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EQ2 or Candyland?Follow

#1 Dec 27 2004 at 1:42 AM Rating: Default
I'm sure the title of my post will already get some of you to grow restless, but there are some definate things that I either do not understand or are simply implemented to make the game TOO fair! Yes it IS possible to have the field be TOO even in my humble opinion.

To start with, I really think the fact that each mob you attack becomes yours and there is NO chance of having some random person steal your kill is a lame way to solve this issue. I might find KSing to be annoying but it's also one of the unfortunate realities of how a similar "real life" situation would work. There wouldn't be some magick targeting device keeping others away from your creature. I think this is an example of being OVERLY fair!

The same thing goes for all these instanced zones. I think it's too bad that so many people whined and cried during the last everquest about people camping "THEIR" spawn. The fact that there was only ONE said mob in the world would make it a truely rare and desirous thing to obtain whatever that particular monster would drop. Now there are many instances of the same monster, yes leveling the playing feild and giving everyone a fair shot at the monster, but also deminishing the competitive nature of obtaining certain kills and or items.

The main things I do not like as you might have guessed are instanced zones and solo targeting mobs. Otherwise so far the world seems VERY much alive and more rich in detail that any other mmorpg out there.. including WoW. WoW is however a very good game and they were able to solve the KSing issue by only allowing the first person to attack the monster to be the one with loot rights. But WoW also lacks housing and the level of customization that EQ2 seems to offer.

I can tell you that from what I've noticed in WoW the game is very easy to get into and start having fun right away. But I'm unsure that the level of intricate detail will be lacking once in the upper levels whereas I believe EQ2 will blossom into someting greater the higher you get in level.
#2 Dec 27 2004 at 9:37 AM Rating: Decent
I do understand what you are getting at, but the problem is in your connecting that explanation to real life. You're correct that if I were (for some strange and insane reason) beating a bear to death with a wooden club that some (equally strange and insane person) could come along and start beating that bear with their wooden club... thus stealing my kill. But in real life, I could then turn around and beat HIM to death for taking my bear... at which point the police would come throw me in jail for not only murder, but animal cruelty as well. :)

The point to that is, in life there is potentially infinite consequences to any one action you take... in these games, they have to build artificial consequences or limits. All of them handle the problem differently, and I've yet to see a perfect solution. In fact sadly enough the best solution I've seen so far (not that I would like it here) was in UO where unrestricted PvP DID allow you to beat the snot out of anyone that so much as looked at you wrong.

Forgive any typos this morning... post holiday haze has me. :)
#3 Dec 27 2004 at 9:54 AM Rating: Excellent
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Quote:
There wouldn't be some magick targeting device keeping others away from your creature.


You also can't call down Lightning from the Gods to smite the poor creature either, However, you are not complaining about that spell are you??

This is a game, it is not real life.. And it cannot be compared to a "real life" situation...

Stopping KS and instanced zones are a measure they are taking against companies like IGE that ruin MMO's with item and money selling. It's more about being fair to non-cheaters than anything.



again..

real-life.. no smoting with lightning Smiley: cry

everquest2.. smoting with lighting and wolves that carry bows as loot.. Smiley: yippee
#4 Dec 27 2004 at 10:07 AM Rating: Good
Quote:
To start with, I really think the fact that each mob you attack becomes yours and there is NO chance of having some random person steal your kill is a lame way to solve this issue. I might find KSing to be annoying but it's also one of the unfortunate realities of how a similar "real life" situation would work. There wouldn't be some magick targeting device keeping others away from your creature. I think this is an example of being OVERLY fair!


Overly fair? I thought fair was fair? I myself think KSers suck so I like the system or it also keeps all PLing people at bay also. How many times you see that in EQ 65L healing and buffing lowbs so they can get to 50+ in 1 week with out any hassles. Heck EQ1 should be called UberPlayers Hehehe.


Quote:
The same thing goes for all these instanced zones. I think it's too bad that so many people whined and cried during the last everquest about people camping "THEIR" spawn. The fact that there was only ONE said mob in the world would make it a truely rare and desirous thing to obtain whatever that particular monster would drop. Now there are many instances of the same monster, yes leveling the playing feild and giving everyone a fair shot at the monster, but also deminishing the competitive nature of obtaining certain kills and or items.


