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Time to build that quest chain .....Follow

#1 Dec 18 2004 at 1:16 PM Rating: Good
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62 posts
Folks,

No EQ2 - here's a suggestion - have a good browse of the quest database and build a couple of relevant chains to do when you get back on.

It's a fairly simple process and particularly rewarding in the lower levels. You pick a starting zone and select a few quests that you haven't done - for the most part they are courrier and bring back evidence of killing. Then each quest typically has three parts; START where you get the quest, MID where you do the necessary deed and END where you get your reward. If a quest is in-zone I just use that term (IN-ZONE)

So a simple courrier quest looks like :

Nettleville
START - Quest A

Greystone
MID - Quest A

NettleVille
END Quest A

Easy


Now add another quest that you can do at the same time:


Nettleville
START - Quest A
START - Quest B

Greystone
MID - Quest A

CastleView
MID - Quest B

NettleVille
END - Quest A
END - Quest B

OK so far - add a few more - there are at least a dozen you can pick up from Nettleville alone which involve just doing courrier to other peripheral zones - then add the hunting ones.

So you end up with a list of zones in each of which you do one or two MID points of the Nettleville quests.

BUT (and here is where the whole think begins to make serious exp and money very quickly) in my example the next zone after Nettleville is Greystone - it also has a bunch of courrier quests and simple hunting quests and most of theme involve zones you are already about to visit - so pick up all your greystone quests and slot them in - chances are you only add one extra zone to your list (the return to Greystone to collect the loot at the end).

For both Freeport and Qeynos you can build a quest chain which links 50 - 80 (or more) quests in a single sequence - if you do all the suburbs first then a tour of the hunting zones then the suburbs in the same order as first time you can take a character from IOR arrival right through to about lvl 15 with good cash good rewards and learn your way around really well. And many of the mobs you kill in the hunting zones will end up counting for more than one quest (1 kill counting for 4 quests is my highest so far!)

I have done this for both Freeport and Qeynos and if you search the forums you will find a post which includes a worked freeport example.

Sometimes the mobs are grey by the time you get to them - no biggie - the exp you are looking for is from the quest - mob exp is trivial compared to it - but it is nice if they are giving you something - especially the occasional chest !.

For reference a basic hunting quest for mobs gives 7-10% exp at the level it is intended for - a basic courrier sevice withing the cities is 2-3% (but there are exceptions)

One caveat - quests have levels below which you cannot get them and some are harder than they appear (mobs are grouped - or mobs are rare). If you hit one like this first time around - just push the events forward to the second cycle.

You end up doing several cycles because many quest givers have second quests which you can pick up after completing the first one.

I drive my EQ2 characters entirely from quests - I am constantly looking to see what quest I should be looking to pick up - which one I should be looking to move forward and which ones I need to close out.

That is not to say that I don't group or explore just for its own sake - but "the quest is king" .



#2 Dec 18 2004 at 1:17 PM Rating: Excellent
Spankatorium Administratix
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1oooo posts
Great information ya got there!
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