Quote:
Again, I ask....why do you need more than 2 lines? This is a game, not a movie. You're supposed to play it, not hit a button and just watch the outcome. And the bit about training to zone, VERY RARELY will a train aggro on others. They should never do this, but occasionally there are bugs and it happens.
Um, what's the difference between me hitting a macro and watching what happens and me hitting the actual skill and watching what happens?
/boggle
Macro's make it easier to communicate to your team whats going on. Macro's allow for you to tell your party your about to heal someone and then perform the heal for you, so as to avoid two clerics wasting mana on the same party member.
Yes, you can have a text macro that does that, and then have the button for the spell, but when combat gets hot and heavy from a bad pull or add - do you really want to try to remember to hit 7, alt+5, ctrl+4. And as you go up in levels you get more powers. Yes many are there to replace old ones, but then there's the racial powers and your slayer powers that could take up room... basically you don't want to have 5,000 macro bars. Especially if you have a smaller monitor or a lower end system where you already have to cut down on your visible screen.
In the end, macro's don't let you pay less attention to the game, in fact they make you pay more attention to is because you'll be receiving communication
Quote:
Also, the HO window removes the need for half your examples. A simple macro letting everyone know you're about to start one should be enough. There's no nead to specify 5 times or whatever everytime someone should take their turn.
The macro I'm describing has nothing to do once the window has popped up. I'm describing a macro to help a party know to finish off their current skill and wait so that a HO can be activated by the group.
If I'm in a pickup group, I only get HO to go off if I'm lucky. In FFXI and EQ - most pickup groups are more coordinated that this.
The problem is most everyone else is bashing the stupid keyboard doing whatever ability just became refreshed. This results in that they keep using an ability that causes the chain to break.
Perhaps if we had better macro capability then people may start to think more strategically.
I only gave two examples because HO is more than enough of a reason because as it is right now HO are basically a soloing tool or a completely random occurance rather than an edge used by most groups - with the exception of players who are coordinated enough to not button mash.
EQ1 had multi-line macros that did not hinder the game in anyway. Those who wanted to use it - could, while those that did not - didn't. The macro's that caused problems were actually 3rd party programs that did combines and things like that.
And lastly, if nothing else, it makes the game more ergonomically correct. Less keystrokes is better for your hands and wrists, and if I'm going to be playing for any legth of time, I'd much rather not develop carpal tunnel
Of course I realize that this isn't going to change your mind in anyways - if you couldn't see the benefit of macros before, you probably won't want to change your mind now
Edited, Sun Jan 2 20:10:02 2005 by Devilwind Edited, Sun Jan 2 20:11:41 2005 by Devilwind