Again that is taken care of there are no camps in EQ2 just as there are no camps other then what people allow in EQ1, the mob belongs to he who pulls it first. As for that 1 said mob and making it a great thing to have, well I guess if you could pull the company type farmers off of the mob and let the rest of the gpeeps have a shot at it. There is no competition if its farmed 24/7 by a group just to make plats to sell to other players

Quote:
The main things I do not like as you might have guessed are instanced zones and solo targeting mobs. Otherwise so far the world seems VERY much alive and more rich in detail that any other mmorpg out there.. including WoW. WoW is however a very good game and they were able to solve the KSing issue by only allowing the first person to attack the monster to be the one with loot rights. But WoW also lacks housing and the level of customization that EQ2 seems to offer.



If WoW is your game go play it, never played it so don't know how it is I do like EQ2 tho and think they have done the right things to fix alot that was wrong with EQ.

Just my 2 copppers

#5 Dec 27 2004 at 10:43 AM Rating: Decent
It's just another way to complain about a feature that prohibits power levelling without whining directly about not being able to power level. So far I've seen this is the biggest problems with most people, and yet I've never seeen anyone complain directly about not being able to PL. I've seen them complain that it "ruins the immersiveness" of the game because they can't help someone in need, and now, another complaint that it makes the game "too fair". *rolls eyes*

#6 Dec 27 2004 at 11:02 AM Rating: Decent
I agree. Let them squirm. Its driving Power leveling freaks and RUDE players mad that they cant steal Kills or nurse their low alts to High levels in a day. Great Job SOE! The game is actually fun and sorta fair. Its called learning from you mistakes. Actually Candyland was when the cheaters got their way (hence childlike), so this should have been titled "EQ2 or EQ1?"
#7 Dec 27 2004 at 2:23 PM Rating: Decent
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285 posts
It's also driving people that need just one more of a given type of mob to finish a quest UP A WALL when a couple groups show up and starting taking every spawn in the area. I strongly disagree with this quickdraw method (first one to hit it claims it) to prevent KSing, as it has done away with the civilized camp. Camping, as much as some people disliked it, was actually quite fair. The only people that had a problem with it were the babies that couldn't share spawns or, God forbid, go somewhere else for a while when a camp was already taken. Instead, it's been turned into a total free-for-all with the only rule being who manages to get that little lock symbol over their head first. I guess it's easier to settle disputes as to who got it first (since you can't really dispute it), but it's in no way, shape, or form fair to the guys whose spells take longer to cast that have been camping an area for a long time only to be muscled out by inconsiderate people that can't wait five more minutes to start their farming.

As for the instanced zones, all I can say is that it's about time someone did this. I'm all for these.
#8 Dec 27 2004 at 2:53 PM Rating: Good
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1,930 posts
I have to ask.

If you expect them to wait wait 5 more minutes to start thier farming, couldn't they in turn expect you to wait 5 more minutes to finish yours??

I mean that door swings both ways..

Plus in this game so far I have yet to see a mob respawn in more than a moinute or so. If your time is indeed that much more valuable than mine, then you should be doing something else more important with it..

And I must say I disagree that it has done away with the civilized camp. If anything it has helped it because it has kept people from KS'ing and in turn people whine less about getting loot and quest credit stolen..

If I get there first then to bad for you. How is this a problem exactly?

Also, I needed 2 more clerics last night in Antonica. Two groups moved in needing the very same mob. I simply asked if I could get my last 2 real quick and guess what. So and so has invited you to thier party.

Just be cordial and you usually get what you want.

Edited, Mon Dec 27 14:54:00 2004 by Jute

Edited, Mon Dec 27 15:20:05 2004 by Jute
#9 Dec 27 2004 at 3:16 PM Rating: Decent
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465 posts
Vorphylacht, good points, just leave out the real life comparison, as someone already mentioned. *does the hand scale thing* Fantasy game, Real life.

I had no clue how WoW did their encounters and I also thought that a possibly better solution than locked encounters is to have only the first person or group that attacked a mob get full experience and looting rights. Anyone else who joined in the encounter gets a quarter of exp (within appropriate levels... greys should not give exp) and no looting rights. Guess there's more to WoW than I assume.

