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This is not a I quit post butFollow

#1 Dec 27 2004 at 6:12 PM Rating: Default
First let me state I do NOT intend to quit EQ2 yet because the game is outstanding in many respects. The graphics are astounding. The quests I have done so far have all be fun and challenging. I have had the chance now to play the game for a month however and here are a few items that I have noticed that are starting to wear on me.

/rant on

1. - If I solo I tend to stay alive longer (first death nver happens under level 16) BUT the mobs start to become MORE powerful or I am becomming WEAKER because I can not survive solo past level 16. If I group the same problem exist because mobs tend to pop on top of us while we are in combat. I had the opportunity yesterday to group with several different people (both groups were full) and we were wiped on more than one occasion because mobs litterly vanished in the middle of combat and respawned new higher level ones on top of us or the mobs were stuck in the walls/roofs/floors and we could not target them. We are talking mobs that were even con here and killing us.

2. - The locked combat is great BUT while in combat aggro is not locked out from other mobs so you are going to end up dead from adds anyway because players passing by just don't know which mob is free for them to take so they let you die and then take your mob (I experienced this fist hand 3 times in BB). Even if grouped the aggro is so bad you almost need a raid group to survive because of the respawn time which IMO is way to short.

3. - LOTTO sucks! While I grouped yesterday there were 88 dropped chests (yes I counted them after I did not get any item from the first 12 drops). I got ZERO loot (lotto request sent every time). This means I spent 8 hours in groups for ZERO cash, gained one level (with 94% experience debt) and need new/repaired armor. There really is no reason or incentive to group except to reduce death counts (MAYBE) and solo is impossible so IMO the game is not playable past level 16.

4. - PKing is NOT out of the game. People train ligh level mobs on you because they WANT the area you are hunting. I experience this first hand in the caves when I tried to take a few snakes. There was a level 28 cleric on the hill and a level 8 warrior wacking snakes. The cleric would follow the warrior. Anyway I drew aggro from one of the snakes and started combat. The cleric went to the top of the next hill where the dark paw guards were and pulled them down on top of me. They started aggro on me and I had to exit. I came back and tried another snake and this time I had Golem things all over me. I managed to exit again and though I would give it one more try just to see what would happen. Yes he was training mobs on me because this time I had the dark paws again. Camping and PKing LIVE in EQ2 just in a new and more dangerous way.

/rant off
#2 Dec 27 2004 at 6:19 PM Rating: Decent
29 posts
what can i say, welcome to EQ? :D
#3 Dec 27 2004 at 6:59 PM Rating: Decent
what is your class and what are you trying to solo??

if you're going for double arrow or single arrow group mobs, then yeah.. prepare to be schooled, my summoner can only take group mobs if they're green and it's HIGH risk (like taking on a strong yellow or Orange solo).. Against "solo's" I can pretty easily take all but the strongest of yellows which require a bit more careful hate management and oranges which require a LOT of hate management but I can, and have, taken on and won against Orange con's at 19th level (which is where I currently am) and I consistently win against anything yellow or less.

lotto is terribly random.. typically if I'm going for "nummies" I solo.. my main source of income are tradeskill quest which are quite simple to do..

as for the last thing you mentioned.. can't say I've experienced anything like that with any of my characters.. can't say it's impossible though.
#4 Dec 27 2004 at 10:50 PM Rating: Decent
32 posts
Soloing gets more difficult if you don't upgrade your gear.
I noticed this because I never used to worry much about gear in EQ1 (Silly, I know, but I never really thought about it), so when I was running around at level 20, I couldn't even take a creature that was conning white to me, I'd get owned every time.
Then my friend crafts me up a set of armour, and suddenly I'm taking white cons with easy, and considering trying to take the yellow cons.
Sometimes it's just a simple matter of upping your AC.

