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What are the consequences of betrayalFollow

#1 Jan 07 2005 at 7:18 AM Rating: Decent
Hi all,

I have a nice shiny new high elf cleric who i plan to put through the betrayal quest. I have yet to do a betrayal and hear that you get washed up on the shores near freeport and have to kill shedloads of orcs and some names to get become a Freeport citizen.

What I'd like to know is....do you keep everything you own after betrayal. WOuld it be wise to move anything in my bank to an alt to move back through the shared bacnk slots later on? or should i carry everything of worth?

Cheers
minky
#2 Jan 07 2005 at 7:33 AM Rating: Good
40 posts
All righty... a few things you'll need to do for ease of transition before you embark upon this in-game life changing mission. First, relenquish your house and disenroll from your tradeskill society. Also, finish up all your little nitnoid quests that you will not be able to do once you go past the point of no return. Any spirit shards you have... get them. You *will* lose a shard without the chance of retrieving it through the course of the betrayal so any other missing shards are just going to hurt you.

I did the Freeport to Qeynos Betrayal, so I'm not at all sure about the particulars but I understand the two quests are very almost identical save the NPCs you must kill. I would advise you to be level 15 or higher (not past 17, of course) before you make that last step that will oust you from the city. Ensure you provision yourself well and compact everything that you can, because you will not have access to a bank until you've completed the quest. In *my* betrayal, I had to sneak down into the sewer levels of Freeport to speak with the "leader" of the resistance, who sent me on a series of simple quests to prove myself. I was ultimately betrayed, myself, and 'killed' by Lucan D'Lere's personal executioner... though I did not die, roleplay wise, but the poison on the blade of the executioner's axe would have 'long-lasting effects'-- hence the lost spirit shard. After that, you are no longer allowed in the city and will be turned out on your ear if you are caught inside by a guard.

Here's where the quest begins to get harder. You must run from Qeynos to Freeport. Antonica to Thundering Steppes, Thundering Steppes to Nektulos Forest, Nek to Commonlands where you'll meet the NPC that will be the fulcrum of the quest until you're done. Once there, you'll kill a large number of orcs and named Orcs. (For me, it was 500 gnolls and 5 named gnolls). After that, I am unsure. Just keep patience as your companion and you'll be able to complete this semi-epic quest. I wish you good luck!
#3 Jan 07 2005 at 8:45 AM Rating: Decent
Excellent. Thanks for the informative answer. I guess from what you say, anything i have in my bank will be accessible in Freeport when i eventually make it? There aren't separate bank accounts between cities?

Cheers
Minky
#4 Jan 07 2005 at 10:18 AM Rating: Good
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259 posts
your own bank slots are fine, but the shared set in qeynos is only accessible in qeynos, and shared slots in freeport are only accessible in freeport, so anything you want to take to freeport needs to be in that character's bank slots or inventory.

Edited, Fri Jan 7 10:19:09 2005 by runyariel
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#5 Jan 07 2005 at 2:16 PM Rating: Decent
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98 posts
I just wanted to post to say I'm in *complete* agreement with Dezi on this: Do yourself a favor and do NOT attempt to begin the betrayal quest prior to level 15. Even though you can technically begin the quest at level 10 (or so), you will find it frustrating to the point of impossible if you're not around level 15 to begin with.

Follow Dezi's advice. That's excellent advice for the betrayal quests. I too went the Freeport-to-Qeynos route.

Do yourself *another* favor once you zone into Nektulos Forest. Check the zone (via who and /ooc) to find a higher level person who happens to be soloing in the zone (preferably level 25 or higher), and ask them to group you just for your run through the zone.

This won't help you so much on the TS side of the zone, but will help you enormously once you cross the river and head down to the Commonlands. I attribute finding a higher level person to group me as being the sole reason I made it through the Forest alive.
#6 Jan 07 2005 at 3:55 PM Rating: Decent
16 posts
You are all traders to the Overlord and he will invoke his revenge with a long painful death. "Just Playing"
I've heard or this quest and my roommate is going to try and make a troll Pally with it. My question is can others help you travel to the other areas like though nek forest just because the mobs there are not nice and fairly painful at 15-16.
#7 Jan 07 2005 at 5:15 PM Rating: Decent
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1,463 posts
Good lord, you actually want to GO to Freeport? With all that verbal abuse and nasty attitude?? I couldn't believe how awful it was there and had to recreate my Gnome (forced hubby to redo his too) because I'm abused enough at work, don't need it at playtime!!!

And it's so sad, we're no longer evil (well...not in the open anymore at least)

wifie
#8 Jan 10 2005 at 3:55 AM Rating: Decent
Re: others helping on the TS/Nek run. Absolutely no problem at all. A high level mob can group with the betrayer for the run, meaning a number of normally aggressive red mob's will be grey and not attack.
With I'd had the same help with my 17 High Elf on her run to Freeport :-)
#9 Jan 10 2005 at 5:33 AM Rating: Decent
I have been hearing that level 14 is the ideal time to get going as the amount of killing you need to do when you arrive measn you will not max out on XP before it's done. That said, my toon is a HE Cleric and will accompanied by a WE Rogue, so as long as we stick together level 14 should be reasonable wouldnt you think?

On the subject of having help from a higher level character to get through the nasty areas....fortunately I have the services of my brother who runs a level 30 troubador...i would hope that will 'grey' everything out to ma nicely :)

Thanks for all the advice.

Minky
#10 Jan 10 2005 at 1:50 PM Rating: Decent
Quote:
Re: others helping on the TS/Nek run. Absolutely no problem at all. A high level mob can group with the betrayer for the run, meaning a number of normally aggressive red mob's will be grey and not attack.
With I'd had the same help with my 17 High Elf on her run to Freeport :-)


Works great my SK makes a good copper doing this for the goodie's coming from the "goody two shoe side " 50s will get u help across 1 zone 90s and I help u all the way to commonlands. Hey and don't hate me its in my nature :)


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