Instancing, I believe, also helps with lag and zone population. Of course, there are places that aren't instanced and people are having trouble. *cough cough*Nek Forest*cough cough* I don't mind this convention so much, except that the game should be intelligent enough to zap you to whichever instance your party is in. Like when you die in an [access] instance and you revive outside it (Lighthouse in Antonica, anyone?). Everyone has to meet up in the right zone (Antonica 1 or 2 or 3 in the previous example) or they can't get into the [access] zone.
#10 Dec 27 2004 at 3:25 PM Rating: Decent
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285 posts
I guess we have differing views of what a camp is, then. I see it like a line at the store: cashier helps whoever is in line first because they got there first. If you're behind them in line, you wait until they're done (or go to another line, like what the instances have done for EQ2). I don't think that whoever muscles their way to the front should get what they want first, regardless of the excuse they might come up with for doing so. Color me fascist; it just seems the most fair and civilized way of doing things.

And when people are willing to group up or share spawns, that's probably the best solution of all. That's not always an option, though. The groups might already be full, there may be a big enough level difference that someone won't get credit, and so on. Most often, the other guy is just too cocky to group up in the first place. There are mobs that take a long time to spawn, spawn sporadically over such a wide area that it takes a long time to find them, or have placeholders that must be cleared first. I'm not saying that because I was there first I have claim to every gnoll in Blackburrow, but if I've been waiting patiently for a specific mob for a long time and some yahoo charges right through me just so he can grab it first without even wondering why I've been sitting there killing off greys for an hour, I feel cheated.

I'm not saying anyone's time is more precious than anyone else's, just that the person that's already invested more time and effort deserves some measure of priority. It's that "I hit it first, sucks to be you!" mentality that I find uncivilized and, quite simply, immature.

(Cue the "if you don't like it, play something else" replies. Always the mature solution to a discussion...)
#11 Dec 27 2004 at 3:44 PM Rating: Good
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1,930 posts
Quote:
(Cue the "if you don't like it, play something else" replies. Always the mature solution to a discussion...)


Didn't say it before, not gonna say it now. But I think the cashier example is flawed. The mobs are not sitting there waiting to service you. They are sitting there waiting to mash you to bits and pieces Smiley: laugh. I certainly wouldn't want to go to that grocery store.

Seriously though, how is someone supposed to know that you have been there for hours killing greys? Maybe they were too and just came from another instance. Maybe they killed 200 of them the day before only to have it not spawn and run out of play time.

Point is, you never know what the other persons circumstances are, if the devs wanted it to be non-competitive then they would have the spawn aggro the one who killed the placeholder. There are still things in this game that are meant to be competed for. it's only fair..

Rather than cashier, I would say it's more like the "Blue Light Special" K-Mart used to have.

If you know what I mean..
#12 Dec 27 2004 at 4:24 PM Rating: Decent
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#13 Dec 27 2004 at 4:35 PM Rating: Decent
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Jute the Hand wrote:
Rather than cashier, I would say it's more like the "Blue Light Special" K-Mart used to have.

If you know what I mean..

yar... plenty of people injured in those... specially round this time of year! i try to avoid em, ever since i saw one lady take a swing at another over a 99 cent special. 0.o!

what they've done is implement *a* solution to a ubiquitous issue, and they've done so in a manner that seems to work. at the least, you won't have any rogues sneaking up and ksing mobs with backstabs like we used to have in high keep. (that rogue asked me for haste 30 levels later, though i didnt hear him because he was one of 3 people on my ignore list... he was jumping up and down in front of me though <g>).

if people steamroller my camp, and arent receptive to cooperative or at least coexisting camping, i go find another one, albeit not without expressing my disapproval of method, in my own decidely oblique manner. (that is, unless i'm feeling particularly peckish.)

at any given moment, i have enough quests active to mean that i can always find *something* else to do. the sooner these <insert derogatory term of choice here> get the spawn they need, and get out of my way, the better.

i understand that this may not be the way that some people would handle the situation, but i find it to be a much less stressful one.

Edited, Mon Dec 27 16:38:17 2004 by runyariel
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#14 Dec 27 2004 at 10:28 PM Rating: Decent
31 posts
I have found very little respect for "camps" in this game (It is very sad actually, as I thought it worked quite well in EQ1 for the most part, and it was strictly player agreed to). This is possibly due to a number of reasons, but I think locked combat is the major contributor. Instanced zones is possibly another.