And yes, Lotto does suck and seems bugged.
But sometimes it evens itself out, as I got most chest drops last night when playing, so when something came up that I needed/really wanted (Woodworker books), I swapped items rather than just spouted on about NBG.
In the end I'm going to make almost no money out of my chest drops, but I don't mind. I'm in it for the fun, not the money.

Edited, Mon Dec 27 22:52:24 2004 by Laraniself
#5 Dec 27 2004 at 11:04 PM Rating: Default
Odd - I have not encountered any of your problems so far and I am level 22 Paladin.

Yes since the last patch - mobs are tougher - however; SOE did in fact post this on the login . . . suggest you and everyone who logs in checks the SOE notes: sometimes a short patch carries critical adjustments.

Sorry - unless you were playing all day (which is entirely possible - I do it all the time), 88 chests is rediculously high. I doubt you counted them - or if you did you miscounted. Even in a 24 hour day - 88 is damn high.

As for trains - Aye! Especially if your down inside Blackburrow . . .not any different then being in Blackburrow in EQI. Sucks in a low to medium zone - you get levelers who just do not pay attention to what is going on around them - or do not have the gaming experience to know what to do but run right through you. What you can do to help offset this (although its not foolproof) is to make real sure your not near a tunnel entrance either on the outgoing or back-coming mobs. How long have you played not to know this? (not trying to insult you but that is a common rule of thumb).

As to your getting purposely trained . . . yes it does happen, albeit very rare that someone will do that. No it has not happened to me yet but, well the game is new - it will sometime.
Try to get the individual to admit to it and then report him/her.

Now, what I do find irritating is that it seems that group rules and laws have been thrown out the window in EQII. What I mean is the common sense way to take out mobs -

1, DO NOT commense combat in a spawn area - stupid idea! When your combating - you lose track of time - that happens easily. Set your watch sometime - battle two spawns and see how long you have taken - HUGE amounts of time go by.

2, The TANK or PULLER pull and NOONE ELSE!! God almighty! I have been in group after group where I am tank/puller and the damn caster standing behind me pulls ahead of me - That is one of the primary rules in grouping - CASTERS DO NOT PULL unless asked to do so. Trying to get the entire pull - usually four to seven mobs offa a caster who just pulled with a HIGH DPS nuke is damn near impossible . . . the mobs see dinner, dinner has just pissed them off . . .they gonna eat dinner no matter what.

3, Running around. GAAK! I have turned around more times in a group and one or more IDIOTS are wandering down a tunnel here or there and seeing what is around the next corner. Worst place I see this so far is in Stormhold - some of those corners have NASTY mobs standing there or spawning in. More often than not they con two-up yellow to the group and are listed as GROUP, meaning that the two-up yellow is based on a full group taking them on . . .usually they (mobs) shout for their friends too. Blah.

4, A sorta minor thing BUT critical to casters . . . not eating and drinking. Sitting down no longer speeds up mana regeneration BUT eating food and drinking drink DOES. More times then not - when I ask, the caster(s) have no food or drink (supposedly cause it appears to not matter), or have not set their food/drink stacks on FEED/DRINK WHEN HUNGRY/THIRSTY. Right click on the stack and that question will come up:
ITEM
Eat/drink now
Eat/drink when hungry/thirsty

Click on the last one . . .

Group balance: Well that is a matter of choice - EQII has WONDERFUL abilities to balance a group for different needs - BUT having six tank-types with no healing is NOT a good idea. I have been invited to many parties as such and until I am much higher level (remember I am a Paladin) I CANNOT heal . . . That is a bummer compared to EQI and some folks seem to think Pallys can do same as EQI pallys. NOT.

Running: Well breaking a closed attack is a great thing - even if you are outa mana - you can usually get away IF someone /yells. Easy thing to forget I know but necessary or you and possibly the entire group will wipe. Everyone should have the right to /yell. If not and say the tank is the only one to be able to /yell and tank dies guess what . . . noone can break the engagement - not even the one who died - remember "DEAD PEOPLE CANNOT EMOTE" or some message like that comes up. (hopefully that will change).

