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HELP!! Need motivation to continue with EQ2Follow

#27 Jan 11 2005 at 12:17 PM Rating: Decent
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but if you understand On line RPG as surfing websites looking for guides,in order to understand the game...well, that is a new definition of the genre.


No actually it isn't. All Online games have a considerable online presence in terms of fansites etc, etc.

Not only that every time you log in the login screen offers you links to guides on the SoE site. Recently there have been some excellent threads on crafting for absolute beginners.

Besides which you obviously feel that coming to this site is a perfectly normal part of your gaming activity. Where do you draw the line? It's ok to come here and whine but not to actually look at anything which might help you?

Miravelle is obviously a nice person but she had you bang to rights.

For what it's worth I know some EQ1 players who have made a total hash of EQ2 because they just carried on as if it was EQ1 with different graphics. It is not a given that people are expected to know these things. It may be a given that people who played EQ1 had learned that Allakhazam was a useful place to go for information and answers - but you seem to have got that far by yourself.

And I would guess that the work SoE has put into the sites accessed by the links on the login screen would be part of what they call an "easy learning curve". The in-game help is also there to be used.

There is also the element of "mystery". If every quest had meticulous details of where to go and what to go there would be no discovery. A large part of these games is in the discovery of how things work and learning ways of making them work to your advantage. Sure you make some mistakes along the way but nothing unrecoverable. I'd rather have that than too much help.
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#28 Jan 11 2005 at 12:54 PM Rating: Decent
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I really want to thank RUNYARIEL and COBRA101 for your help in all this thing!
That is the kind of support you can expect from fellow players.

I also want to clarify some of the things i said before:
1)About surfing websites, unless people like Runyariel inform and help other people like me....we(newbies in all eq stuff) are lost!! That is why i really appreciate his help.
2)I totally agree with cobra saying that on-line rpg involves some websites, etc. The thing is that unless some veteran people help others, they have no way to know where to go to find the exact info they need.
3)Maybe these two point may be contradictory at a first glance, but they really are not. The reason is because not all of us gamers have the necessary (or desired) amount of time to spend looking for things on the web than to be actually playing the game. See my point? I rather spend the little time I have off playing than looking for info in the web.

That is why i really appreciate your help guys.
Again..thanks.

Pasho.
#29 Jan 11 2005 at 1:12 PM Rating: Good
So, essentially, you'd rather have someone else do the looking for you, and force feed you the information than look for it yourself? Well, that's neighborly of you. Have any shirts that need ironed while we're at it?

Honestly, this site, and many others have a wealth of information out there. Many require little more than a casual search to find the answer to most of your questions. As mentioned above, every time you log into the game, there is a link to several important topics from the official forums. Plus, there are links to news articles that will help keep you up to speed on changes or additions to the game.

You should really get out there a bit and make an effort. Everyone's time is valuable. Some people would rather spend their time playing than answering every question that someone asks instead of looking for themselves. They kind of like to play the game too. :/
#30 Jan 11 2005 at 1:52 PM Rating: Decent
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Miravelle wrote:
I said it was early. Sorry. But if someone isn't willing to put forth a modicum of effort on their end, then I'm not sure where to go from there. :/

I'm not usually that rude.

i know you arent, so i was a bit surprised there :).

we all have our bad days for patience. i'm starting to have one of those right now :P.

and yes, there's a lot to the game, but the whole point is that the user community gets together and figures this sort of thing out. hence the plethora of sites with *loads* of info, that's easy to google. put in a term, and "eq2" and you'll be up to your ears in hits.

and yes, it's irritating at times to hear the same questions repeated daily, when the answers are already there, if one looks for them.

/rant
it actually becomes even more irritating when i'm told that my time is less valuable than someone else's in such a cavalier fashion, but i help anyway... i can't help myself :x. somehow, in the back of my mind, a thought lurks... maybe... just maybe, if i provide a starting point, initiative will take shape ...
rant/

stuff happens, and people sometimes do stuff. sometimes i'm one of those people. life goes on :).

oh, and you're welcome, pasho. good luck with crafting... it's actually kind of fun :).

Edited, Tue Jan 11 14:03:53 2005 by runyariel
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EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
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EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
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CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#31 Jan 11 2005 at 6:37 PM Rating: Decent
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Wow, and I thought I lost my temper and got rude!

I'm ---> Smiley: blush

Someone said above that impatience is not nec. a sign of low IQ. So true! I was trying to explain this to my eldest kid the other day. "You're smart, very smart - so why do you keep getting into trouble?" No answer. So I pointed out that there are two mental stats in RPGs. Int AND Wis. What's the diff? My kid didn't know.

I said "Intelligence is being able to come up with a sharp, smart, sarcastic come-back to Dad; Wisdom is knowing not to say it."

That got a smile.