I couldn't begin to count the number of times my group has been "camping" a room, only to have another group come in and start pulling mobs. What gripe do you have? You don't have the mobs locked, so they aren't yours right?

WoW solution appears good on the surface, but it could allow PL'ing, as the EQ2 solution does not. I think they did a superb job of eliminating (or at least reducing) PL'ing and uber equipping toons.
#15 Dec 28 2004 at 12:11 AM Rating: Decent
Indeed there are some good points made by you good people. Yes I even cringed when I used the words "real life" as a comparison but I thought long and hard for a different way to show contrast in these matters, and came up with that =X

I have never in my life been so perpelxed over two games. There are some qualities of EQ2 that just make it the current ultimate MMORPG. One that you can lose yourself in... in a way (for those of you that have played pen and paper rp games) this game fills that imaginative void that many of us seek in games, books, fantasy/scifi novels or whatever creative outlet you have. There aren't enough great things I can say about the level of detail and thought put into this virtual world.

In contrast to this amazingly indepth virtual world of EQ2 is World of Warcraft. The community of the game is unsurpassed, the game is definately easier to get right into but it lacks the realism of EQ2 with its cartoon like graphics. (however this allows for more dramatic landscapes/environments etc). That game is just fun to play, its fast pace keeps you excited and the sence of accomplishment is plentiful. However the ease of this game is what conserns me. I am unsure the longterm game will offer the challenges that EQ2 will offer. Though I do not know as I am rather new to both games.

Believe me I want to just play one game and the choice is very hard for me lol.. Both games are overall quite similar due to the near exact same questing system. In both cases you have two great games made by two VERY detail oriented companies.


Something that you experienced players could do to help me and others with similar confusion is to perhaps talk about some of the various things you can do to still have fun in EQ2 as time goes on.


To comment further on the playing field being "TOO" level I can say this, which may spark political fire from some of you but here goes. For example if a person has been working in a place for 10 years and gets X amount of money and a new hire comes along and recieves the same amount of money, the person working for 10 years may feel slighted. But the truth is... the person working for 10 years agreed to the wage he is recieves just like the new hire agreed to his wage. Is it fair? Maybe not, but it's just the way it is. Not everything can be equal in life... some people just do things better or try harder than others, therefore their reward should be greater.

Either way have fun playing whatever game you play!

DWWWARRRRVEN ALE!

Edited, Tue Dec 28 00:16:31 2004 by Vorphylacht
#16 Dec 28 2004 at 8:23 AM Rating: Good
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Just play both man. they both have great and different things to offer. My brother-in-law and I play both. It's quite fun actually and can give you a break from either one..
#17 Dec 28 2004 at 1:35 PM Rating: Decent
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465 posts
Indeed, I agree with Jute. Play both, if you can afford it.

But, to answer your question, there are several things that keep EQ2 refreshing for me. The fact that I play it mostly 2 days a week is one. :P And I thoroughly enjoy the crafting system. I'm not masochistic... I find the system challenging rather than tedious since I usually craft single items (backpacks, swords, shields, etc). If I were a cook in this game, I could understand the frustration... even an alchemist too.

I also roleplay, and interacting with like minds is an awesome thing indeed! Unlike the other game I play, levelling isn't important to me (now that my main is at least level 20 so I can get the /lastname :D). I haven't seen much of the lands since I'm still mob fodder, but there's a whole world when interacting with good rp folk. Of course, rp isn't for everyone.
#18 Dec 28 2004 at 3:37 PM Rating: Decent
Oh I couldn't agree more that Roleplaying isn't for everyone. Not that I roleplay the entire time but from time to time it helps keep things interesting. The fact that I don't have time to play both games is what frustrates me. I do believe overall EQ2 will have more "stuff" to do. That's what keeps me leaning toward it rather than WoW.

One day I will learn to just make my mind up lol.

Does the roleplaying server have a different set of rules than the normal servers? Other than the obvious fact that people would prefer to roleplay of course.