Well I have my bad days too - and my clan (Shadow Slayers) puts up with my ******** about SOE. Thank the Gods above for that haha. They are a great bunch of folks and believe it or not - they live up to their statement: We will help each other even if it means no experience for some of us.


Be well, be safe and be dangerous
Mooska Steelhand
Paladin Specialist, SSG
#6 Dec 28 2004 at 12:55 PM Rating: Decent
I thought training was not possible because when the person agros the mob it locks on to them and to lose agro you have to get a certain distance away from the mob and when you lose agro the mob moves back to its origional spawn point and won't agro anything till it gets there. Unless you can time when you will get far enough to lose agro and the players are standing right on the spot the mob came from you can't train other players. If you were level 9 and the mobs were higher maybe you got agro from a long distance away. I have noticed this to be the case but I am not sure if you are fighting social mobs and other mobs path back to their spawn point will you get agro like in Blackburrow.
#7 Dec 28 2004 at 1:30 PM Rating: Default
I've been trained twice before, it works.. don't know how, but it does.
#8 Dec 28 2004 at 1:54 PM Rating: Decent
Training is possible because you can aggro a mob, then not engage it yourself and train it to someone else or another group. Until you actually engage the mob, the encounter is not locked, letting others pull the mobs off of you if you aggroed the mob accidentally. Any mob that has the red trim around it's name, meaning that is is ready to attack you (and it isn't grey obviously hehe) can and a lot of the time will attack if you just wander too close, just like in EQ1.

Mirtai, 21 Brigand of Blackburrow
Mirtai, 67 rogue of Xev
#9 Dec 28 2004 at 2:18 PM Rating: Decent
Wow, you're desparate for airtime. You posted this on the EQII board as well?
#10 Dec 28 2004 at 11:11 PM Rating: Decent
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133 posts
Is this an oxymorinic post?

This is not a I quit......

I'm not quitting because of....

Or is it bait and switch.. Whichever, it seems to be working well. Good luck whatever you play.
#11 Dec 29 2004 at 6:58 AM Rating: Decent
I am not leaving just complaining. OH well no one else is having problems like this so guess it is just me and the people I play with are no good. :P

/sighs
#12 Dec 30 2004 at 3:46 AM Rating: Decent
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Not exactly but some of it is that.

I've watched groups wander around disfunctionally in this game attacking seemingly at random without any concern for pathing or spawns. Then they wonder why they get adds.

There is another reason why fighting at the spawn point is bad and that is because there is no corpse dragging in this game. If you fail to kill a group of KoS mobs and die under their feet then rez is pretty useless to you unless you want to see how many yards you can make on low health before the next corpse and unless you're a scout getting to a spirit shard under KoS mobs is no fun either.

Normal practise would be to study to area and find a relatively safe spot - or kill the mobs in a spot and be prepared for them to repop - and then pull things to there.

I know stealth classes can do enormous damage by engaging in melee rather than pulling but it's not worth it if you die.

The problem with soloing is not that it is not possible but that it starts to have a diminishing return. On the good old IoR I could take mobs white with 2 up-arrows, then blue^^ became the limit. Now green^^ mobs are a long tough fight.

I too have wiped because of vanishing mobs but it does require discipline and with a bit of thought you can take them. The invisible guards in BB seem the main ones that everyone meets.

As far as respawn being too short - piffle! Fight in a sensible spot and don't wander all over and you will do fine. Regen is so fast that you will be waiting for mobs to pop anyway. I got bored killing tacticians because it was too long Smiley: smile

Intentional training is still possible but unintentional training is much more common and just as annoying. A nasty named popped rather close to zone last night and group after group pulled it to zone. No sooner had you started a fight than you saw these people waddling past looking like they crapped themselves with broken combat symbols showing (or sometimes not) and you knew you had a back-train coming in a minute or two.
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