logged in and back from wherever you left it.

One point worth thinking on.

If you decide to go artisan then you might want to turn off combat exp. Your wholesaler tasks are decided on your adventurer level. If you pass 10 then you get Tier 2 tasks needing harvests in Antonica or Commonlands. Personally I'd think that was worth it as they pay more. Maybe stop levelling around 15ish when most of Antonica/Commonlands is easy to wander around. However these are all things to think of when levelling an artisan.

Another point is that harvests in dangerous places get left. Harvesting in a zone that has gone grey to you means you can get to places that most of the adventurer-harvesters don't.
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#3 Jan 09 2005 at 5:46 AM Rating: Good
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Cobra101 wrote:
If it turns out that this "status" is useful then you would need to complete tradeskill tasks collecting harvested materials. This necessarily means visiting places where things will be quite keen on eating you.


Little thing I thought I'd add was that the harvesting quests are given by wholesaler societies where as tradeskill societies give crafting tasks. Also I think I read somewhere that higher leveled societies gain access to more items they can purchase from the merchants who are trapped inside.
#4 Jan 09 2005 at 6:09 AM Rating: Decent
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That is interesting to know. It does however affect the society as a whole unless those new things were only available to characters with sufficient status. Eg I could use a different "non-artisan" character to boost the society my artisan belongs to. Furthermore is it in the game or does it have an ETA?

Big Grey Area
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#5 Jan 09 2005 at 7:29 AM Rating: Decent
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You'll probably find that your Wholesaler society is a higher level than your Workshop. Compare what the merchants have for sale, and you'll find many more ready-made interim items on the Wholesaler merchant.

This is based on the status achieved by players completing the tasks , each task earns 100 points for the Society.

Keep in mind that the Workshop tasks get you a much higher cash reward than the Wholesaler harvesting tasks, and it increases for each tier.
#6 Jan 09 2005 at 8:22 AM Rating: Decent
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An interesting thought there is that many societies will be sky high with status from people standing there with broker and task-giver on screen completing several tasks a minute. And this will be more so in Qeynos where the wholesaler societies have the two NPC near each other than in Freeport where they were three flights of stairs apart.

I wonder what would have happened if SoE had "fixed" this from the start. It makes me wonder if it was an intentional kickstart to the tradeskill environment.
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#7 Jan 09 2005 at 12:37 PM Rating: Decent
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Would it be wise to just then tradeskill with the main character I plan on playing then, and not an alt?

BTW-Thanks very much for yall's input!
#8 Jan 10 2005 at 4:52 AM Rating: Good
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Cullom wrote:
Would it be wise to just then tradeskill with the main character I plan on playing then, and not an alt?

BTW-Thanks very much for yall's input!


Yes tradeskilling with your main character would probably be the way to go, the only reason many people have made alts for crafting is due to wanting to support their main or because they fealt they made a mistake with the craft they first went with.

So you should probably look into each of the crafts a bit and possibly try to ask crafters of the diffrent sorts how they feel about aspects that may concern you seeing as it is slightly unchanging once you make the decision.

Also a neat thing is that there are a few areas, enchanted lands and zek isle, which you supposedly gain automatic access to once your adventure or artisan level reaches level 32(which is why a number of people below the minumum adventure level to get the access quest for those areas can be found scurrying about every now and again there.
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