Secondly I see that there is player housing, I have already begun decorating my little free apartment, but let's say I wanted to buy a house, do I place the house somewhere in the world or is it in a set location?
#19 Dec 28 2004 at 3:52 PM Rating: Decent
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Vorphylacht wrote:
Secondly I see that there is player housing, I have already begun decorating my little free apartment, but let's say I wanted to buy a house, do I place the house somewhere in the world or is it in a set location?

they're in qeynos proper, and are in set locations. there are nicer apartments, and some large houses that large guilds will own exclusively.

take a look here, under housing for some excellent info, including locations for qeynos.
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#20 Dec 28 2004 at 4:54 PM Rating: Good
Gurue
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16,299 posts
Quote:
I have found very little respect for "camps" in this game (It is very sad actually, as I thought it worked quite well in EQ1 for the most part, and it was strictly player agreed to).


Wow. What server did you play on??
#21 Dec 28 2004 at 6:13 PM Rating: Good
Mistress Nadenu wrote:
Quote:
I have found very little respect for "camps" in this game (It is very sad actually, as I thought it worked quite well in EQ1 for the most part, and it was strictly player agreed to).


Wow. What server did you play on??


Actually, I found that it worked quite well in EQ1 also. But then again, I played on the "retirement server" Stormhammer, otherwise known as the Legends server, and it was over a year and a half ago (dont know what its like there now).
The higher price they put on subscription tended to keep the less serious, less mature players away. I never really had any problems with KS'ing or rude players. People tended to respect camps and the like.
#22 Dec 28 2004 at 6:56 PM Rating: Decent
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Does the roleplaying server have a different set of rules than the normal servers? Other than the obvious fact that people would prefer to roleplay of course.

No, they do not have special rules. The "RP Preferred" is just a tag so in case roleplayers wanted to get together, they could choose a server. Since the servers are "Preferred", one does not have to roleplay on them. In fact, if you wish, you can roleplay on any server you desire. It doesn't really matter. Personally, I would like to join an rp enforced server, but this is a difficult and delicate decision for the Devs and SOE, so I don't see this happening anytime soon.

As it is however, I've yet to have a detrimental experience on LD. We have our share of dorks, but the goodly folk outweigh them by a bunch, imo.
#23 Dec 28 2004 at 11:33 PM Rating: Decent
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Yeah, I'm one of those dorks on Lucan. (^.^)b

I don't RP, but I have a lot friends that do. There are plenty of other threads about the difference between the RP and normal servers, but as it stands now, you can RP or not on any server. There's not a whole lot of difference other than the naming policy seems to be a bit more strictly enforced. The biggest interaction problems I've had have been with people that wanted to RP and got mad when I didn't, telling me in some rather un-RP ways to move elsewhere because it's *their* server.

I'd say that if you have no intention of RPing and no reason to be around RPers, play on a different server. The two RP servers are already packed as it is. I'm not trying to chase you away, mind you...just trying to save my framerate. ;)
#24 Dec 29 2004 at 3:13 PM Rating: Decent
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465 posts
Sahmhane,
I doubt you are one of the dorks I mentioned. They're the ones usually insulting the rpers and cluttering the ooc and shout channels with their extended (and against the terms and conditions) conversations. Since you have friends that RP, I'm sure you respect rpers, as well as the majority of the people on the server and cause no ill will trouble.

And thank you for pointing out the RP ****'s. They should also be known for anyone who may consider joining an RP Preferred server. They, just like the anti-rpers (note, not non-rpers), are dorks and should be ignored. They can easily remain in role while conversing and associating with you, but feel the need to pull a holier-than-thou bs to boost their internet-ego. I hope they are the minority of rpers that I believe them to be, as most who truly roleplay can coexist with all manners of players from the non-rpers to the heavy ones.
#25 Dec 29 2004 at 3:29 PM Rating: Decent
31 posts
Quote:
Quote:
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I have found very little respect for "camps" in this game (It is very sad actually, as I thought it worked quite well in EQ1 for the most part, and it was strictly player agreed to).
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Wow. What server did you play on??


I played on Maelin. Population was quite low, so that probably helped. I was also an SK.. with FD (of course).. if you get my drift, and I'm sure that helped too. Being able to defend yourself helps in those situations, although I know many disagree with it.
#26 Dec 29 2004 at 5:18 PM Rating: Default
they took eq1, took out the fun and replaced it with fairness
with all the restrictions and limitations
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