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COERCER??Follow

#1 Jan 04 2005 at 4:50 PM Rating: Decent
I am making a new character and I have always been a tank bash em and slash em type now I am thinking of being a mage or priest I was thinking Coercer I was hoping that someone here could explain to me the pro's and con's of a coercer can they solo at all and do they have any good nukes?
#2 Jan 05 2005 at 8:59 PM Rating: Decent
I play Coercer soloing such but you get some nice group buffs and breeze and clarity are always nice your main job would end up being crowd control mezzing and all you get some DOT's and your nukes aren't all that grate if your more of the kind of plaier that likes makeing tanks and healers jobs eaiser then go Coercer if not you be better going to some other class

Detroitska
Gastra Phollic LVL 20 Coercer (Lavastorm Server)
#3 Jan 07 2005 at 3:07 AM Rating: Decent
hiya

Coercers are not an easy class to enjoy on the whole if you are wanting to compare them with other chanter versions in other games (is ready to be burnt) with a 3 min refresh time for breeze for individual players, a haste which most tanks don't recognise, no ability to charm till we are lvl 35 (but is buggy) and now with the recent 'big patch' all spells with the same symbol are now under the same refresh time. this means that where as you could mezz a creature every 7 seconds alternating 2 different mezz spells and locking down sometimes up to 4 creatures in a pull, it now takes 27 seconds to lock down 3 mobs which is tricky and usally a death may occur. these are the cons. on the plus side at lvl 45 you can out dps a wizzard with dots and dd's so a good coercer in eq2 recognizes that crowd control is at best 'ok' and at high end game the dps is very good.
#4 Jan 14 2005 at 2:42 AM Rating: Good
40 posts
I would take the previous 2 posts with a grain of salt... Or maybe I'm just playing some bizzaro world super Coercer who can chain cast his mezzes, lock down 5+ mobs at a time, and cast breeze every 15 seconds. But I don't think so. I think those other 2 posters are talking out of their *****

In my opinion Coercers are a hell of a lot of fun to play. Assisting and chain casting nukes seems plain boring compared to the life of a chanter type.

A typical fight for me looks like this:
-start mezzing mobs
-dot or stun active mob tank is fighting
-silence any spell casters
-keep mezzing mobs
-breeze anyone who gets below 50% power
-start rooting active mob if it looks like people are overcasting
-when everything seems under control start nuking if mana permits

The above list varies substatially based on any number of factors. Playing a chanter type will keep you on your toes!
#5 Jan 14 2005 at 11:30 AM Rating: Decent
I'm considering re-creating my sorceress Juri as a coercer... any other information would be greatly appreciated..

reason being Juri duo's with a scout.. and honestly I don't think sorceress makes a good duo character.. full party yes.. but duo.. she just doesn't seem as effective at truly *helping*.. she has very strong nukes which have a tendency to take aggro.. and AOE's often result in death cause a scout isn't a warrior and as such cannot take hate back easily once it's lost..

so what about a coercer? from what I'm hearing they make great crowd control, good dot's but not high damage nukes.. this sounds perfect for creating a solid duo partner who's more help than harm.
#6 Jan 14 2005 at 12:07 PM Rating: Decent
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1,463 posts
It takes a special player imo to be a good coercer/enchanter type. Especially in EQ2, cuz a lot of players STILL don't get or even like what we do. I know... hard to believe - you will run into wizzes who area DoT and won't stop - and will lecture you for being "old eq mindset - this is eq2 - we don't need your type" - and then the party wipes out, loses its good spot in the dungeon, and then the healer quits in disgust. Okay, it's not always that bad, and it might be getting better. But being a mezzer is so so so important yet the twitchy-finger-types in this game still don't appreciate what you do. Old EQ players DO appreciate what you do, and ... well, expect to be grouping with us if u roll one of these toons. GL!

Btw is it true a recent patch did that to coercers???? Or is the guy who says they are wrong right??? I'd love to know, thx.
#7 Jan 14 2005 at 12:53 PM Rating: Good
40 posts
as of 2 days ago when I last played everything in the first 2 replies is total bull.

Edited, Fri Jan 14 12:53:40 2005 by drgonjo
#8 Jan 14 2005 at 1:32 PM Rating: Decent
I sent word to my duo partner and she's in complete agreement... soo yet another coercer in the world..well there will be tonight anyway.

was going to stick with High Elf for race though... (just can't play a euridite... =_= I have hair.. my character should have hair too. ^_^)
#9 Jan 26 2005 at 4:10 PM Rating: Decent
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421 posts
I just got 31 last night.

My big nuke can do 300-400 My dots do 50ish a tick and I just got a new Power only DoT that reduces mobs power and adds to mine (not used it yet). Late level 30 I got a aggro reducing stun that I havnt tried out yet either as I dont draw aggro that often.

However I would recommend Halfling if you are going to do a good race and betray. Halflings get 2 racial abilites that are sweet. 1 is aggro reduction and the other is a melee rune to absorb damage, both would be very nice when you do happen to get aggro.
#10 Jan 26 2005 at 8:01 PM Rating: Decent
Yes, it is true about what the patch did to mez spells. All mez spells run on the same timer. Making it very hard to do crowd controll since you MUST wait the 8 seconds or so timer for recast. Ithought I was going to be super with my mez training spell and have three different mez spells avalible but NO, no need to ever have more than one mez spell in your hotkey bar, ever. Might as well poke me in the eye for all the good that training mez spell does.
#11 Jan 27 2005 at 9:43 AM Rating: Decent
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421 posts
Umm I dont understand I got the training mezz and use it AND my new mezz. THey do NOT grey each other out.