Well, I think Wisdom can be learned and nurtured and improved in ways that IQ can't. And I think Wisdom is the more valuable of the two in the long run. Yes, I know, I'm often the first in here to be unwise and blow my top. But I know on some level I shouldn't and that there is a better way to live. Maybe by the time I'm 90 and ready to keel over I'll finally have it figured out! GL all!
#32 Jan 12 2005 at 12:51 AM Rating: Decent
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One thing to consider, Pasho, before moaning about how difficult something is, is who is able to do it.

It's like moaning that the driving test is too hard. You only have to look at some of the idiots who've passed it to realise it can't be.

I have a long track record of helping people who were trying to help themselves and being extremely unsympathetic to people who aren't. You need to decide which camp you fall into.
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#33 Jan 12 2005 at 10:10 AM Rating: Decent

All games have a learning curve. They can't do the tasks or quests for you. How many items did you craft in SWG before realizing there was a benefit to standing next to a crafting station? And when or how did you learn that there was a benefit to standing next to a crafting station? did you read the one time pop tutorial help when you crafted your first item? Other players? Accident? There's only so much a game can do to teach you how to play (without playing it for you). Current technology basically is to display text on your screen to read or ignore. WoW, EQ, EQ2, AO, and even SWG, etc, etc, etc does this to teach new users the basics. EQ2 however has upped the ante by reading to you (out loud) the text that it is also displaying (most times anyway). What more can technology do today? What were you expecting from EQ2 that would make it easier for a newbie to learn how to play? There's context sensitive menus on just about everything, there's a popup tutorial when encountering something for the first time (with voice over to boot). Without putting an implant your head or actually playing the game on some type of auto-pilot i'm not sure what else SOE could have done to help you learn the basics of this game?! (and no game will teach you the advance aspects of the game- in the realm of RPG, you as the player are responsible for learning that). You were informed on the Isle about a crafting quest, both with text and voice over. And somehow you missed it, ignored it, overwhelmed by all the new, or forgot about it before you left. SOE's fault? Game's fault? I would content that a newbie to SWG would have a harder time learning the basics of the game than a newbie to EQ2. But overall the knowledge will come with experience.

My recommendation would be, if you are starting a new MMO, your first toon is not your main. The first character you create is basically a throw away to learn those basics.

/imo ;)
#34 Jan 12 2005 at 10:37 AM Rating: Decent
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I am begining to believe what rbrumley just said....
i guess that i have to throw away my actual char and start over again...taking the time and stuff....
yes..that is a good advice.

Also (i posted this in my other thread) i reactivated my SWG account....needed other alternative here...anyway..gonna keep EQ2 for a while too....

Pasho.
#35 Jan 12 2005 at 10:43 AM Rating: Default
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Sotonin, are you a EQ1 player?


This game has absolutely NOTHING in common with EQ1 except for the weak name references on certain zones / npcs. So i don't see where you are going with that one.
#36 Jan 12 2005 at 10:49 AM Rating: Good
I actually found that many EQ2 players were at a disadvantage due to their familiarity with EQLive. Coming in with no Everquest knowledge, I felt like I had an easier time of things.

Of course, that could be mere perception.
#37 Jan 12 2005 at 12:16 PM Rating: Decent
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It's true - I still see people in their 20's sitting after or even during fights even though it has absolutely no impact on mana or health regeneration, or anything, actually. People get into groups and pull to camps even though questing is a far better way to level, at least up to 20 or 30.

I been play a cleric in EQ1 for almost a year, and I play a Templar in EQ2. The class couldn't be more different. I can solo efficiently (kill regular oranges and heal, repeat). I'm in the thick of the melee, mana (power) available is rarely a concern, the expensive armor actually has value - I can take a beating. Reactive heals are the best thing ever. But I still see other Templars sitting in back of a group tossing off Arch Healing.

Old habits die hard :)

(please don't nerf me...)
#38 Jan 12 2005 at 2:40 PM Rating: Decent
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Sotonin, don't take me wrong...i have never played EQ1 so cant say anything about it. By the way, i really think (without having played it) that it is the grand father of the MMO.....
All those expansions, the comments, etc...it has to be the greatest game ever...SO, please dont take me wrong.

The reason i was asking that is because, at least me, if you have Tomb Raider 1 and after you have Tomb Raider 2 ...you know it is gonna be the same style of game; maybe with different content and with some additions and improvements, but basically the same thing or scheme.That was what i was expecting from EQ2 (having in mind all the stuff about EQ1)

Maybe the whole issue here starts with the very same name of the game....if it would have had another name, i would have not bought it. I did it because it was the "Holy Grail of the MMO Part 2" see???? i was expecting something really different.....
Labeling the game as EQ2 automatically implies Huuuuuge sales....If it would have had another name .....well only god knows...another phantasy game out there with nice graphics...right?

I think that SOE went short in writing the code (or something like that)for the game and released it in a rush because WoW was out there and they knew they were gonna loose the customer base..at least a good slice of it. We know they do that often (see SWG as an example). They will be improving the game but that will take some time now....how long? SWG took almost 1 year to be fixed...they finished it when there is almost no players out there.

Pasho.
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