Sure they did for teh 1st couple days but that was a bug. They arnt doing that any more
#12 Jan 31 2005 at 2:28 PM Rating: Decent
Agreed...you can chain mez, and the Breeze recast is 15 seconds. Great character type, but you've got to pay attention, as well as learn how to target aggro'd MOBs (not as easy as it sounds in EQ2). Groups who use enchanters know the value of this role when they've pulled too many, or find themselves with too many adds or "pops".
#13 Feb 02 2005 at 7:27 AM Rating: Good
Aye you can Chain mez, but remember which mez has gone on which mob! The different mezzes will look as though they stack, but they dont and you have to either self cancel or wait for mez to drop if you forgot which is on which mob. I have mobs with stacked Mezz on them and when oldest drops the Mobs go active and i have to clear mezz that appears to be on them first before the mob will remezz. Confused, you will be. Not sure if this is an 'SoE on purpose' but i've bugged it anyway.

I'm having a thoroughly enjoyable time with my Illusionist (having been used to a Pally in EQ1. There is never a dull moment, and a group with an Illus/coercer can tackle situations they would not normally touch with a barge pole.

DPS sucks compared to your run of the mill Wizzy or Mage but we still have some :) that would not be our benefit to the group! Although if you added the extra DPS gained from our Haste/Breeze/power pool aug, i would suggest that we contribute a not inconsiderable amount to the group!!

Charizma
Ad Idem
Splitpaw
#14 Feb 03 2005 at 10:43 PM Rating: Good
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553 posts
I have the bugged 'max 12 maintained spells' problem, so I just keep Breeze/Haste/Speed on everybody [well, casters don't get Haste and Speed] that needs it.

I'm level 35 and what Coercer nuke does over 300 at level 31? Mastery spell?

Also at the higher levels [or at least 25+], the training mez spell stops working on most mobs you fight [and if it works on mobs you fight, you tend not to ned it at all] so you're stuck with really just the 1 mez spell.

I'd say we come into our own during dangerous multiple mob encounters that and longer duration battles.

As for Haste/Speed, just get someone to ack some text parser analysis of damage done with and without the spells. Then they'll never stop asking you for it.
#15 Feb 04 2005 at 1:55 PM Rating: Decent
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421 posts
Opinions of a 31.93 Coercer here
By: Drussdalegend

Quote:
Aye you can Chain mez, but remember which mez has gone on which mob! The different mezzes will look as though they stack, but they dont and you have to either self cancel or wait for mez to drop if you forgot which is on which mob. I have mobs with stacked Mezz on them and when oldest drops the Mobs go active and i have to clear mezz that appears to be on them first before the mob will remezz. Confused, you will be. Not sure if this is an 'SoE on purpose' but i've bugged it anyway.

Correct, it isn't easy to remember which mob got which mezz and is something that needs fixed but isn't game breaking IMO

By: Asphe

Quote:
I have the bugged 'max 12 maintained spells' problem, so I just keep Breeze/Haste/Speed on everybody [well, casters don't get Haste and Speed] that needs it.

I havn't hit upon a max, but maybe our Coercers group haste helps offset that.

Quote:
I'm level 35 and what Coercer nuke does over 300 at level 31? Mastery spell?

28 - Despotic Mind (Mental DD, places impairment on target)

The imparment is if they die soon after you get a thought stone which is used as a compoent for other spells (Illusionist dont have to worry about those do they?) It has a 2 sec'ish cast time and a 8 sec'ish recast. I have it at Adept I. I had it land once for 400+ but was aginst a grey mob. It also has the bad side effect that it can not be used on mobs that are WAY grey. Because it give thought stones. They dont want us killing 50 level 10 mobs in teh newbie area to stock up before we go hunting. This sucks as I have to revert to my MUCH lower damage spell

26 - Muddled Thinking (Mental DD, interrupts, +chance to drain power)

Which only does 100-125 at Adept I when killing grey quest mobs.

Quote:
Also at the higher levels [or at least 25+], the training mez spell stops working on most mobs you fight [and if it works on mobs you fight, you tend not to ned it at all] so you're stuck with really just the 1 mez spell.

Actually the training mezz has worked for me up to level 30-32 mobs, I forget exact level it quits working. I don't think i can use it on mobs above a white con ATM.

Quote:
I'd say we come into our own during dangerous multiple mob encounters that and longer duration battles.

I agree 100%. I mezzed a very red Lord Everling in Nek Castle untill all his flunkies were dead and we rebuffed our short duration buffs the other day. Took us 3 attempts over a 2 week period but we finally killed him.

Edited, Fri Feb 4 13:56:00 2005 by sbs
#16 Feb 04 2005 at 9:57 PM Rating: Decent
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222 posts
dunno about this class b/c i dont play one but heres a spell list for you in reply to one of the questions you asked .
http://eq2.ogaming.com/db/list/skills_coercer.php
#17 Feb 20 2005 at 6:13 PM Rating: Good
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553 posts
Quote:
By: Asphe


Quote:
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I have the bugged 'max 12 maintained spells' problem, so I just keep Breeze/Haste/Speed on everybody [well, casters don't get Haste and Speed] that needs it.
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I havn't hit upon a max, but maybe our Coercers group haste helps offset that.


No, I meant that my 'maintained spell box' only displays 12 spell icons irregardless of how many spells I have up. [I have a minimum of 5 + 24 spells on at any one time, add mezzes and DOTs for even more] Really annoying too since, I have to guesstimate how long my mezzes and DOTs last. Fortunately most FFXI players are good at that.
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